Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I love how you joke about "trash" tier, yet you main one of the characters in said tier. You also aren't afraid of saying so, either.Tier:
Main thing about Mid+ and Mid-, the way I see it, is they make the list less cluttered. The "Mid" is the part that sticks out immediately, as it's the only actual word – with Lower Mid and Upper Mid, the "Mid" is "hidden" by the word in front of it.High-Mid and Low-Mid > High Mid and Low Mid > Upper Mid and Lower Mid > Mid (+) and Mid (-).
This is true. On the other hand, High-Mid and Low-Mid are established terms and have been used for Smash tier lists for a long time. Either way I don't feel strongly about it, High-Mid, Upper Mid, and Mid+ all refer to the same tiers after all.Main thing about Mid+ and Mid-, the way I see it, is they make the list less cluttered. The "Mid" is the part that sticks out immediately, as it's the only actual word – with Lower Mid and Upper Mid, the "Mid" is "hidden" by the word in front of it.
We're past that, sorry. Now, we're trying to come up with an order for these characters:+1
+1
+1
+1
+1
While 1111 Brawler has good mobility, the lack of range and options to force approaches really makes Brawler struggle in the neutral. In addition, the character has arguably the worst killing ability in the game (Brawler doesn't have many fast killing options, and what few moves that actually kill have a lot of endlag), and a poor disadvantage state (While Brawler has a combo breaker nair, Brawler has a poor recovery, and the character has to rely on stall then fall moves and aerials to land).I daresay, place just after . These two possess the best mobility of the bottom tiers. Also place & next to each other to reflect their slow-*** attack speed and lack of mobility. Owing to her most glaring flaws (eg. lack of combos, cannot approach at all) must switch places with . would also be placed just after since I think swordsman's frame data is somewhat better than , whom I'd place right after.
Brawler's jab is pretty good because it isn't that bad on shield, and it is frame 2. Brawler also isn't bad against shield because the character has a decent amount of moves that are safe on shield when spaced properly, and Brawler has a good grab game.In honor of this round, i brought Garbrawler and Garblade out for some practice again.
It is just so... frustrating. has good tools like N-air and U-air, but also the worst jab in the game and lacks shield pressure. But 1111 Guest is 1/2 the tierlist below Guest (IMO) because he loses the 2 things that let him bypass his biggest issues as a character:
- Up-B 2 that covers for the fact that his damage output is low by giving him stupid kill power off grabs and reads.
- Down-B 2 that covers for his ****ty disadvantage and recovery by giving him a knock-off copy of the best disadvantage tool in the game, Flip Kick.
on the other hand is probably low/bottom tier even in his Guest form, due to all the little things like U-tilt's endlag, N-air and U-smash's hitboxes and other frame data issues. 1111 Guest piles on top of that, by limiting one of the things has going for it, the D-air edgeguard, with a ****ty Up-B.
Seriously, why do they both have way worse versions of Ike's already exploitable recovery in their 1 slot!?!?
Small is probably top tier, it is stupid. Guest i would rank Mid or Mid(-). Small 1111 is probably in that range too, though i have never seen it. But what we are voting on is 1111 GuestWell, isn't my analysis on an elementary level. might as well be between and , given the fighter's disadvantages y'all pointed out. Apparently, recovery for Fighter may be mitigated somewhat by making him/her smaller and maybe even lighter than default. Small/light yields an air speed exceeding . Side special 2 and up special 3 puts together optimal stage recovery for Fighter, but that's just me.
Then again, very few competitions allow customized Miis, so... for now, I'd place between and .
I daresay, place just after . These two possess the best mobility of the bottom tiers. Also place & next to each other to reflect their slow-*** attack speed and lack of mobility. Owing to her most glaring flaws (eg. lack of combos, cannot approach at all) must switch places with . would also be placed just after since I think swordsman's frame data is somewhat better than , whom I'd place right after.
So, for when Bowserboy is counting up votes, would this be the correct order for your vote? --->?Well, isn't my analysis on an elementary level. might as well be between and , given the fighter's disadvantages y'all pointed out. Apparently, recovery for Fighter may be mitigated somewhat by making him/her smaller and maybe even lighter than default. Small/light yields an air speed exceeding . Side special 2 and up special 3 puts together optimal stage recovery for Fighter, but that's just me.
Then again, very few competitions allow customized Miis, so... for now, I'd place between and .
Oh, sweet color-cycling niblets! I had to give my opinionated votes in that format? Y'all have to excuse me for that. And to answer your question, is indeed the order for my vote.So, for when Bowserboy is counting up votes, would this be the correct order for your vote? --->?
I'm asking this because I don't think he'd be able to count your vote if it isn't formatted as a row of those 6 characters.
Can you clarify on this? I'd throw in a downvote if need-be; I don't think any characters here should be moved up to low.with a noticeable amount of up votes
Added a +1 to , not to try to move her up, but to help combat the Dedede upvotes so there is no clear frontrunner and thus no characters move up.
EDIT: +1 To help combat the Dedede upvotes and try to ensure that no character moves up.
I think a lot of you seem to forget that Zelda has done significantly more for herself recently than the other characters. At the UGC Low Tier tournament, for instance, Nairo was able to win with almost all Zelda, with the only other character in this tier in top 8 being Zguh's Jigglypuff. Perhaps that was because Nairo, but that's still a better result. Also, I can't seem to find it now, but I remember that a Japanese Zelda player recently did really well in a Japanese tournament.
I'm not saying any characters should move up, but rather justifying the order I put them in this tier.
I'm still conflicted with the order of Ganondorf and Jigglypuff, but I've put Ganon higher for now because of familiarity.
Or you could just vote Dedede down, I suppose. I think more than one character should be able to move up per round anyway, at least 2-4 in high-mid tier deserve to be high tier.Added a +1 to , not to try to move her up, but to help combat the Dedede upvotes so there is no clear frontrunner and thus no characters move up.
Two flaws to this arguement.Next time I think the tier names should be decided in advance. I counter-voted Olimar because I didn't think he should be in high tier, but had I known tier 3 would be high-mid tier this time I would've voted him up (and a few others).
That statement may be misleading. Still only one character per tier will move during this phase. The list is not that big of a mess that multiple characters need to move. That's what the other rounds were for.Characters with a noticeable amount of up votes will move up or down to the next tier.
This is why I kept stressing the fact that tier names were not a thing; it's your own fault for assuming your own personal tier names.
ORDERING BOTTOM TIER
We should have spent at least one round voting after the names were set, though. Or we could vote on number of tiers and then names and then place characters. It's not like we have to do it the same way just because that was the way it was done before. I don't believe the current way is ideal, chances are we're going to end up with a somewhat flawed tier list (in this case, characters will end up lower1) We can't name tiers in a round where a new tier can be created at any moment. What happens when some characters in the top tier move up even higher? If Olimar is in an imaginary "High tier" for example, when a few characters in the "Top tier" move up even further, where does that put him? This is part of the reason why we set names afterwards.
Frankly, either stick with the "no tier names" rule and never name them or name them earlier. I think we should've named them way earlier, we named them too late and had people vote based on their perception and it got kind of strange.2) This is why I kept stressing the fact that tier names were not a thing; it's your own fault for assuming your own personal tier names. The first voting rounds are merely to separate the characters out into noticeable splits.
I want Olimar, Robin, Donkey Kong, and Bowser up. They all have done pretty good at majors (with Dabuz, Dath, Nairo, and Larry Lurr to name a few) and their theory is good enough to warrant high-mid tier, in my opinion. It seems unlikely we'll end up moving all of them up though, so the tier list will be less optimistic than I think is warranted.Alas, characters can still move, so don't worry. If you want Olimar up later, just vote him up later on.
I disagree. Too many characters are placed too low (although it's possible I'm being too optimistic, although I think the tier list right now is more pessimistic than both the 4BR and ZeRo's tier list).The list is not that big of a mess that multiple characters need to move. That's what the other rounds were for.
Swapped Ganon and Dedede.
EDIT 1: +1 To help combat the Dedede upvotes and try to ensure that no character moves up.
EDIT 2: Swapped and .
I think a lot of you seem to forget that Zelda has done significantly more for herself recently than the other characters. At the UGC Low Tier tournament, for instance, Nairo was able to win with almost all Zelda, with the only other character in this tier in top 8 being Zguh's Jigglypuff. Perhaps that was because Nairo, but that's still a better result. Also, I can't seem to find it now, but I remember that a Japanese Zelda player recently did really well in a Japanese tournament.
I'm not saying any characters should move up, but rather justifying the order I put them in this tier.
I'm still conflicted with the order of Ganondorf and Jigglypuff, but I've put Ganon higher for now because of familiarity.
It looks like you forgot pal.