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Link24a
Please don't double post, just edit in your previous posts next time if you wish to add in more.
I feel like a lot of this debate is mostly how edge-guarding is better in another game, debatable and depends on context and character.
I agree though that Edge-hogging in itself is low risk potentially high reward. An option that was removed because a lot of people who bought the game hated it. So they can trump you now, this is fine and creates more PvP, the only issue I have with it is sometimes characters are hard to stop from getting to the ledge. In Melee though, sometimes it can be stupidly derpy to edgeguard. If someone is below the stage, some character can just bair to cover it so they can't even grab the ledge. If they try again, just bair again. Just saying this as a Peach main.
But they can't plank it so it is a lot more doable to deal with what they do next. Unlike Melee where ledge invincibility is so long they can SH nair or anything they want with ledge invincibility covering any counter play to trying to attack them if they do this right.
Edge-guarding is skillful in both games, many of these skills actually aren't the same between games. In Melee how you cover the ledge is different from Smash 4, but that does not make it worse or better in either case just how it is handled.
I feel as though, this is a debate of mostly, my game has it better than yours!
I do feel like a lot of people try to dumb down how much edge-guarding actually happens in Smash 4. It is real, it is an option and recovering is not always stupidly safe.
Just my thoughts on this back and forth. As a guy who plays every smash game but Smash 64 regularly.