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... Consistent patterns are bad vs human opponents. Ya gotta throw in some random air moves to be confusing.learn to constantly do attacks pointing towards your opponent. If you do this you also avoid a lot being hit.
How are them bad? as long as the attacks don't take lag or lead to a failed z-cancel. I think its a good strategy to use if you want to play offensive. You pressure your opponent a lot, you avoid a lot being hit, and sooner or later you will hit him and make a combo on him.... Consistent patterns are bad vs human opponents. Ya gotta throw in some random air moves to be confusing.
But you can't do this until you've played the game long enough to know your spacing and what is and isn't safe to do... so not the best advice for someone learning basics.How are them bad? as long as the attacks don't take lag or lead to a failed z-cancel. I think its a good strategy to use if you want to play offensive. You pressure your opponent a lot, you avoid a lot being hit, and sooner or later you will hit him and make a combo on him.
But if the opponent is a campy/gay avoiding player, you gotta play smarter...
Because people always randomly attack nothing in the other direction of their opponent...learn to constantly do attacks pointing towards your opponent.
Kirby's reverse up tilt?Because people always randomly attack nothing in the other direction of their opponent...
MindgamezKirby's reverse up tilt?
What im trying to say is noobs usually do an attack, and if they fail, they take too much time in thinking about the next attack. My point is, chase your opponent fast and constantlyBecause people always randomly attack nothing in the other direction of their opponent...
I think it's more important to have good control and accuracy before you try just throwing out attacks as quickly as possible. Pressure game is ridiculous in 64, but unless you have good control over your character, you're going to leave some huge openings, which any good player can take advantage of and just rip you apart.What im trying to say is noobs usually do an attack, and if they fail, they take too much time in thinking about the next attack. My point is, chase your opponent fast and constantly