Smash Logic Presents: A Smashing Good Time

Venue
Willow Ridge Community Hall
680 Acadia Dr SE Calgary, AB
How to get there
The Hall is located just off of Deerfoot and Southland on Acadia Drive.
For bussing this leaves quite a few options depending where you're coming from, here's a couple options.
[COLLAPSE="Map!"]
[/COLLAPSE]
Schedule
Saturday -- February 16th, 2013
12:00pm - 12:30pm - Registration
1:00pm - Brawl Doubles Bracket
1:00pm - Melee Doubles Bracket
2:00pm - P:M Doubles Bracket
4:30pm - Brawl Singles Bracket
5:00pm - Melee Singles Bracket
5:30pm - P:M Singles Bracket
Times are approximate and subject to change at the TO's discretion.
Prices and Payouts
Venue Fee - $10
Main Events:
Brawl Doubles - Free?
Brawl Singles - $5
Melee Doubles - $5 per Person($10 per team)
Melee Singles - $5
P:M Doubles - $5 per Person($10 per team)
P:M Singles - $5
Payouts
1. 60%
2. 30%
3. 10%
All prices and payouts subject to change.
Food
There is a 7-11 across the street as well as a couple different food options nearby, to be listed accurately soon.
[COLLAPSE="Brawl Ruleset"]* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Suicide Rule - If a game ends in a suicide move, and the player that performed the suicide move is using Bowser or Ganon, that player wins the match. If the player is using another character than the victor is determined by who has the lowest percentage.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling and Pausing penalties will be determined by the TOs on a case to case basis.
* Important: There will be a Ledge Grab Limit at this Tournament. It is 35. If your match ends as a result of time, and a player has exceeded the Ledge Grab Limit, he or she loses that match.
Stages
Starters
Final Destination
Battlefield
Pokemon Stadium 1
Smashville
Yoshis Island (Brawl)
Counterpicks
Delphino Plaza
Halberd
Castle Siege
Frigate
Lylat Cruise
-First stage is agreed upon by the two competitors through stage striking, random selection or mutual agreement and they must choose a Neutral (Starter) stage.
The Stage Striking Process:
The five neutral stages will be the only highlighted ones in the Stage Selection menu. Players can rock-paper-scissors to see who strikes first or mutual agree.
The first player strikes one stage from the 5 neutrals.
The second player strikes two stages from the remaining stages.
The first player strikes one more stage from the list. The remaining stage is the one that will be played for the first match of the set.
The Double Blind Selection Rule:
If both players are having a dispute as to how to select their characters for the first match (usually to avoid unfair counterpicking) the Double Blind Rule may be used. A neutral third party (usually a T.O) will be called in and both players will tell the T.O. their character. Then both players will pick their characters at the same time.
The Counterpicking Process:
Before the player who lost the previous match selects their stage, the opponent may designate a stage ban. That stage cannot be selected by that player for the entire set.
The player who lost the previous match will then select their stage for the next match.
The opponent may switch characters after the stage selection.
Once the opponent has selected their character, the player who lost the previous match may finally change their character if they desire.[/COLLAPSE]
[COLLAPSE="Melee Ruleset"]* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* All Semi-finals and Finals matches will be Best of 5 format.
* Master Hand is "banned".
* Wobbling is not banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers' Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Dave's Stupid Rule: You cannot counterpick a stage you have won on in a set unless agreed upon by the opponent. The exception being in sets that are Best of 5.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
Stage Strike from Neutrals for the first match of the set in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stages
Starters (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpicks (Singles)
Pokemon Stadium
Starters (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpicks (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces a stage ban (except in best-of-5 sets).
2. Loser chooses a Counterpick stage.
3. Winner chooses their character.
4. Loser chooses their character.
5. Winner chooses their controller port (optional).
6. Loser chooses their controller port (optional).[/COLLAPSE]
[COLLAPSE="Project M Ruleset"]* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* All Semi-finals and Finals matches will be Best of 5 format.
* If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Dave's Stupid Rule: You cannot counterpick a stage you have won on in a set unless agreed upon by the opponent.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
Stage Strike from Starters for the first match of the set in "122112" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Stages
Starters
Battlefield
Dream Land 64
Final Destination
Fountain of Dreams
Pokemon Stadium 2
Smashville
Yoshi's Story
Counterpicks
Dracula's Castle
Green Hill Zone
Metal Cavern
Pokemon Stadium 1
Rumble Falls
Wario Ware
Yoshi's Island (Brawl)
After each match:
1. Winner announces TWO(2) stage bans.
2. Loser chooses a Counterpick stage.
3. Winner chooses their character.
4. Loser chooses their character.
5. Winner chooses their controller port (optional).
6. Loser chooses their controller port (optional).
Pool Tiebreakers
Hidden Message Show
Tiebreaker #1: Set Wins
Tiebreaker #2: Wins
Tiebreaker #3: Losses
Tiebreaker #4: Head to Head
Tiebreaker #5: One stock playoff [/COLLAPSE]
[COLLAPSE="General Rules"]-BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
-Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
-You are responsible for your own controller and name tag.
-Coaching is allowed only between games, not during.
-DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
-The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
-Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available. [/COLLAPSE]
Parking
Parking is provided as part of the hall, it's literally like... part of it.
Setups
Please volunteer to provide setups we are in desperate need of:
-TV's
-Wii's/gamecubes (preferably wii's)
-Extension cords.
TO Contact
Bread (403) 804-5675
Bread@Smashlogic.ca

Venue
Willow Ridge Community Hall
680 Acadia Dr SE Calgary, AB
How to get there
The Hall is located just off of Deerfoot and Southland on Acadia Drive.
For bussing this leaves quite a few options depending where you're coming from, here's a couple options.
[COLLAPSE="Map!"]

Schedule
Saturday -- February 16th, 2013
12:00pm - 12:30pm - Registration
1:00pm - Brawl Doubles Bracket
1:00pm - Melee Doubles Bracket
2:00pm - P:M Doubles Bracket
4:30pm - Brawl Singles Bracket
5:00pm - Melee Singles Bracket
5:30pm - P:M Singles Bracket
Times are approximate and subject to change at the TO's discretion.
Prices and Payouts
Venue Fee - $10
Main Events:
Brawl Doubles - Free?
Brawl Singles - $5
Melee Doubles - $5 per Person($10 per team)
Melee Singles - $5
P:M Doubles - $5 per Person($10 per team)
P:M Singles - $5
Payouts
1. 60%
2. 30%
3. 10%
All prices and payouts subject to change.
Food
There is a 7-11 across the street as well as a couple different food options nearby, to be listed accurately soon.
[COLLAPSE="Brawl Ruleset"]* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Suicide Rule - If a game ends in a suicide move, and the player that performed the suicide move is using Bowser or Ganon, that player wins the match. If the player is using another character than the victor is determined by who has the lowest percentage.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling and Pausing penalties will be determined by the TOs on a case to case basis.
* Important: There will be a Ledge Grab Limit at this Tournament. It is 35. If your match ends as a result of time, and a player has exceeded the Ledge Grab Limit, he or she loses that match.
Stages
Starters
Final Destination
Battlefield
Pokemon Stadium 1
Smashville
Yoshis Island (Brawl)
Counterpicks
Delphino Plaza
Halberd
Castle Siege
Frigate
Lylat Cruise
-First stage is agreed upon by the two competitors through stage striking, random selection or mutual agreement and they must choose a Neutral (Starter) stage.
The Stage Striking Process:
The five neutral stages will be the only highlighted ones in the Stage Selection menu. Players can rock-paper-scissors to see who strikes first or mutual agree.
The first player strikes one stage from the 5 neutrals.
The second player strikes two stages from the remaining stages.
The first player strikes one more stage from the list. The remaining stage is the one that will be played for the first match of the set.
The Double Blind Selection Rule:
If both players are having a dispute as to how to select their characters for the first match (usually to avoid unfair counterpicking) the Double Blind Rule may be used. A neutral third party (usually a T.O) will be called in and both players will tell the T.O. their character. Then both players will pick their characters at the same time.
The Counterpicking Process:
Before the player who lost the previous match selects their stage, the opponent may designate a stage ban. That stage cannot be selected by that player for the entire set.
The player who lost the previous match will then select their stage for the next match.
The opponent may switch characters after the stage selection.
Once the opponent has selected their character, the player who lost the previous match may finally change their character if they desire.[/COLLAPSE]
[COLLAPSE="Melee Ruleset"]* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* All Semi-finals and Finals matches will be Best of 5 format.
* Master Hand is "banned".
* Wobbling is not banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers' Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Dave's Stupid Rule: You cannot counterpick a stage you have won on in a set unless agreed upon by the opponent. The exception being in sets that are Best of 5.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
Stage Strike from Neutrals for the first match of the set in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stages
Starters (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpicks (Singles)
Pokemon Stadium
Starters (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpicks (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces a stage ban (except in best-of-5 sets).
2. Loser chooses a Counterpick stage.
3. Winner chooses their character.
4. Loser chooses their character.
5. Winner chooses their controller port (optional).
6. Loser chooses their controller port (optional).[/COLLAPSE]
[COLLAPSE="Project M Ruleset"]* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* All Semi-finals and Finals matches will be Best of 5 format.
* If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Dave's Stupid Rule: You cannot counterpick a stage you have won on in a set unless agreed upon by the opponent.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
Stage Strike from Starters for the first match of the set in "122112" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Stages
Starters
Battlefield
Dream Land 64
Final Destination
Fountain of Dreams
Pokemon Stadium 2
Smashville
Yoshi's Story
Counterpicks
Dracula's Castle
Green Hill Zone
Metal Cavern
Pokemon Stadium 1
Rumble Falls
Wario Ware
Yoshi's Island (Brawl)
After each match:
1. Winner announces TWO(2) stage bans.
2. Loser chooses a Counterpick stage.
3. Winner chooses their character.
4. Loser chooses their character.
5. Winner chooses their controller port (optional).
6. Loser chooses their controller port (optional).
Pool Tiebreakers
Hidden Message Show
Tiebreaker #1: Set Wins
Tiebreaker #2: Wins
Tiebreaker #3: Losses
Tiebreaker #4: Head to Head
Tiebreaker #5: One stock playoff [/COLLAPSE]
[COLLAPSE="General Rules"]-BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
-Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
-You are responsible for your own controller and name tag.
-Coaching is allowed only between games, not during.
-DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
-The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
-Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available. [/COLLAPSE]
Parking
Parking is provided as part of the hall, it's literally like... part of it.
Setups
Please volunteer to provide setups we are in desperate need of:
-TV's
-Wii's/gamecubes (preferably wii's)
-Extension cords.
TO Contact
Bread (403) 804-5675
Bread@Smashlogic.ca