volbound1700
Smash Master
After playing through most the game and unlocking the entire roster, here are my thoughts.
Roster: The newcomers are disappointing compared to past game. There were some HUGE hype characters such as Simon Belmont and King K Rool. However, returning the entire roster was a HUGE plus and makes up for the small amount of newcomers. As I have cited in the past, some of the newcomer selections have me puzzled. One character that I can’t understand why he isn’t in the game is Rayman. Ubisoft has supported Nintendo heavily and Rayman has had appearances in past games. His cartoony feel works well with Mario, Link, Kirby, Donkey Kong, Pikachu, Fox, Sonic, Megaman, Pacman, and a lot of the other characters in the game. His lack of appearance has me puzzled, perhaps in DLC. It would also have been nice to get the 3rd-party Mii costumes back. I think most of the roster weakness will be addressed in DLC. Overall, the roster is good but it lacks the Hype seen in the Brawl or Smash 4 (at least pre-DLC).
Classic Mode: I feel this mode is close to perfect. The unique boss for some of the characters is great. I wish it could have been implemented with more of the characters.
Adventure Mode: This mode is a classic example of a great idea with a lot of potential that is not done well. It is moderately fun but it gets very repetitive (moreso than the SSE in Brawl). I know that Smash is about the battle mode but it is clear that a lot of time, effort, and resources went into Spirits. Here is my idea to improve it.
Battle Modes: This is where the game really shines. The new modes and tons of levels make this game great. From a general gameplay perspective, the game plays a little like a mix between the original Smash and Smash Melee. My favorite mode is the Tournament Mode. The ability to customize the brackets and also add Amiibos is a great change.
Online: This area is still a pain. Lag is a major issue and the rule limitations hurt. The limitations in settings, notably with friend’s options, hurts this area as well. This mode appears mediocre like any Nintendo online experience. It is something the company really lags behind its competition on.
Overall Score: I give this game an A. With DLC, it could be an A+. The weaker adventure mode, weak online, and odd choices in roster selection are really the only downside. It would be nice to have stage editor. It is a great game but it isn’t quite Ultimate (at least not yet, I have faith in the DLC).
What are your thoughts?
Roster: The newcomers are disappointing compared to past game. There were some HUGE hype characters such as Simon Belmont and King K Rool. However, returning the entire roster was a HUGE plus and makes up for the small amount of newcomers. As I have cited in the past, some of the newcomer selections have me puzzled. One character that I can’t understand why he isn’t in the game is Rayman. Ubisoft has supported Nintendo heavily and Rayman has had appearances in past games. His cartoony feel works well with Mario, Link, Kirby, Donkey Kong, Pikachu, Fox, Sonic, Megaman, Pacman, and a lot of the other characters in the game. His lack of appearance has me puzzled, perhaps in DLC. It would also have been nice to get the 3rd-party Mii costumes back. I think most of the roster weakness will be addressed in DLC. Overall, the roster is good but it lacks the Hype seen in the Brawl or Smash 4 (at least pre-DLC).
Classic Mode: I feel this mode is close to perfect. The unique boss for some of the characters is great. I wish it could have been implemented with more of the characters.
Adventure Mode: This mode is a classic example of a great idea with a lot of potential that is not done well. It is moderately fun but it gets very repetitive (moreso than the SSE in Brawl). I know that Smash is about the battle mode but it is clear that a lot of time, effort, and resources went into Spirits. Here is my idea to improve it.
- Spirit Battle/Design – I think there is a lot of opportunity here. In my opinion, there should be quality over quantity. It would be nice to have renders the actual spirits over the smash characters. This would take work but they could cut the spirit roster down 75% to make this happen.
- Another cool feature was the Street Fighter themed area of the mode. They should have setup themes based on series and put the characters in the related theme.
Battle Modes: This is where the game really shines. The new modes and tons of levels make this game great. From a general gameplay perspective, the game plays a little like a mix between the original Smash and Smash Melee. My favorite mode is the Tournament Mode. The ability to customize the brackets and also add Amiibos is a great change.
Online: This area is still a pain. Lag is a major issue and the rule limitations hurt. The limitations in settings, notably with friend’s options, hurts this area as well. This mode appears mediocre like any Nintendo online experience. It is something the company really lags behind its competition on.
Overall Score: I give this game an A. With DLC, it could be an A+. The weaker adventure mode, weak online, and odd choices in roster selection are really the only downside. It would be nice to have stage editor. It is a great game but it isn’t quite Ultimate (at least not yet, I have faith in the DLC).
What are your thoughts?
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