The point he makes, though, is that more time could have been spent on balancing had they not divided time between working on two Smash games instead of one. I really hope that the balancing is good in these games. If I had to choose between two Smash games (one portable) that aren't as well balanced as they could be vs. one Smash game that has had a lot of time devoted to balance it'd be tough, but I want the most balance possible. Like I said, though, I hope they were able to accomplish good balancing on top of making two versions of the game. A few things are kind of red flags to me right now, but we won't really know until we've had our hands on the games for a while.
That discussion is really for another thread, though. It's not really what the topic was going for, so I agree that it's a bit disrespectful to come to this thread and make a post like that. That said, though, I can understand the point as balance is very important to me.
I just am still excited for handheld Smash, and hope they were able to dedicate enough time for proper balance on top of having to create two versions of Smash 4.