TheFifthMan
Smash Journeyman
Smash, for a lot of us, is an e-sport. Those of us that compete love watching videos, reading Smasher interviews, poring over frame data, doing tech practice, arguing about wavedashing, and going to tournaments. However, the best of us don't enjoy the publicity or the prize pots given to the best Halo 2 players. And even those pale in comparison to the national fame, publicity, and the over $200k sponsorships given to Starcraft players in South Korea.
Now, mainstream e-Sports is already coming soon, no doubt about that. However, will Smash become one of those e-Sports? Do you want it to go that far?
I'd personally love to see Smash on national television. Perhaps not like Starcraft in Korea, because for many Starcraft professionals, Starcraft has become life, requiring 10 hour a day almost daily training sessions. As much as I love Smash, I don't want to see players place their whole lives around it just to have it enjoy a national scene. Perhaps Smash players will come around the same way that college athletes do. Well, maybe slightly less than that.
Now, mainstream e-Sports is already coming soon, no doubt about that. However, will Smash become one of those e-Sports? Do you want it to go that far?
I'd personally love to see Smash on national television. Perhaps not like Starcraft in Korea, because for many Starcraft professionals, Starcraft has become life, requiring 10 hour a day almost daily training sessions. As much as I love Smash, I don't want to see players place their whole lives around it just to have it enjoy a national scene. Perhaps Smash players will come around the same way that college athletes do. Well, maybe slightly less than that.