• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Smash and the Gaming World

Papapaint

Just your average kind of Luigi.
Joined
Oct 4, 2006
Messages
925
Location
Williamsburg, VA
I spend a fair bit of time on these forums from time to time, searching out new information, watching cool combo videos, and keeping up on Brawl news and theories. For the most part, many posts are well-informed or well-meant, unless they're made by a newer member, who is often then directed to the right location.

However, from time to time, posters of various postcounts will make the following statements:

"Smash Brothers is such a revolutionary 2-D fighter. It's changed the market."
"Smash Brothers is just like every other 2-D fighter. It has not impacted game creation."
"Infinites are not meant to be in the game--the game is intended to be balanced."
"Infinites are as much a part of Smash Brothers as they are of Marvel vs. Capcom 2."

And many others along those same lines.

How has smash affected the gaming world? It hasn't revolutionized the market, that's for sure. There aren't smash brothers clones swamping the market the way punch-em-up games did for NES and Sega. Other fighting games haven't lost popularity because of it. Smash is not the most popular game ever. The gaming engine isn't being copied the way Street Fighter's was for years. But it's still a stretch to say that it's the same as other 2-d fighters. It's simply not true.

Smash is different. Not revolutionary, different. What makes it so? Look at the reasons the game was made.

1. For parties. The game was intended for people to sit down on a big couch and WAIL on one another for hours on end, switching off form time to time with pizza and hot pockets.

2. For nostalgia. People loved the idea of using Pikachu to knock the bujeezus out of Mario or DK.

3. For fun, randomness, and wackiness. This is evident in the items, odd techs, and various other weird gameplay qualities we see in smash.

We've established that this game is not the same as the typical fighter game. This is a bit more fast-paced, live, and focuses on the party aspect. While nintendo did not ignore the aspect of 1v1 playing, they didn't put a lot of focus on it--which is why many of the infinites exist. Here, we come to the second argument.

Yes, infinites exist in fighting games. Yes, they're cheap and aggravating. Yes, they may take skill to set up.

But it's absolutely true that they should not exist in smash. Not because they're unfair in the tournament scene, but simply because they're generally only fun for the person using them. This is not a quality of a good party game. It may be all well and good for some of the other fighting games, but it will not do for smash.

The separation of smash to other games has been put down to various things... "mindgames", "wavedashing", "advanced physics", "Different health system', etc. But quite simply, these, themselves, do not make smash that special. It's the reasoning behind the game, and it's primary use.

The idealizing of the game by all sides needs to stop. It removes from well-intended discussions, and shows a lack of interest in the game's primary purpose: fun.
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
... KUDOS :)

haha but for all intensive purposes the reason its under such scrutiny is in itself it has become such a competitive game to all involved ya kno
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
It's absolutely true that Smash was created to be a party game; however, competitive people who love the game and take pride in their skill made into something much bigger than that.

I don't believe that Nintendo intended the IC's to be desynchable or for Fox's shine to be jump-canceled; it's just that the same competitive people looked for ways to win and defeat others.

In short, I don't believe that infinites were not intended to be in the game; it's just that the developers may not have foresaw that gamers would take Smash so seriously and crack the limits of the game.
 

AlphaZealot

Former Smashboards Owner
Administrator
Premium
BRoomer
Joined
Jul 6, 2003
Messages
12,731
Location
Bellevue, Washington
The people posting against infinites in Smash are likely to never actually encounter them in real life. I've been to dozens of tournaments all over the country, do you know how many times I've run into an infinite? ChuDat has landed the wobbles on me. Twice (once in each crew battle). Other than that, sometimes I will get hit by the shine 3-4 times in a row until they run out of room or decide to usmash, but that is hardly an infinite unless you are against a wall, and if you get caught against Fox against a wall than you deserve to be infinited.

Smash is the best selling "fighting" game out there. No other fighter comes close to the popularity of Smash (Soul Caliber 2, maybe, but you would have to include its sales across all 3 platforms, on any given single platform it pales in comparison). Is this revolutionary? Not really, it hasn't been mimicked yet, but while every other fighter is having a decline in participation (the death of arcades in the US, for example), Smash is enjoying a robust growth and still remains one of the top selling games for the gamecube.

We've established that this game is not the same as the typical fighter game. This is a bit more fast-paced, live, and focuses on the party aspect. While nintendo did not ignore the aspect of 1v1 playing, they didn't put a lot of focus on it--which is why many of the infinites exist. Here, we come to the second argument.
They may not have put the focus on it, but we did, and the designers intent has little to nothing to do with how things should/will actually play out. It is more fastpaced. True. Live. I have no idea what that means. Focuses on the party aspect...only if your a newb usually. For all intents and purposes any part of the party aspect of competitive Smash was killed when TG stopped running items in their singles tournaments years ago, and the ffa part was killed years before that. The only people who look at Smash as a "party game" are those who play stoned with their friends with pokeballs set to high. For tournaments, this is not a "party game", it is a fighter.
 

Papapaint

Just your average kind of Luigi.
Joined
Oct 4, 2006
Messages
925
Location
Williamsburg, VA
Yes, in the competitive scene, smash is not a party game.

However, how many people play it competitively? Not a majority, that's for sure. Barely a scratch on the surface of the number of people who own it. And can you honestly say that those people who play it competitively refuse to sit down with 3 other people, select all boozer, turn on super mushrooms, and just play wackass games?

I think you're overestimating the party scene. Smash has not revolutionized fighters, primarily because it's not a fighter. To the meager tournament scene, it is, but outside of that--even to many of those tournament players--it is more a party game.
 
Top Bottom