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Social Smash 4 Social Topic 2.0

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aldelaro5

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Honesty I think even with the difference in gameplay Super Paper Mario does hold the spirit of the Paper Mario games in feel and how it chooses to go about it's story.
I don't know what to expect for the story (reading comments really makes me curious to be honest).

But I want to remind that several TTYD assets were reused here. And the design is almost the same. So, it doesn't even look bad, but it even looks good.
 

UltimateCyborgOverlord

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Super Paper Mario is actually my favorite. Turn Based Battles really aren't my thing these days. It's like, Pokemon is the only game I play that still does turn based battles, and even there I'm kinda wishing Game Freak will give Pokemon the Zelda treatment and "rethink the conventions". After playing stuff like TWEWY and Xenoblade and such, turn based battles just seem so old school for me.
 

Cap'nChreest

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AustarusIV

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I'm probably one of the few people here who likes PM64, TTYD, and SPM all equally, am I?
 

Soul.

 
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A friend of mine said it being too easy or something. He sold it the other day to get X. I forgot what he said.
Oh, really. I've heard a lot of complaints of that game. I'm not sure if they were a challenge or not, but most people think the previous MD games were better. Of course, those games have to do with the story. Still makes no sense that the player leaves the Pokémon world to come back for the aftergame.
inb4 X/Y Mystery Dungeon still doesn't do it right.
 

Cap'nChreest

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So the CoroCoro was nothing new huh? That's ok. Its not like I expected anything either haha.
 

Kenith

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Does anyone else here know SSB4's Mega Man moveset by heart?
Let's see what I can remember

jab - Buster shot
forward tilt - buster shot
Side Smash - Charge Shot
Up Smash - Spark shock
Down Smash - Heat Cannon

Dash attack - Top Spin
Up Air - Tornado
Down Air - Hard Knuckle
Forward air - Needle Man

Standard Special - Metal Blade
Side Special - Sticky Bomb
Up Special - Rush Coil
Down Special - Leaf Shield'

No, I didn't look them up!
 
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DarkFalcon

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I can't wait to hear the music in Omega Ruby and Alpha Sapphire. I LOOOVED the music in 3rd gen.
 

TheFirstPoppyBro

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Let's see what I can remember

jab - Buster shot
forward tilt - buster shot
Side Smash - Charge Shot
Up Smash - Spark shock
Down Smash - Heat Cannon

Dash attack - Top Spin
Up Air - Tornado
Down Air - Hard Knuckle
Forward air - Needle Man

Standard Special - Metal Blade
Side Special - Sticky Bomb
Up Special - Rush Coil
Down Special - Leaf Shield'

No, I didn't look them up!
You forgot the Back Air, Slash Claw, and the Forward Air is Flame Sword, not Needle Man's weapon, I'm pretty sure.

Aside from that, though, I'm pretty sure you're right.
 
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D

Deleted member

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Let's see what I can remember

jab - Buster shot
forward tilt - buster shot
Side Smash - Charge Shot
Up Smash - Spark shock
Down Smash - Heat Cannon

Dash attack - Top Spin
Up Air - Tornado
Down Air - Hard Knuckle
Forward air - Needle Man

Standard Special - Metal Blade
Side Special - Sticky Bomb
Up Special - Rush Coil
Down Special - Leaf Shield'

No, I didn't look them up!
*Grab - Super Arm
*Down Tilt - Slide
*Up Tilt - Shoryuken (Mega Upper)
*Neutral Air - Buster Shot
*Forward Air - Flame Claw
*Back Air - Slash Claw
*Up Air - Air Shooter
 

Pazzo.

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Does anyone else here know SSB4's Mega Man moveset by heart?
I do.

Up Air - Air Shooter

Down Air - Hard Knuckle

Side Air - Flame Sword

Back Air - Slash Claw

Well, that's not all of it... but I don't have time to type it all out.
 
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Kenith

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*Grab - Super Arm
*Down Tilt - Slide
*Up Tilt - Shoryuken (Mega Upper)
*Neutral Air - Buster Shot
*Forward Air - Flame Claw
*Back Air - Slash Claw
*Up Air - Air Shooter
He didn't ask for accurate names, just the moves themselves. Aside from the ones I forgot to mention, I remember his entire moveset.
 

aldelaro5

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Super Paper Mario is actually my favorite. Turn Based Battles really aren't my thing these days. It's like, Pokemon is the only game I play that still does turn based battles, and even there I'm kinda wishing Game Freak will give Pokemon the Zelda treatment and "rethink the conventions". After playing stuff like TWEWY and Xenoblade and such, turn based battles just seem so old school for me.
I just want to point something out as there's a reasons why I could hate turn based that some game made it manageable.

Pokemon, I will be completely honest: if repels did not exists, I would hate the series pretty much. Except for x and y just because of 3d visuals that is appealing enough, but my complain on turn based is that you expect that to be repetitive. Because of this, I tend to be ok if the game does something that makes battles shorter or less annoying. It's mechanics like the auto fight in Earthbound or the ATE gauge in Chrono trigger with on field encounter or even a QUICK run away function (hated the speed in pokemon 4g that was so annoying). If the game has random encounter and doesn't do anything to make them less annoying, I would basically hate in the long run the game. I tried FF7, and that's exactly what happened because random encounters that after hours of play could not be avoided.

TTYD however did something I never expected: make fights so much random and satisfying that I wanted to do more. It's crazy how much stuff could happen in those. The simple fact of doing a stylish was just so satisfying that I did them for absolutely nothing at one point. It even got to the point when I was not hating the game for having to battle weak enemies for only 1 star point. Chapter 3 is the best example of why you can make a repetitive mechanic fun to be repetitive as it's actually more enjoyable to do more. That's so far the only game that doesn't need anything to simplify the battles as it would even make them less enjoyable.

I like turn based, but only if it's made to not be annoying at one point. TTYD didn't even need any mechanics for that so I wonder something about RPG in general...

Instead of trying to improve the convenience of repetitive battles, why we don't try to make repetitive fight not even something that would be intentionally avoided?

I mean who spams repels in Pokemon or intentionally avoid some fights in on field encounter game like Earthbound? I even at some point had to despawn them since it was too much.

I don't think I'm alone, but I want to know if some feel the same.
 

DarkFalcon

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As much as I love 3rd Gen, the music was so meh in my opinion. I swear, HG/SS and the 5th Gen was where the Pokemon music was actually any good- ./shot
Understandable. People either love or hate the trumpets. I expect the updated themes to be exceptional. Funnily enough, you mention HG/SS. A remake that could make the music better with the upgraded power of the DS. Now I can't imagine what they'll be able to do to Gameboy Advanced music updated on the 3DS.
 

RamOne

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Understandable. People either love or hate the trumpets. I expect the updated themes to be exceptional. Funnily enough, you mention HG/SS. A remake that could make the music better with the upgraded power of the DS. Now I can't imagine what they'll be able to do to Gameboy Advanced music updated on the 3DS.
HG/SS had an item GB Player that played the original sounds. I hope OR/AS also have an item like this, but one that you can obtain way earlier.
 

egaddmario

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I just want to point something out as there's a reasons why I could hate turn based that some game made it manageable.

Pokemon, I will be completely honest: if repels did not exists, I would hate the series pretty much. Except for x and y just because of 3d visuals that is appealing enough, but my complain on turn based is that you expect that to be repetitive. Because of this, I tend to be ok if the game does something that makes battles shorter or less annoying. It's mechanics like the auto fight in Earthbound or the ATE gauge in Chrono trigger with on field encounter or even a QUICK run away function (hated the speed in pokemon 4g that was so annoying). If the game has random encounter and doesn't do anything to make them less annoying, I would basically hate in the long run the game. I tried FF7, and that's exactly what happened because random encounters that after hours of play could not be avoided.

TTYD however did something I never expected: make fights so much random and satisfying that I wanted to do more. It's crazy how much stuff could happen in those. The simple fact of doing a stylish was just so satisfying that I did them for absolutely nothing at one point. It even got to the point when I was not hating the game for having to battle weak enemies for only 1 star point. Chapter 3 is the best example of why you can make a repetitive mechanic fun to be repetitive as it's actually more enjoyable to do more. That's so far the only game that doesn't need anything to simplify the battles as it would even make them less enjoyable.

I like turn based, but only if it's made to not be annoying at one point. TTYD didn't even need any mechanics for that so I wonder something about RPG in general...

Instead of trying to improve the convenience of repetitive battles, why we don't try to make repetitive fight not even something that would be intentionally avoided?

I mean who spams repels in Pokemon or intentionally avoid some fights in on field encounter game like Earthbound? I even at some point had to despawn them since it was too much.

I don't think I'm alone, but I want to know if some feel the same.
But on games with random encounters, that's how you gain experience. Running away only hurts yourself in the long run. Once i realized that, i would always defeat everything i ran into. That being said, Earthbound was a long game XD
 

DarkFalcon

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HG/SS had an item GB Player that played the original sounds. I hope OR/AS also have an item like this, but one that you can obtain way earlier.
I expect them to implement that feature again. My guess is it will be in Rustboro in the big building with Mr. Stone (or whatever his name was).
 

Kenith

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The only Paper Mario game I have not played is Paper Mario, believe it or not.

The only one I did not enjoy was Sticker Star, but even that game had it's moments; but it lacked soul.
Paper Mario 2 is obviously the best, no questions asked. So simple, yet so robust.

Super Paper Mario is a great game too, and the origin of one of my favorite Nintendo villains.
 

The Light Music Club

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Super Paper Mario is actually my favorite. Turn Based Battles really aren't my thing these days. It's like, Pokemon is the only game I play that still does turn based battles, and even there I'm kinda wishing Game Freak will give Pokemon the Zelda treatment and "rethink the conventions". After playing stuff like TWEWY and Xenoblade and such, turn based battles just seem so old school for me.
I don't even consider SPM a Paper Mario game. That's a Super Mario game. Paper Mario I consider are the ones that stem off of Super Mario RPG, that are turned based AND include Paper Mario (Not Mario Bros. Saga games)



I've only completed the original Paper Mario (I got stuck half way on TTHD) but the original is one of my top 10 games.
 
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AustarusIV

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Since you're so far the first that think this way, I guess you're correct.

(but I mean I did saw someone hating TTYD especially the end like different perspectives can be surprisingly broad).
I haven't played Sticker Star, but I've heard a lot of negative things about it.

Super Paper Mario was always something of a spinoff of a spinoff series in my eyes, even back when it was released.
 

Kaye Cruiser

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Talk about your shots being fired.

loldeadrising XD
 

Arcanir

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Does anyone here think Gates to Infinity sucks. Like, is it easy.
I wouldn't say it's a bad game, but it is a step back from Sky (though a huge step forward from the Wiiware games, but no one played those) due to its shorter story, less post-game content, less Pokémon, etc. Having said all that though, while there were those problems, it did have some good points to it that did improve on the flaws some of the previous games had (ex. giving more direct involvement from the side characters), it's just that it could've done more with itself.

Either way, hopefully whenever they revisit that spinoff series, it'll learn from the mistakes and build off of the successes all three had.
 

aldelaro5

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But on games with random encounters, that's how you gain experience. Running away only hurts yourself in the long run. Once i realized that, i would always defeat everything i ran into. That being said, Earthbound was a long game XD
That's the problem I had in itself: you HAVE to not run at some extent, but too much encounter can make this more frustrating than it should.

It mainly has to do with having to be concentrated on the disposition of the map and still remember after fights (btw, I found weird how I was concentrated on something that wouldn't be on sight. it's...not supposed to be annoying).

Earthbound isn't annoying on the battle, but on the encounter. I found that the only point I would require to do some farm is the beginning. Rest is standard fights in quantity (I just loved the auto fight). Basically, I didn't hurt me that much so fights was mostly annoying because I found some pointless to do (and the run away is very strict).

Pokemon is really the repels. It makes them manageable, but I just found weird that such a secondary feature would determine my whole view on the whole game. At least x and y has good animations in itself so it encourages you to do more at least.

Also, if you do pretty much most of trainers fight, you really don't need to go wild that much. What mostly annoyed me before is the slow speed in 4g (like let's be honest I almost disliked 4g if it wasn't for HG/SS because I played platinum after and it was too close to frustration, but it was alright overall).

Which is why I like better 5 and especially 6g.
 
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What is with Roy's grab range? It's like he sort of magnetizes his opponent straight into his arm or something.
 

Nielicus

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Gates to Infinity wasn't bad, it just felt weird compared to Explorers of Sky and the others. I LOVE the mystery dungeon games, but this was just lacking.

I'm hoping for a better one for X/Y
 
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