Yoshi-hara
The Good Dinosaur
Tbh the fast pace was good because it meant the random encounters were done and over with quickly.the puzzle were honestly weak, BUT, in a good way. they are supposed to not be annoying with random encounters.....and they do! Btw, this is something I complained in some RPG, this one doesn;t have it.
fast paced is honestly why I found my experience sad. It might be a really good way to finally remove my frustration in random encounters, the fact that i actually got to near the end is already showing how much it influence the way you play the game. if only it was better all around....it might have become the only RPG with random encounters that was fun BECAUSE of the random encounters.....sadly, it didn't....
Graphics for the gba are reallythough.
the battle music....euh, this is sadly the kind of music that you enjoy only if you enjoyed the moment with it. I came into frustration so, the music isn't that good for me.....that's what happen when you have recurring theme, it goes with the feel of when you heard it.
But some tracks are worth mentioning like the file selection one....
Plus, during certain puzzles, enemy encounters are completely disabled which was excellent.