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Social Smash 4 Social Thread 5.0: ITT - ANYTHING CAN CHANGE! Including the page we end at.

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Luggy

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@ Luggy Luggy and @Kermit the Ninja are back. Now where's Morbid?
I said I'd pop back every now and again. (in other words, if I have absolutely nothing productive to do) I'm not officially "coming back."
Pretty much the same reasons as Kermit. I have to work on my project, there's high school/college (what the hell is the right name ? My english is rusty on some parts.) and I need to pass my traffic rules (is that the right name in english ?) soon. So yeah, I gotta some work to do. But I'll pop here and there and screw around with my usual gifs of Chaplin and Nichijou.
I mean...Uncle Grandpa? Who the **** thought of that idea? A TALKING PIZZA? No thanks
8f5.gif
 
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Digital Hazard

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wah
@Kermit the Ninja can't take Madoka seriously?
What has the world come to
No seriously
Was it the dub?
I find it hard to take serious as well
I stopped to do after seeing the tons and tons of fanart having Homura as a pervert stalker that always has Madoka's panties on her head for the millionth time.
 

Luggy

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Dio is the best boxer.

Yes, I'm watching Jojo's Bizarre Adventures and it's awesome. I'm on the Joseph part, where he's the main character obviously.
 
D

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wah
@Kermit the Ninja can't take Madoka seriously?
What has the world come to
No seriously
Was it the dub?
I find it hard to take serious as well
I considered watching it dubbed just to hear what Nagisa sounded like in English but chose not to. It's more that every scene I had turned into a reaction gif has been corrupted to have the same meaning as the gif. For example, this scene will always mean dis gon b gud.
 
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Mythra

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Little Mac is just a photoshopped Dio Brando


*gets pelted with tomatoes for running into the ground an already grounded joke*

...but still makes sense because LM looks like JoJo character
 
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Digital Hazard

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What.
The.
****.
Yeah, she's one of those characters where fandom interpretation seems tp reign over the canon portrayal.

Most specifically the typical *she thinks of her as the most important person on her life in canon so because I ship them I'll make her a psycho stalking horny lesbian* kind of portrayal.

And trust me, she's not the only character I like that a fandom has ruined that way.




*Ugh* Yuri fanboys, as annoying as yaoi fangirls.
 
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CrusherMania1592

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This is how I'm feeling right now with the idea of major and minor
 
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Luggy

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Little Mac is just a photoshopped Dio Brando


*gets pelted with tomatoes for running into the ground an already grounded joke*

...but still makes sense because LM looks like JoJo character
Nah son, this a legit Dio.
I got his picture on mah books :
 
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Saikyoshi

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I shouldn't have tried 200cc when I can't even handle 150 yet. Needless to say, I totally beefed it.

...*cricket noise*...

...what do you mean the thread's not titled after that Squid?
 
D

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I shouldn't have tried 200cc when I can't even handle 150 yet. Needless to say, I totally beefed it.
I got really excited for 200cc, because there was this cheat code I used on Mario Kart DS once that made your engine 300cc. You went so fast, that using a Mushroom would actually slow you down. I was mildly disappointed with 200cc as a result.

Except it was Pixiv... and Tumblr... and Danbooru... and most importantly Google Images itself... actually, DeviantArt has minimal to do with it... I'm scared.
I have only ever Google Image searched "Homura" once, and it was with safe search on when trying to get my Christmas avatar.
 

Yoshi-hara

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1: I actually do occasionally and 2: he complained while I was doing jsut that.

Tell me why it makes sense, please.


THANK YOU FOR THE PROPER RESPONSE!!!!

See, that's what I love when I debate on something, now, I can clearly know why we had different views and in fact, it even makes me learn something.

So, everyone read this? This is what I love when you ask me stuff and I try to tell something I wasn't confident to tell, follow this example....

I actually will tear this apart, trust me, it's worth it:



About your first sentence, perfectly aware of it, why do you think I lacked confidence to post that? Same reason. Which is why I sort of feel a bit upset when I realised I shouldn't actually post that....but you made me change my mind.

also, I'm taking advance, but those aren't really weak....it's mostly misunderstood, you'll get this further in this post.



The beams is actually something I haven't told you: it's rare that I'm interested to 100% a game. When I said I was strict, I basically mean that to get any optional stuff, I just need to think the effort put to do it would worth the rewards/satisfaction in the end. This also depends on if I'm like near a beam hole, then why not? I'm near and it's almost effortless (minus the L and R setup). Getting every beams however, this is when it'll be uninteresting for me to do it for me to not do it. It's just how I play games, SS isn't an exception.

There's cases though that I love the game so much that I would be up to it. Although, I feel bad for not completing the recipes in spm....it doesn't make sense I didn't yet :)

As for the scenery, I just don't feel the same amount of details as you see. I just don't and I can't exactly explain why, maybe the colors scheme being not much bright? idk, I can't tell you, but I'm sure I don't see the same amount of details as you see and remember again, I'm picky so it might also be due to that :)


....ok, I meant repetitive in a very general way.

Like the way I meant this is that your fnaf thing, is repetitive, but is hidden by the difficulty and strategy options. Now, you also have to consider the encounter type (my worst is fully random one like pokemon) because they can also make your exploring experience good or bad. Though, both rpg has the one I love: physical encounter.

But when I say repetitive, I mean the action you do in game is grossly the same. Say, you have an encounter, you could run, but what you would mostly want to do is to attack until the enemy dies. The process you do it, that has to vary of course, but at the end, you get exp.

Now, you realise what I meant, idk any rpg that doesn't use this formula because it's so basic. You do the same battle process to get exp....that's like the base of every rpg I saw.

This brings up an awesome thing that is the reason I love this genre so much: immersion of work. By doing these over and over, it gives you a very strong impression you're actually progressing and even more, the state of your character becomes more accesible for you to get. Take earthbound, the rolling hp when yoy took a mortal hit....you just are panicked with your controller trying to pass the text.

The bad thing about it is that because you get that it's the same process, it can feel like you did the exact same manipulations seconds ago which makes you use the run option more often. This is bad because you first are preventing yourself to progress, but you're stuck to "endure" these. This is only you feeling it, but this is outside of the game, it's completely with yourself which is why it's like somethign you absolutely want to reduce, but you can't vanish it...it will and still has the repetition, it just needs it.

This is why I saw several design decision to decrease this feel. Some notable one are the active mode and the gauge in chrono trigger, the auto fight of earthbound and the repels of pokemon. The example you pointed out is the difficulty of the battle which actually....I never felt once. You could argue earthbound is hard, but you pretty much have to reload the scene to get the game done or otherwise it's impossible and yes, I did it a lot. Still enjoyed the bosses though.

Now, since this is clear, you already know my stance on Paper Mario, but M&L simply didn't felt it was doing it. Now, it might be related to my scenery part, but I can't explain it. Colors? Animations? I can't tell, but what i'm sure is that I don't see it as much as you and as much as in Paper Mario games. And actually, idk about you, but I found M&L way too easy except the final boss BUT, that final boss ended up to be very boring because it was like do the same bros attack over and over in the same order.....I think I took 30 minutes to get it.....that's a bit too much of a repetition. Again, I don't know why, but smrpg had the same feel on bosses and I never felt annoyed....I don't get it.



Ok, i get about buttons....though, we have more buttons today, people loves to push stuff :)

But you do have areas that you have to switch in under a time limit to get just one setup....there was much easy way to get confused that it happened every time. Again, mind that that I know ofr a fact that the series improved on this.


So, what did I got in the end?

You can see that indeed, some of my reasons have an unknown cause....but I think I get what is is grossly, a lack. it's not normal that I played smrpg, M&L SS which are really on the same base and they feel the same on battles and difficulty, but love smrpg a lot more. This is extremely weird because I'm ready to say that M&L stayed more closer to smrpg than Paper Mario which got on his own way. Than again, square was into the smrpg thing....the one who made chrono trigger which I loved for its deep plot (and plot twist too).....

Hey, is it because of the deepness of the battles then?

It could make sense because honestly, I realised you had a bit more attack options in the Paper Mario series. Also, the thing about Paper Mario visuals is that I don't think you can offer something that is EXACTLY my tastes. But still, smrpg was very different and I didn't had much of an issue....but smrpg did had more options than M&L maybe because you manage 3 characters?

Yeah, it seems to be a lack of deepness.....

Which means i was actually right, I don;t feel as much details as you because I seek deepness within simple stuff.


So, thanks for this reply, feel free to talk about the other part I made if you want, this seriously seems to have lead me somewhere :)
So, on this post, I'm going to cover RPG combat.
I feel that the best way to avoid repetitiveness in RPGs would be dynamic difficulty.
Basically, when you level up, enemies also level up (like in Elder Scrolls). That way, battles against weaker enemies dont boil down to "just mash A till it dies" since the enemies would still be a threat due to them becoming more powerful like you do, which means "no more just mashing the button to get the battle done with, stop being a lazy *** and use your brain". Another thing Eathbound did right is the instant victory, where once you are strong enough, enemies will run away and you will skip the entire battle AND get xp and money for it. And in Superstar Saga, you can always avoid enemies like in Paper Mario once you are strong enough. Though personally I loved fighting everything just to see the Bros.'s dance.

What I like in FNaFB 3 is the high difficulty. While you can get super OP armor and Weapons, these are quite rare drops. However, even with them and at the level cap (40, which can take up to four hours to grind like it did to me), the strongest enemies will still deal 240-300 damage out of your 2300-3000 HP pool you probably would have (assuming the player didnt farm for stat boost drops from enemies). Plus, your character gets 24 SKILLS for use in battle, most of which being for strategic use. (Increasing your stats, decrease enemy stats, offensive skills, healing, and even one that allows you to revive if you die in the next 3 turns.) I mean, yes, you could just use your strongest moves, but by the time you get enough resources do pull your strongest move consecutively (Connection, a multi-hit attack whose every hit reaches into the hundreds and costs 130 Skill points to use), then you should probably stop farming stuff you don't need and just move on with the ******* game already.

Also, Nintendo, I'm still waiting for an RPG with :4yoshi:as a player character!! (TTYD's baby Yoshi doesn't count)
 

Luggy

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Dio for Class President
You know what's fun about Dio ? Logically, he's a poorly constructed character. He's the evil dude that wants to be evil and he has no real origins for it. But damn his personality is awesome.
Dio is literally a paradox. A poorly constructed character turns out to be one of the best character in the whole universe of Jojo. That's Dio for you.
 

aldelaro5

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So, on this post, I'm going to cover RPG combat.
I feel that the best way to avoid repetitiveness in RPGs would be dynamic difficulty.
Basically, when you level up, enemies also level up (like in Elder Scrolls). That way, battles against weaker enemies dont boil down to "just mash A till it dies" since the enemies would still be a threat due to them becoming more powerful like you do, which means "no more just mashing the button to get the battle done with, stop being a lazy *** and use your brain". Another thing Eathbound did right is the instant victory, where once you are strong enough, enemies will run away and you will skip the entire battle AND get xp and money for it. And in Superstar Saga, you can always avoid enemies like in Paper Mario once you are strong enough. Though personally I loved fighting everything just to see the Bros.'s dance.

What I like in FNaFB 3 is the high difficulty. While you can get super OP armor and Weapons, these are quite rare drops. However, even with them and at the level cap (40, which can take up to four hours to grind like it did to me), the strongest enemies will still deal 240-300 damage out of your 2300-3000 HP pool you probably would have (assuming the player didnt farm for stat boost drops from enemies). Plus, your character gets 24 SKILLS for use in battle, most of which being for strategic use. (Increasing your stats, decrease enemy stats, offensive skills, healing, and even one that allows you to revive if you die in the next 3 turns.) I mean, yes, you could just use your strongest moves, but by the time you get enough resources do pull your strongest move consecutively (Connection, a multi-hit attack whose every hit reaches into the hundreds and costs 130 Skill points to use), then you should probably stop farming stuff you don't need and just move on with the ******* game already.

Also, Nintendo, I'm still waiting for an RPG with :4yoshi:as a player character!! (TTYD's baby Yoshi doesn't count)
this actually makes me think about this and some might disagree considering the final boss, but there's actually one flaw that you made me point out of pm64 and, yes, a flaw, in TTYD.

I will admit, it's a bit easy. i just never noticed it because it was so joyfull that I didn't care (however.....pit of 100 trials is an exception, it's optional).

There's a way to fix it which is what I'm thinking to do and it requires you to limit yourself like bp only level. The problem is there's no way to do it out of the box. I mean in the same way that FE now has both a no perma death mode, could Paper Mario have difficulty modes?

OR, even more appropriate, a difficulty mode you only unlock after beating the game once. That way, the person that aren;t hardcore on Paper Mario like me, they would get their proper difficulty.

I mean, I honestly see IS doing this....

Also, here's the perfect rpg stuff:

Paper Mario, but G&W as partner....

Please. do not break your monitor by throwing money, you will loose money if you do this :)
 

Mythra

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I just want to play MK8 online to see tons of people racing on SNES Rainbow Road 200cc and falling off the track endless times...
 

Yoshi-hara

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this actually makes me think about this and some might disagree considering the final boss, but there's actually one flaw that you made me point out of pm64 and, yes, a flaw, in TTYD.

I will admit, it's a bit easy. i just never noticed it because it was so joyfull that I didn't care (however.....pit of 100 trials is an exception, it's optional).

There's a way to fix it which is what I'm thinking to do and it requires you to limit yourself like bp only level. The problem is there's no way to do it out of the box. I mean in the same way that FE now has both a no perma death mode, could Paper Mario have difficulty modes?

OR, even more appropriate, a difficulty mode you only unlock after beating the game once. That way, the person that aren;t hardcore on Paper Mario like me, they would get their proper difficulty.

I mean, I honestly see IS doing this....

Also, here's the perfect rpg stuff:

Paper Mario, but G&W as partner....

Please. do not break your monitor by throwing money, you will loose money if you do this :)
Dream Team actually has a hard mode unlocked after beating the game at least once. Classic stuff: enemies deal more damage and have more HP, however, it also LIMITS YOUR ITEMS. In that mode, you can only carry up to 10 of each item, which means you should get the Bottomless Gloves.

Also, GnW and PM is a great mix. "The Two-dimensional Duo" would be a great team name. :4mario::4gaw:
 
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Professor Pumpkaboo

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Dream Team actually has a hard mode unlocked after beating the game at least once. Classic stuff: enemies deal more damage and have more HP, however, it also LIMITS YOUR ITEMS. In that mode, you can only carry up to 10 of each item, which means you should get the Bottomless Gloves.
Sounds like something I could get behind
 

aldelaro5

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Dream Team actually has a hard mode unlocked after beating the game at least once. Classic stuff: enemies deal more damage and have more HP, however, it also LIMITS YOUR ITEMS. In that mode, you can only carry up to 10 of each item, which means you should get the Bottomless Gloves.

Also, GnW and PM is a great mix. "The Two-dimensional Duo" would be a great team name. :4mario::4gaw:
dude, I think I would have to post this on tumblr, but the dream is if Paper Mario is in ssb4, have an event that has him teaming with G&W :)

Maybe IS would do this, I honestly would love this addition :)
 

MewtwoMaster2002

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New Naruto spinoff first chapter already brings up a question I was wondering about a certain character. I didn't expect that to actually happen.
 

R0Y

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This is superior to every MK8 song except maybe 1 of the two F-Zero tracks, I'm sorry:


Not songs in Smash though :p
 
D

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This is superior to every MK8 song except maybe 1 of the two F-Zero tracks, I'm sorry:


Not songs in Smash though :p
I don't really think Nintendo makes good music for the most part. My opinion. :troll:
Exceptions include... Smash Bros., Pilotwings, console / handheld system software, hmm, what else.... oh yeah, :4falcon:. Hyez.
 

R0Y

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I don't really think Nintendo makes good music for the most part. My opinion. :troll:
Exceptions include... Smash Bros., Pilotwings, console / handheld system software, hmm, what else.... oh yeah, :4falcon:. Hyez.

So good!!!!!
 
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