• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social Smash 4 Social Thread 5.0: ITT - ANYTHING CAN CHANGE! Including the page we end at.

Status
Not open for further replies.

Yoshi-hara

The Good Dinosaur
Joined
Jul 30, 2012
Messages
3,401
Location
LeBlanc
NNID
jpkurihara
3DS FC
4227-1292-9283
Exactly. Which means I have quite a bit of health left in me.
Isn't it 1/4, considering it takes 25%?
Just like how ghosts can lift physical objects...

And how brown mushrooms can play baseball...

Sorry to say this to you sir...but this is a video game and not real life.
*optimistically hoping you didn't take it seriously*
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
Maybe soon there will be a KI theme featuring Pit and Palutena. It would be nice. Sadly, my dreams never come true. :(
:4pit::4palutena: Still has all the hearts.... and they use em to buy things. <3
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617

This is a man who is liking too much one series and can't appreciate any other type of humor other than the one he likes.
But, if you don't mind, could you please tell us why you don't like the Mario & Luigi games other than the humor ? Because you're just criticizing that and you barely talk about the gameplay. Because right now, your judgment on the series feels sadly wrong.
....huh....I honestly sweared to myself i wouldn't do this....but I guess I could in 10 minutes.....

Almost anything about SS (and from what I got, it should mostly reflect the series because I felt the same on the latest game too) just failed to impacts me.

So, gameplay, I noticed that the battle were....yeah, I bit rudimentory. When I say this, I say it is almost the same as pm64 the difference is that....it just feels it could have got to more. I realised you simply do the basic jump and hammer except on bosses where you do the same bros commands over and over and the bosses being very long just made this a bit repetitive which is the worst feel ever in any RPG (seriosuly, I can't stand pokemon without repels, but with.....it's fine). The bosses btw don't offer much difficulty except they are just very long about doing the same thing over and over and for reasons I couldn't grasp, smrpg felt the exact same, but I felt there was more strategy options which kinda made balance this out.

The ONLY good thing I noticed about the battle was the music, both boss and normal, they are catchy. They just don't feel the same with the repetitive feel i mentioned above.

The music actually SOME are good....overall it's pretty average simply because not much of the game are that much distinctives. idk, it's like the music are good enough.....but I honestly didn't expected to be that considering the series I was playing. not to mention that I have quite strict standards on music....for me, average isn't enough. Also, some felt repetitive to forget I was using my headphones (I even think i muted the game and it didn't do much).

For sfx....it's pretty standard. Nothing wrong with them, but honestly, sfx isn't going to really chnage the game unless it's extreme cases. Music is another thing for me however....

Environement? They just felt not much detailed to me. I mean, they felt something I could describe as bland or basic. You might argue it's good in its simplicity, but for me, it's like falt design, it's so simple it becomes bland. Then again, at least it's not too complex like a bajilion gradients, but still....not the balance I like.

As for characters originality....it's not like pm64 which followed the classic bowser thing, but it's not like something very mindblowing. I more or less feel the characters doesn't have much into their text. Seriously, I felt not much with Fawful....I really tried because I know he was actually loved for his text, but I didn't..... I felt you couldn't really have a clear idea of a character with the text only the thing I mentioned about the humor....which honestly, felt kinda constant.

The only thing I will say to be good is there's much more diverse refferences to other mario games which is good, but again, it's not game changing, it's just a plus.

Now, I will not talk about the L and R mechanics, but this irrited me so much that the only part I could have enjoyed the game transformed into frustration. I really hated these.....

So, overall, I'm not saying the series is bad, it's just that everything just fails to affect me. The cons just overshadows the only remaining anyway which makes it impossible to enjoy the game.

Now, that was in SS.

This is a VERY bad sign that I felt all of this mostly in the demo of DT. That's music, environemnt, battle, anything I felt the same.

There, was I exhaustive enough?

I really only did this because you asked, but i honestly shouldn't have written this.....
 

Blargg888

Oh okay.
Joined
Jul 14, 2014
Messages
10,016
Location
You tell me.
NNID
Emerald_Latios
3DS FC
1977-0669-4694
Switch FC
SW-1254-5927-2992
....huh....I honestly sweared to myself i wouldn't do this....but I guess I could in 10 minutes.....

Almost anything about SS (and from what I got, it should mostly reflect the series because I felt the same on the latest game too) just failed to impacts me.

So, gameplay, I noticed that the battle were....yeah, I bit rudimentory. When I say this, I say it is almost the same as pm64 the difference is that....it just feels it could have got to more. I realised you simply do the basic jump and hammer except on bosses where you do the same bros commands over and over and the bosses being very long just made this a bit repetitive which is the worst feel ever in any RPG (seriosuly, I can't stand pokemon without repels, but with.....it's fine). The bosses btw don't offer much difficulty except they are just very long about doing the same thing over and over and for reasons I couldn't grasp, smrpg felt the exact same, but I felt there was more strategy options which kinda made balance this out.

The ONLY good thing I noticed about the battle was the music, both boss and normal, they are catchy. They just don't feel the same with the repetitive feel i mentioned above.

The music actually SOME are good....overall it's pretty average simply because not much of the game are that much distinctives. idk, it's like the music are good enough.....but I honestly didn't expected to be that considering the series I was playing. not to mention that I have quite strict standards on music....for me, average isn't enough. Also, some felt repetitive to forget I was using my headphones (I even think i muted the game and it didn't do much).

For sfx....it's pretty standard. Nothing wrong with them, but honestly, sfx isn't going to really chnage the game unless it's extreme cases. Music is another thing for me however....

Environement? They just felt not much detailed to me. I mean, they felt something I could describe as bland or basic. You might argue it's good in its simplicity, but for me, it's like falt design, it's so simple it becomes bland. Then again, at least it's not too complex like a bajilion gradients, but still....not the balance I like.

As for characters originality....it's not like pm64 which followed the classic bowser thing, but it's not like something very mindblowing. I more or less feel the characters doesn't have much into their text. Seriously, I felt not much with Fawful....I really tried because I know he was actually loved for his text, but I didn't..... I felt you couldn't really have a clear idea of a character with the text only the thing I mentioned about the humor....which honestly, felt kinda constant.

The only thing I will say to be good is there's much more diverse refferences to other mario games which is good, but again, it's not game changing, it's just a plus.

Now, I will not talk about the L and R mechanics, but this irrited me so much that the only part I could have enjoyed the game transformed into frustration. I really hated these.....

So, overall, I'm not saying the series is bad, it's just that everything just fails to affect me. The cons just overshadows the only remaining anyway which makes it impossible to enjoy the game.

Now, that was in SS.

This is a VERY bad sign that I felt all of this mostly in the demo of DT. That's music, environemnt, battle, anything I felt the same.

There, was I exhaustive enough?

I really only did this because you asked, but i honestly shouldn't have written this.....
Not really though.
It doesn't reflect over the entire series because Partners in Time and Bowser's Inside Story are very different from uperstar Saga and Dream team.
The additions of the babies/Bowser really does make a difference.
Also, PiT operates on a hub world in a similar way that PM and TTYD do, unlike the other 3 M&L games which are pretty open.
Don't judge an entire series based on ONE game.
As a fan of PAPER MARIO of all things, you should know this.

And besides, Superstar Saga's music isn't really at all comparable to the other 3's music, seeing as how Superstar Saga is a GBA game.
Try try again, Never Let Up, Adventure's End, In the Final, Thwomp Volcano, etc. Are all really good songs.
And the M&L series music ALSO changes based on the game, as each game has a completely different feel to it.
EX: PiT is one of the darkest Mario games, up there with SPM, while the other 3 are more lighthearted.
 

Luggy

Drawing like a tramp
Joined
Oct 20, 2014
Messages
5,016
Location
France
NNID
Luggy_Bros
3DS FC
4184-3014-1463
....huh....I honestly sweared to myself i wouldn't do this....but I guess I could in 10 minutes.....

Almost anything about SS (and from what I got, it should mostly reflect the series because I felt the same on the latest game too) just failed to impacts me.

So, gameplay, I noticed that the battle were....yeah, I bit rudimentory. When I say this, I say it is almost the same as pm64 the difference is that....it just feels it could have got to more. I realised you simply do the basic jump and hammer except on bosses where you do the same bros commands over and over and the bosses being very long just made this a bit repetitive which is the worst feel ever in any RPG (seriosuly, I can't stand pokemon without repels, but with.....it's fine). The bosses btw don't offer much difficulty except they are just very long about doing the same thing over and over and for reasons I couldn't grasp, smrpg felt the exact same, but I felt there was more strategy options which kinda made balance this out.

The ONLY good thing I noticed about the battle was the music, both boss and normal, they are catchy. They just don't feel the same with the repetitive feel i mentioned above.

The music actually SOME are good....overall it's pretty average simply because not much of the game are that much distinctives. idk, it's like the music are good enough.....but I honestly didn't expected to be that considering the series I was playing. not to mention that I have quite strict standards on music....for me, average isn't enough. Also, some felt repetitive to forget I was using my headphones (I even think i muted the game and it didn't do much).

For sfx....it's pretty standard. Nothing wrong with them, but honestly, sfx isn't going to really chnage the game unless it's extreme cases. Music is another thing for me however....

Environement? They just felt not much detailed to me. I mean, they felt something I could describe as bland or basic. You might argue it's good in its simplicity, but for me, it's like falt design, it's so simple it becomes bland. Then again, at least it's not too complex like a bajilion gradients, but still....not the balance I like.

As for characters originality....it's not like pm64 which followed the classic bowser thing, but it's not like something very mindblowing. I more or less feel the characters doesn't have much into their text. Seriously, I felt not much with Fawful....I really tried because I know he was actually loved for his text, but I didn't..... I felt you couldn't really have a clear idea of a character with the text only the thing I mentioned about the humor....which honestly, felt kinda constant.

The only thing I will say to be good is there's much more diverse refferences to other mario games which is good, but again, it's not game changing, it's just a plus.

Now, I will not talk about the L and R mechanics, but this irrited me so much that the only part I could have enjoyed the game transformed into frustration. I really hated these.....

So, overall, I'm not saying the series is bad, it's just that everything just fails to affect me. The cons just overshadows the only remaining anyway which makes it impossible to enjoy the game.

Now, that was in SS.

This is a VERY bad sign that I felt all of this mostly in the demo of DT. That's music, environemnt, battle, anything I felt the same.

There, was I exhaustive enough?

I really only did this because you asked, but i honestly shouldn't have written this.....

And I think it's pretty clear for everyone : you're too attached to Paper Mario.
I get it, the Paper Mario series is great, it has a lot of creativity and a lot of likeable things. I, myself, like the series, especially Super Paper Mario and Paper Mario 64.
But the problem is, you're hoping that every single Mario RPG have to be like Paper Mario. This mindset gives you a bad view of other Mario RPG games, that are good but are not like Paper Mario.

Besides, you also base yourself on one game : the first one. And everybody knows that the first game isn't the best, except for some exceptions. For the M&L series, it's the same : we know it's not great, but we like it because, overall, this game is good. And afterwards, it went better. You should know this, since Paper Mario 2 is your favorite game, a sequel. Did you based yourself on the first one and said "Yeah, every Paper Mario is the same as the first one." ? No.

I don't know for you, but maybe you should try to be more open-minded. Try to not base yourself on one thing that you like and expect everything else to be the same. Because right now, your big argument looks more like a tasteless man who can only find his taste in one big series that he likes and nowhere else.

Oh yeah, and don't take this as an insult. Please understand.
 

Yoshi-hara

The Good Dinosaur
Joined
Jul 30, 2012
Messages
3,401
Location
LeBlanc
NNID
jpkurihara
3DS FC
4227-1292-9283
....huh....I honestly sweared to myself i wouldn't do this....but I guess I could in 10 minutes.....

Almost anything about SS (and from what I got, it should mostly reflect the series because I felt the same on the latest game too) just failed to impacts me.

So, gameplay, I noticed that the battle were....yeah, I bit rudimentory. When I say this, I say it is almost the same as pm64 the difference is that....it just feels it could have got to more. I realised you simply do the basic jump and hammer except on bosses where you do the same bros commands over and over and the bosses being very long just made this a bit repetitive which is the worst feel ever in any RPG (seriosuly, I can't stand pokemon without repels, but with.....it's fine). The bosses btw don't offer much difficulty except they are just very long about doing the same thing over and over and for reasons I couldn't grasp, smrpg felt the exact same, but I felt there was more strategy options which kinda made balance this out.

The ONLY good thing I noticed about the battle was the music, both boss and normal, they are catchy. They just don't feel the same with the repetitive feel i mentioned above.

The music actually SOME are good....overall it's pretty average simply because not much of the game are that much distinctives. idk, it's like the music are good enough.....but I honestly didn't expected to be that considering the series I was playing. not to mention that I have quite strict standards on music....for me, average isn't enough. Also, some felt repetitive to forget I was using my headphones (I even think i muted the game and it didn't do much).

For sfx....it's pretty standard. Nothing wrong with them, but honestly, sfx isn't going to really chnage the game unless it's extreme cases. Music is another thing for me however....

Environement? They just felt not much detailed to me. I mean, they felt something I could describe as bland or basic. You might argue it's good in its simplicity, but for me, it's like falt design, it's so simple it becomes bland. Then again, at least it's not too complex like a bajilion gradients, but still....not the balance I like.

As for characters originality....it's not like pm64 which followed the classic bowser thing, but it's not like something very mindblowing. I more or less feel the characters doesn't have much into their text. Seriously, I felt not much with Fawful....I really tried because I know he was actually loved for his text, but I didn't..... I felt you couldn't really have a clear idea of a character with the text only the thing I mentioned about the humor....which honestly, felt kinda constant.

The only thing I will say to be good is there's much more diverse refferences to other mario games which is good, but again, it's not game changing, it's just a plus.

Now, I will not talk about the L and R mechanics, but this irrited me so much that the only part I could have enjoyed the game transformed into frustration. I really hated these.....

So, overall, I'm not saying the series is bad, it's just that everything just fails to affect me. The cons just overshadows the only remaining anyway which makes it impossible to enjoy the game.

Now, that was in SS.

This is a VERY bad sign that I felt all of this mostly in the demo of DT. That's music, environemnt, battle, anything I felt the same.

There, was I exhaustive enough?

I really only did this because you asked, but i honestly shouldn't have written this.....



I disagree. The environments are great. Specially in DT, with the Dream Worlds.
Plus, the combat is repetitive, but the same can be said of every RPG (even TTYD).
Use weak attacks on regular enemies, unleash destruction on bosses with your powerful attacks.
And by the L and R mechanics you mean switching between jumping/hammer/elements, than that is invalid as it's is nothing but nitpicking.
 

Kikkipoptart12

Smash Champion
Joined
Jul 12, 2014
Messages
2,181
NNID
Kikkipop 12
3DS FC
0104-0018-0045
I just got through clearing all-star on hard with Duck hunt dog, I find Duck hunt dog so hard to play as, it's like you have to throw everything even the kitchen sink just to get one kill with him. And I also cleared get 8 fevers with Dr.Mario I'm kind of salty because of the prize they give me. I think I wasted more coins then the ones they give me for that challenge.
 

Frostwraith

The Demon King
Joined
Jun 26, 2012
Messages
16,679
Location
Portugal
NNID
Frostwraith357
Squidboards eh?

Kinda find it funny that Nintendo is pushing Splatoon so hard to the Smash community when we had SSB: The Competitive Team-Based Shooter Staring Pit just pass by practically without a mention.

But I'm not bitter about this or anything.
Indeed, Kid Icarus: Uprising was pretty much Smash Bros. as a on-rails (for air battles) or third-person (for ground battles) shooter.

And that's big reason why it was loads of fun.

Speaking of squids, I had squid for lunch just a few days ago.
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
For me, Partners in Time is the weakest instalment in the Mario & Luigi series though, as it it's comparatively devoid of humour and really dark, which felt pretty jarring after SuperStar Saga.

:231:
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984

And I think it's pretty clear for everyone : you're too attached to Paper Mario.
I get it, the Paper Mario series is great, it has a lot of creativity and a lot of likeable things. I, myself, like the series, especially Super Paper Mario and Paper Mario 64.
But the problem is, you're hoping that every single Mario RPG have to be like Paper Mario. This mindset gives you a bad view of other Mario RPG games, that are good but are not like Paper Mario.

Besides, you also base yourself on one game : the first one. And everybody knows that the first game isn't the best, except for some exceptions. For the M&L series, it's the same : we know it's not great, but we like it because, overall, this game is good. And afterwards, it went better. You should know this, since Paper Mario 2 is your favorite game, a sequel. Did you based yourself on the first one and said "Yeah, every Paper Mario is the same as the first one." ? No.

I don't know for you, but maybe you should try to be more open-minded. Try to not base yourself on one thing that you like and expect everything else to be the same. Because right now, your big argument looks more like a tasteless man who can only find his taste in one big series that he likes and nowhere else.

Oh yeah, and don't take this as an insult. Please understand.
Hey, you're back... and what's that **** of aldelaro against Superstar Saga?

It's one of the best games for the GBA and the first of the awesome Mario & Luigi subseries.
 
Last edited:

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Hey, you're back... and what's that **** of aldelaro against Superstar Saga?

It's one of the best games for the GBA and the first of the awesome Mario & Luigi subseries.
It's also got Geno in it

Edit:

BREAKING NEWS



Tyler Perry cast as Baxter Stockman in Ninja Turtles 2
 
Last edited:
D

Deleted member

Guest
I enjoyed all the Mario and Luigi games, but retrospectively I think BIS is the most overrated. That's not a bad thing. And I'm not fond of that final boss song. (:troll:)

I have Dream Team, but I don't think I'll ever complete it.
 
Last edited by a moderator:

Strofirko

Smash Master
Joined
Sep 19, 2014
Messages
3,982
Gaben, why?
Cuz now we can pay to add mods incompatible with another,and ending breaking the entire game.
BEST YET WHEN THE MOD DON'T ACHIEVE YUR EXPECTATIONS.
BEST YET INCOMPETENT MODDERS THAT MAKES STUFF SIMILAR TO GOAT SIMULATOR.
 

LancerStaff

Smash Hero
Joined
Jan 28, 2014
Messages
8,118
Location
Buried under 990+ weapons
3DS FC
1504-5709-4054
Indeed, Kid Icarus: Uprising was pretty much Smash Bros. as a on-rails (for air battles) or third-person (for ground battles) shooter.

And that's big reason why it was loads of fun.

Speaking of squids, I had squid for lunch just a few days ago.
I was mostly talking about how competitive it got in multiplayer. Once you got off of randoms there was, well, actual teamwork involved. To the point where people would make weapons for incredibly specific teams.

Although it's pretty obvious Sakurai didn't intended for people to use Skype in teams. Stupid Slipshot...
 

TJ-Works

Smash Hero
Joined
May 6, 2013
Messages
5,855
Location
UK

I'm gonna leave this here while I try finish Majora's Mask. Let you guys react to it.
 
D

Deleted member

Guest
Wait... Squidboards is a thing? I thought it was too late for an elaborate April Fools joke. But that's cool if you're into Splatoon.
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,498
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
Man, Twitch really doesn't want to work for me right now. Guess, I'll try a little later.
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617

And I think it's pretty clear for everyone : you're too attached to Paper Mario.
I get it, the Paper Mario series is great, it has a lot of creativity and a lot of likeable things. I, myself, like the series, especially Super Paper Mario and Paper Mario 64.
But the problem is, you're hoping that every single Mario RPG have to be like Paper Mario. This mindset gives you a bad view of other Mario RPG games, that are good but are not like Paper Mario.

Besides, you also base yourself on one game : the first one. And everybody knows that the first game isn't the best, except for some exceptions. For the M&L series, it's the same : we know it's not great, but we like it because, overall, this game is good. And afterwards, it went better. You should know this, since Paper Mario 2 is your favorite game, a sequel. Did you based yourself on the first one and said "Yeah, every Paper Mario is the same as the first one." ? No.

I don't know for you, but maybe you should try to be more open-minded. Try to not base yourself on one thing that you like and expect everything else to be the same. Because right now, your big argument looks more like a tasteless man who can only find his taste in one big series that he likes and nowhere else.

Oh yeah, and don't take this as an insult. Please understand.
You got why I said I sweared to not wanting to post this....but i guess I don't see why I would stop....

Ok, first, that's not the main point, but the comparison is quite inaccurate.

pm64 is actually TTYD....it's really the same base, TTYD uses the same base as pm64. When I played pm64, I FELT there was AT THE VERY LEAST, a huge potential in the idea and I FELT it was CLEARLY enjoying. The ONLY thing TTYD did is to ENHANCE it.....not change it.

So, there's only one way my view would be invalid and that would be to not have the same base on the other games. However, I wanted to know if it was the case because a long time ago, I actually told I really didn't liked SS. I realised there was no way to know it EXCEPT the only thing I could try which was the demo of DT.

It has really the same base. It has expansions over SS, but that doesn't matter if I don't like the lowest level of the core gameplay.

meaning that unless you're telling me that SS base is forgotten (which I got it didn't), that comparison is pretty much inacurate because you compare a base I liked and one I didn't liked. If you were doing this with pm64 and spm, that would actually be indeed invalid of me, but to have the first and latest game having the same base and I know I didn't liked that base.....that is not asign of me being invalid, but observation of similarities.

Ok, I'm honestly almost wanting to end this with that....baseless claim, but if I was truly wanting to have every mario rpg be paper mario, first, I would not even think smrpg existed and second, I would actually HATE the M&L series.....this is clearly not the point I made.

smrpg isn't Paper Mario and I liked it.

smrpg is a mario rpg.

Therefore, your claim is not only wrong, but was based on the assumption that I thoguht M&L should not exist.

Seriously, read the text I write, I actually clearly told that I liked smrpg despite the very long bossoes for reasons I couldn't graps. Btw, both M&L and Paper Mario are based on smrpg which makes your claim less credible.

And I can`t believe you actually wrote the last 2 sentences. I said SEVERAL TIMES in THIS THREADS that I AM PICKY ON VIDEO GAMES TASTES. That is the reasons I only talk about those I liked because there's a numbers of games I didn't and you certainly won't find it interesting if I told everything why because I'm so picky. So, to say I'm tasteless ASSUMES that I'M NOT CONSCIOUS that I'm picky.....which considering the assumption, I really don't get how you came into this.

You actually just proved my points on the first game, you said it KEPT EVOLVING, not CHANGING. If I was actually liking the basic of the game, I would CLEARLY notice it, but I didn't and the latest game has the same base if your claim is true because it's just an expansion which IS THE FREAKING SAME AS TTYD AND PM64!!!!

....look, I just don't get why you haven't realised that it's the very core I don't like. That's design philosophies, you have to completely and drastically change stuff if you change this. You may not like the effects of it, but if you don't like it itself, it's worse.




I disagree. The environments are great. Specially in DT, with the Dream Worlds.
Plus, the combat is repetitive, but the same can be said of every RPG (even TTYD).
Use weak attacks on regular enemies, unleash destruction on bosses with your powerful attacks.
And by the L and R mechanics you mean switching between jumping/hammer/elements, than that is invalid as it's is nothing but nitpicking.
I seriously don't get why you posted the pics because I did beat the game and I do know these places....we're indeed talking about the game....that wasn't neccessary.

huh geez, I SAID FELT REPETITIVE, NOT REPETIVE THEMSELVES!!!!

In fact, i seriously have yet to find an rpg that the battles aren't repetitive, because I got it's done on purpose for a good thing, BUT it brings the weakness of feeling it which is not really supposed to happen considering the genre is supposed to immerses you. Good example that did it right is earthbound, SUPER REPETITVE, but you don't feel it because the fights has mechanics to not have the feel to be too strong for you to be annoyed. And I loved the auto fight.

pm64 DID got into a way when it felt it, but the thing is, the presentation DECREASED the effect ENOUGH to not be much annoyed by it.

TTYD is the freaking best in this category because it makes WANT to be repetitive, I mean, try to find why the ch3 is just awesome.....it's JUST repeptitive fights and a boss.....seriosuly, there's big reasons why I praised that system so much.

What I was SAYING, is that SS FELT repeptitive, but not in a way that the presentation decreased it enough. THIS is what I was pointing out, but please, read the words.....

The L and R is not nitpicking. I realised it became a frustration to just do soemthing so simple. The reason I didn't elaborated on this is becasue I know for a fact it HUGELY improved after SS. I couldn't much felt it in DT, but I do recall to feel a bit weird with the button....but I don't think it was that bad as SS was. Basically, it's not a good input deisgn imo, but it shouldn't matter on the series because it got changed. The base however wouldn't (or unless they actually made the games in between completely change.....I don't think it does considering I only hear expansions stuff).
Not really though.
It doesn't reflect over the entire series because Partners in Time and Bowser's Inside Story are very different from uperstar Saga and Dream team.
The additions of the babies/Bowser really does make a difference.
Also, PiT operates on a hub world in a similar way that PM and TTYD do, unlike the other 3 M&L games which are pretty open.
Don't judge an entire series based on ONE game.
As a fan of PAPER MARIO of all things, you should know this.

And besides, Superstar Saga's music isn't really at all comparable to the other 3's music, seeing as how Superstar Saga is a GBA game.
Try try again, Never Let Up, Adventure's End, In the Final, Thwomp Volcano, etc. Are all really good songs.
And the M&L series music ALSO changes based on the game, as each game has a completely different feel to it.
EX: PiT is one of the darkest Mario games, up there with SPM, while the other 3 are more lighthearted.
I learned that hub was kinda present with SS, it was never a problem.

For the changes, additions again. If I don't like the base, the additions will simply do nothing to me. That's like expecting to like TTYD if I didn't like pm64....there's a good chances it would be a disappointement....

And it's funny you mention the music because try try.....I listened to the ssb4 theme.....nothing. Actually, I listened the final boss theme in ssb4, don't remember the name and I felt a strange feel. I felt it could have gotten somewhere that had so much potential but just didn't....yeah, I honestly didn't really felt that the music had much on me.


Guys, you're all trying to tell me I don't like the result of the philosophy only, but I know it's the philosophy itself I dislike. I really don't get why anyone got it so far, but you know why I never wanted to post the thing I did....people wouldn't actually get it....I guess I was right.....
 

TheLastLugia

Smash Ace
Joined
Oct 24, 2014
Messages
883
Location
En-ger-land!
3DS FC
3007-8069-6935
I've just downloaded the 4.0 version of Mario Kart 8, and 200cc is missing completely. All the add-on stuff is there, but no 200cc. It definitely says 4.0 BTW. Do you have to unlock it? Pretty stupid if so. I haven't played on 150cc ever (sue me I just never cared for it) so I can only imagine that's why. Nintendooooooooo!:mad:
 

WolfieXVII ❂

stay woke
Joined
Jun 18, 2014
Messages
10,791
Location
Hall of Fame
NNID
tresxvii
3DS FC
4699-5598-8215
I've just downloaded the 4.0 version of Mario Kart 8, and 200cc is missing completely. All the add-on stuff is there, but no 200cc. It definitely says 4.0 BTW. Do you have to unlock it? Pretty stupid if so. I haven't played on 150cc ever (sue me I just never cared for it) so I can only imagine that's why. Nintendooooooooo!:mad:
You have to win all cups from 50cc-Mirror to unlock GP 200cc. It's available in VS from the start, though.
^
 
Last edited:
D

Deleted member

Guest
I've just downloaded the 4.0 version of Mario Kart 8, and 200cc is missing completely. All the add-on stuff is there, but no 200cc. It definitely says 4.0 BTW. Do you have to unlock it? Pretty stupid if so. I haven't played on 150cc ever (sue me I just never cared for it) so I can only imagine that's why. Nintendooooooooo!:mad:
If that's true then I won't update. :smirk:
 

Mythra

Photon Edge
Joined
Aug 22, 2014
Messages
27,626
Location
Hel
Switch FC
SW-3407-0751-9511
Squids, M&L series, moar squids?
Damn, this looks gud :denzel:

What I missed?
 
Status
Not open for further replies.
Top Bottom