There actually is a respectable amount of Metroid enemies, especially considering how important it actually is to Nintendo compared to how important the Western fan base thinks it is.
I mean, not bashing Metroid of course, but it's pretty much a cult classic in the grand scale of things.
There IS actually a respectable amount of Metroid enemies, but they're justified, seeing as Metroid's one of Nintendo's most popular franchises on the west, not how popular we
think it is. Metroid's very important to Nintendo, and I'm not sure that a game series with one game that has constantly been considered one of the greatest games of all time
(Metroid Prime) can be called a
'cult' classic.
A
Golden Chozo statue boss enemy that deflects projectiles wouldn't hurt, though, a-la Bonkers, Reaper, Clubberskull
(Kid Icarus gets two boss enemies! What a surprise!), Bulborb...
I'd rather not have this argument right now...
Porting assets is a lot, I mean, A LOT faster than making new models. This isn't about effort. It's about time. Development time is limited. If they wanted to make the effort that you're implying, they'd need to have time they didn't have in the first place. This is the reality most people here on this forum aren't aware of or refuse to accept.
It was either imported enemies or nothing. Take your pick. I think gameplay and variety are more important than series representation. Regardless of where they come from, each enemy in Smash Run is unique in its behavior.
Porting assets from previous projects is a common practice among developers as a way to save time.
Making new models and assets requires a lot of people and money, and it also requires something far more important than those: TIME (I will repeat this word as many times as necessary). If this whole porting models from other games is telling us something is that the bulk of the development in the modelling department is going on the Wii U version.
I get the feeling that doing two Smash games at once was too ambitious, so they had to set priorities. And they went to the Wii U version.
(And actually, only around 1/6 of the enemies are from Kid Icarus. Still a significant lot, though.)
Keep in mind that I'm not defending Sakurai's decision to put a lot of KIU enemies in Smash Run, but then again, I don't mind them either. I'm neutral on this whole thing, to be honest.
It probably was too much and probably the reason a series' staple got cut
(Ice Climbers), still, I would've preferred less Smash Run enemies as a whole rather than having the entire Forces Of Nature army...and it's not because I'm angry, but because the enemy count's limited, we would still get a lot of variety and MAYBE 1 or 2 KI enemies per-Smash Run, right now you always get like 4 Kid Icarus enemies, and it's honestly very jarring. It's like
"Ugh, Sakurai, why?" whenever you see a KI enemy.
I also think that TOO MUCH was ported, I can understand fighter animations and moves, maybe even a lot of reused assets for stages, but good god, Nintendo's biggest franchises getting zero new content for stages? Yoshi got no new stage and zero new music, even though Yoshi's New Island came out. Wario got no new stage even though Wario's BOTH series have always been heavily prominent on handhelds, not to mention new music. DK got a past stage that wasn't even that well-liked to begin with and one new music piece, even though DKCR3D was a huge hit and Sunset Shore was practically begging to be made. Metroid got no new stage and not even a new piece of music, and even though Brinstar did appear on a handheld game, it's still a terrible copout. I understand that the Miis are important, but 3 Mii stages!?
What I want you to understand is that I'm not complaining about how they ported assets, I'm complaining about how much of the game is recycled, and how uncomfortable it feels to see past stages being showcased among new stages as a franchise's only representation like it's a perfectly normal thing.
Is there really a point in complaining now? We got the game. Smash Run is still a good mode overall. And the amount of re-used resources saved them time to likely add in more important things. Would you guys really want them to pull another Subspace again? Where one mode takes up all the dev time and we get one or two less characters out of it.
Don't get me wrong, I'd definitely would want more Donkey Kong, and especially more Metroid content in Smash. Since I really like those series. But Smash Run isn't exactly the part I care too, too much. I'd defintely would like to see some stages or DLC characters though.
But, even then, still not the end of the world, y'know?
Don't get me wrong, Smash Run's a great mode, but it's not only Smash Run, the entire game suffers from this problem and it's glaring, and blatant, yeah I understand development costs and time, but good god, I'm sure they could've tried just a little harder.