I like it. I'll have to try this out sometime.
I agree with the idea behind it too. Good work. c:
Yea. Every point of contention I have with people about the deck is one of 2 things. The Tele engine, I'm told that if I want to do Synchros that the T.G. engine is better but I disagree with that a lot because Tele enging does the same thing as the T.G. engine but more reliable (I use to play a T.G./Tele engine hybird before I stopped playing Yugioh for a while, or to use the Spell Striker + RoTA engine, which is good in it's own right but is more OTK focused (which I do not like because a deck that focuses on otking is ibad, but the Spell Striker engine can be made to not be otk focused but it won't have as much of a strong field presence as the Tele engine because no access to Barkion/Beast/Yazi, all 3 are awesome this format.). There are obviously some player preference things going on as well, some might say 2 Lance, 3 MST, 3 Trap Stun, Barkion, and Beast is a little excessive in the S/T hate and that I could take out some of the excess to add a mini Spell Striker + RoTA engine. But it just makes the deck feel... cluttered in the monster department, I do not want to go pass 18 monsters for some reason. I have been looking around for a single main deck boss monster I could put into the deck though, but that is easier said then done.