Don't judge the entire series based on the first game dude.
SS has the weirdest battle system.
http://tvtropes.org/pmwiki/pmwiki.php/Main/EarlyInstallmentWeirdness
PiT, BiS, and DT are better/different.
Each one has a different gimmick to their battles. (Babies, Bowser, Luigis)
I guess I haven't told why exactly I didn't like superstar saga, but if you're telling me that everything I listed changes, that might be something to know.
So, overall, the game didn't had that much impact on me. Now, I will admit there's a FEW jokes that I COULD have laugh, but most of them wasn't good tbh. It is trying to be silly, but it's like not hitting the spot I had with erathbound or any Paper Mario game (minus sticker star). That is hard to explain why maybe the jokes were too searched? Also, I didn't find fawfull relevant in any text. I really tried and I didn't. makes me wondering why he's so much quoted (honestly, quotes are underrated in Paper Mario).
So, now the environment, really same feeling. Ok, some names were silly, but that's it. I really felt it wasn't amazing in any way, just neutral. It's like it;s not bad, but failed to be great and just stays on good. Feally hard to explain it's like it was never there, but it should felt present...
The music I already told, only a few somehow did impacted me, but slightly. So much could be done that I wonder why it wasn;t beter overall...
But THE thing that really made me almost go insnae is the freaking L and R button. I really fail to get this weird gameplay. At the beginning, it's not that bad, you press wrongly and it's fixedby 2 presses, not going crazy over that right?
But when it gets into a 4 button switch when you have to carefully choose which one has which modes, which one is in front only to realise that you got the wrong setup?
You have no idea how annoying from a design perspective this induced on me. How was this a good idea? I really think there's something clearly wrong because well, I might admit the sfx for "fire" and "thunder" are funny, BUT NOT WHEN YOU REACH A POINT WHEN YOU ONLY CARE ABOUT GETTING THE FREAKING SETUP!!!
I really hated this so much. It's like it got me confused so much time that I really was redoing the same setup because I missed something for times in a row. I think that at this point, you really find the sfx annoying and just makes this experience worse...
In fact, this hurted so much my experience that at one point, I really wasn't even able to TRY to appreciate the game, it was way too much rage inducing I really need answers if I was the only one because gosh, this was one of the weirdest design decision I lived.
As for the battles...nothing but boring. Why? euh...that;s like the pm64 one, but with even less options. I didn't liked the pm64 battle system because the lack of strategy options it gave made some battles not satisfying at all which TTYD fixed so much. Here, you really have the same thing except their tentative of special attacks is just the heck?
I mean ok, I farm an attack and I get its advanced but after that...it's done?
Ok, I really don't get this. Once you're used to the inputs, there you go. At least in TTYD or even pm64, you had the chance to actually miss such as when you tilt the stick (yeah, you can miss that one more easily than you might think). Here, it's just so easy to land them that you end up farming them and it's just boring to do it over and over.
So, overall, I'm not saying it's a bad game, but strange design decision and not being that impressive prevented me from getting the slight, but probably existent appreciation.
I say it's an ok game, but really, for my first experience in the series, I really wonder if I got something wrong or I just plainly shouldn't touch to other games. I did heard praise on that one I think, and after I played, I don't get it...
So, is only superstar saga was like that?