Luggy
Drawing like a tramp
They've done a couple recently, involving Boos and Re-Deads. Inb4 Killager gag tomorrow
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They've done a couple recently, involving Boos and Re-Deads. Inb4 Killager gag tomorrow
https://club.nintendo.com/link-shop-account.doWhere do I find said numbers? :U
I wanna get Pocketmenz X in the Coin Bank. :3
Also, thanks for helping ^-^
I already linked it, where do I find the CN Codes for my downloaded games? '_'https://club.nintendo.com/link-shop-account.do
Here's how to link an eshop account. Click on tab for 3DS.
Here's the number of coins everything gives: https://club.nintendo.com/eligible-products.do
Classic Haunter was indeed amazing. Same for classic Golbat. Such a shame they removed its tongue.Well I think it's the final day of the giant Pumpkaboo distribution soon. But scariest Pokemon for me is Kadabra, mainly cause of the anime. But yeah it'll probably be a ghost type. Even though most of them aren't scary (why did they change Haunter so much? His Red/Blue sprite was amazing).
That sounds about right. Just needs a little more Wii U burning and it would be perfect.I've just had a nightmare last night. When Smash 6 was announced, Sakurai had revealed Savvy Stylist as a fighter and everyone started to get upset. There's torches and pitchforks being raised and the entire E3 event was ravaged within minutes, with me being one of the victims. I can't tell whether the rage was so delicious or terrifying when it occurred.
In all seriousness, I've seen threads on gamefaqs where people complained on the difficulty on certain courses in MK8. I'm all for an F-Zeor track with perhaps higher difficulty than most Mario tracks (kinda makes sense due to the nature of F-Zero), but I wouldn't be surprised if people start to complain.Oh of course they can! A little challenge won't hurt anyone.
Well, I never said they're ugly. I agree though. My fave tracks are probably Aeropolis. The city looks stunning and pretty, even if the graphics are kinda outdated. And I love how the tall buildings obstruct the light, but sometimes (depending on the angle), if you drive straight up on a vertical track, the camera turns into a worm's eye view, and the light/sky can be seen, shinning through the buildings (or when you're falling, there's like an endless pit of light below lol). It's really nice, even though it only lasts for a few seconds haha.You can say what you want, but the tracks in F-Zero GX look beautiful.
Inb4 we get a Krystal and Wolf Smash DLC back next year.Meanwhile, Sakurai is trolling foxs :
I don't get it what's that logo ofMeanwhile, Sakurai is trolling foxs :
If I show you these, will you understand the joke ?I don't get it what's that logo of
I thought you meant like for Little Cup lol. But yeah I like this, would prefer it over a Squirtle return anyday.To be off-topic for a sec, I made a moveset for Mudkip (the less you know the better), and I wanted to know if it's any good.
Neutral Attack
Emits a steady stream of water from its mouth. Final hit is a large burst of water. Has decent range, allowing for spacing.
Infinite does 1%; Final hit does 4%
F-Tilt
Headbutts twice. With the second attack being slightly stronger than the first.
First hit does 5.5%; Second hit does 6.5%
U-Tilt
Pulls a backflip. Due to it's range and lack of start up and ending lag, it's possible to link combos.
8.5%
D-Tilt
Emits water in front of it. Has considerable range. Can edge-guard those under the stage.
9% per hit
Dash Attack
Emits water and slides. While it has decent ending lag, the attack's duration last quite a bit.
13.5% (4% late)
Ledge Attack
Emits water as a warning shot and then headbutts.
Water does 1% per hit (total of three hits); headbutt does 3%
Get Up Attack
Plants its feet. Has short range and start-up lag.
6%F-Smash
Propels itself using Water Gun. Has some ending leg, but decent range. Can KO at 100 (fully charged)%
16% clean (25% Charged) / 9% late (14% Charged)
U-Smash
Propels itself upwards using Water Gun. Powerful. But it leaves him out in the open.
16% (30% Charged)
D-Smash
Spins in place emitting water. While not having much knockback (and quite a bit of landing lag), it's great to rack up damage despite it's short range.
1% per hit (1.5% per hit) (total of ten hits); 10% last hit (15% last hit)N-Air
Spins in place. Has the ability to trap the opponent.
1% per hit (ten hits); 5% last hit
F-Air
Swings his head in an forwards arc. Has some ending lag. Kills around 145%
12%
B-Air
Turns and spouts water. This attack has a decent poke, and allows for edge-guarding.
14%
U-Air
Sprays water overhead. Is possible to hit multiple times.
1.5% per hit (total of six hits); 4% on last
D-Air
Swings his head downwards. Has some ending lag, but can Meteor Smash.
14%Grab
A simple chomp at the opponent. Note that it's hitbox is rather small, so it's recommended to dash grab or pivot grab.
Pummel
Bites into the opponent.
2%
F-Throw
Drops the opponent and falls on them. This is primarily meant for spacing and set-ups.
9%
B-Throw
Turns around and throws the opponent backwards. This is a decent finisher: being able to kill around 150%.
11.5%
U-Throw
Snaps its head backwards and tosses the opponent in the air. This is arguably the best way to start a combo due to it's knockback, allowing it be useful well into the 100%.
12%
D-Throw
Tosses the opponent on the ground, bouncing them up. While it can still work into comboing, it goes slightly higher than U-Throw. So it's recommended to chain into an aerial or a U-Smash.
10%Neutral Special 1 "Water Pulse"
During it's starting phases, Mudkip readies a Water Pulse. The animations stops if interrupted or at max charge. Once used the projectiles moves quickly with little start up lag (but with some ending lag). The damage of the pulse is between 5%-24.5%
Also, the attack has a slight chance of reversing the opponent. The chance rises up depending on how charged it is.
Neutral Special 2 "Fast Pulse"
Attack comes out quickly with a slight push effect. However it cannot be charged or reverse opponents. Attack does 6%
Neutral Special 3 "Water Pledge"
The attack is shorter and requires a longer charge. But the hitbox is bigger and the attack is much more powerful. Also, the attack power increases if hit with a fire attack, allowing a fully charged projectile to KO around 100%. Attack does around 5%-38% (uncharged to fully charged with fire buff).
Side Special 1 "Mud Slap"
Throws mud at the opponent. The attack covers around the same distance as Mario's Cape (though a little in the narrow side). The attack is rather weak, causing 5% and little to no knockback. In return, mud slows down the opponent and shortens their jump.
Side Special 2 "Mud Sport"
Instead of going in one direction, Mudkip throws the mud around itself. While having a shorter range, it does more damage (8%).
Side Special 3 "Mud Shot"
Instead of being long range, the attack comes out in a slow, arched projectile. While powerful, it cannot slow down opponents. 12%
Up Special 1 "Surf"
Emits water in his mouth to the projected direction. The attack while having some start-up lag, the speed it goes is relatively quick. However, the attack itself does not do any damage, but it does push. Allowing for a possible meteor smash. Using the attack on the ground makes it similar to a multi-directional F.L.U.D.D.
Up Special 2 "Simplified Surf"
While it has more range and less start-up, you can only go in eight directions as opposed to whichever direction you pointed in.
Up Special 3 "Scald"
While the recovery is shorter, it can now do damage (around 1.5% per hit; total of ten hits). It also has a burn effect when used.
Down Special 1 "Bide"
A delayed counter. In its starting phase, Mudkip will flash for a few frames (with ending lag at the end). If used correctly, Mudkip will store the attack (along with receiving half of the damage and none of the knockback). If used again, Mudkip will summon a burst of light, dealing the damage and knockback it took to its foes.
Down Special 2 "Healing Bide"
During the start up phase, it does not receive damage. And instead of an explosion, it instead heals itself with half the damage.
Down Special 3 "Explosive Bide"
While the second attack has more start up and ending lag (making it more punishable), instead of the bright light, it causes an explosion. Giving double the attack and knockback (and also some damage to itself).
Final Smash "Whirlpool"
When used, Mudkip summons a giant water spout (or, a "whirlpool") where it is. After its summoned, Mudkip can still walk around and toss others into it. After a while, the spout will begin to close onto itself. Sending anyone trapped in it flying.
4% per hit. 15% on the last hit.Up Taunt 1
Attempts to balance on its hind legs, and then falls back down.
Side Taunt 2
Hops in place.
Down Taunt 3
Paws at the ground.
Winning Animation 1
Plays around with a Pokeball, accidentally putting it in the ball. During the results screen you can see the ball wiggle.
Winning Animation 2
Jumps in the air, and loses its balance, braking its fall using Water Gun.
(Note: After a while it'll begin to lose balance and crashes off-screen.)
Winning Animation 3
Jumps and strikes a post while standing of its hind feet. During the results screen it falls and struggles to get up.
Losing Animation
Sleeps.
Its true.@ Knuckles the Knuckles just went #Premium
Wii U version bruh. It will be easier to unlock them there (I hope).I stopped playing this game right after the Direct... Still missing 12 hats, don't think I'll ever get them.
Yeah I hope too.Wii U version bruh. It will be easier to unlock them there (I hope).
Spam ALL the Crazy OrdersWii U version bruh. It will be easier to unlock them there (I hope).
Sonic should see the fan art...Meanwhile, Sonic doesn't even like his own desing from Sonic Boom :
Show him the Shadow toilet.Sonic should see the fan art...
WHATHoly **** that Rosalina's secret is canon now? LOL
It's so ridiculous it's cool
Nah lol I doubt that. Unless you transfer the custom characters from the 3DS to the Wii U, I don't think it will be easier.Wii U version bruh. It will be easier to unlock them there (I hope).
OOOOH, I sure hope not. Sonic and his friends better keep themselves from seeing all of the porn fans involve them in.Sonic should see the fan art...
"You'll get no sympathy from me"
Ike looks great in HD
*looks at your icon*
"You'll get no sympathy from me"
"He looks great" but I still see pixels.
"You'll get no sympathy from me"
Ike looks great in HD
And thank GOD for that! We need more diversity in character designs (which is why I appreciate Sunset Overdrive as much as I do)"He looks great" but I still see pixels.
Nintendo doesn't do real-like games like PlayStation and Xbox!
Well you see young pupil, the pixels are there because it is a gif, and not actual motion video. If you were to see the game on an HD TV, there would be no pixels."He looks great" but I still see pixels.
Nintendo doesn't do real-like games like PlayStation and Xbox!
Sunset Overdrive and KI are the only Xbox One exclusives that actually interest me, which sadly isn't enough to get me to shell out 400 dollars for one. Still, SD looks like a great game.And thank GOD for that! We need more diversity in character designs (which is why I appreciate Sunset Overdrive as much as I do)
The more I see this, the more it taunts me.
"You'll get no sympathy from me"
Ike looks great in HD