Hapajin
Smash Apprentice
- Joined
- Apr 6, 2014
- Messages
- 168
I recently played as Samus in a Brawl tournament, and it's really interesting comparing moves more in depth. When Smash 4 just came out, we did lots of comparing, but with patches and new techs developing, I think that comparing Samus across games is still an interesting and noteworthy topic. Anyways, some things I noticed:
Pro-Brawl Samus:
-Down-tilt having KO power was super nice. I'm by no means a good Brawl Samus main, but it was such a quick easy KO option, even if the opponent was around 150%, it seemed pretty reliable, as long as it wasn't stale.
-I'm a scrub and can't convert very well off of Jab 1 (in brawl or smash4) very well, but having jab1-2 connect reliable was actually a really nice get-off-me option that I used a lot, and something I think Smash4 samus would benefit from
-Autocancel Fair is super nice for damage racking
- Nair is really nice, even though it's super weak. fading back or using it as a landing option seems to work fairly well. Not that I'm expecting (or feeling any strong need) for any Smash4 Nair change, but having a Nair like this for Smash4 Samus would be incredible
-Zair is super nice in Brawl, feels longer and the extra knockback from a single hit makes it feel safer too, IMO.
Pro Smash 4 Samus:
-D-tilt seems to have a lot more range and I feel like its a lot easier to punish with d-tilt in smash 4, although I could be making this up. Overall, it just seemed a lot easier to land
-Having a faster fall speed is super nice, I felt like I was stuck in the air forever in Brawl, but landing seems like much less of a hassle for Samus in Smash4 (although still not as easy as it should be)
-This may be due to Smash4 mechanics again, but landing sweetspot bairs is a lot easier for me, a much easier kill option
-Having vertical KO options with u-air and up-b is really convenient. Samus feels a lot more flexible with these options.
-Charge shot reliably killing is an obvious, major plus. A lot easier to set- up kills with Smash4 charge shot, probably thanks to mechanics changes
Anyways, wanted to make a thread for open discussion of comparing Samus' across platforms, and the Brawl tourney overall made me grateful for lots of the changes she received.
Pro-Brawl Samus:
-Down-tilt having KO power was super nice. I'm by no means a good Brawl Samus main, but it was such a quick easy KO option, even if the opponent was around 150%, it seemed pretty reliable, as long as it wasn't stale.
-I'm a scrub and can't convert very well off of Jab 1 (in brawl or smash4) very well, but having jab1-2 connect reliable was actually a really nice get-off-me option that I used a lot, and something I think Smash4 samus would benefit from
-Autocancel Fair is super nice for damage racking
- Nair is really nice, even though it's super weak. fading back or using it as a landing option seems to work fairly well. Not that I'm expecting (or feeling any strong need) for any Smash4 Nair change, but having a Nair like this for Smash4 Samus would be incredible
-Zair is super nice in Brawl, feels longer and the extra knockback from a single hit makes it feel safer too, IMO.
Pro Smash 4 Samus:
-D-tilt seems to have a lot more range and I feel like its a lot easier to punish with d-tilt in smash 4, although I could be making this up. Overall, it just seemed a lot easier to land
-Having a faster fall speed is super nice, I felt like I was stuck in the air forever in Brawl, but landing seems like much less of a hassle for Samus in Smash4 (although still not as easy as it should be)
-This may be due to Smash4 mechanics again, but landing sweetspot bairs is a lot easier for me, a much easier kill option
-Having vertical KO options with u-air and up-b is really convenient. Samus feels a lot more flexible with these options.
-Charge shot reliably killing is an obvious, major plus. A lot easier to set- up kills with Smash4 charge shot, probably thanks to mechanics changes
Anyways, wanted to make a thread for open discussion of comparing Samus' across platforms, and the Brawl tourney overall made me grateful for lots of the changes she received.