NisforSmash
Smash Journeyman
- Joined
- May 28, 2013
- Messages
- 433
My thoughts on the potential meta of smash 4.
We know sakurai said he wanted to make the game somewhere between melee and brawl in terms of speed,
but is this completely true?
If smash 4 were the exact same thing as melee not many casual players would know. Casual brawl players usually will argue that brawl is better because x, y and z but in all honesty the reason they promote brawl is because it's newer. I know this because I was casual and my only argument against melee players was "because brawl is more balanced (which was bs because I knew nothing of balancing)."
I'm not promoting one game over the other, I'm just pointing things out that I've noticed. If you stick with me it'll all make sense.
On the other hand, melee casuals understand that they're casual because they can't perform on the level competitive players do, or because they get a better sense of gratification when chaining hits together a.k.a comboing. I would say melee casuals on average are more familiar with meta than brawl casuals.
Now why does this matter?
Because if Sakurai rehashed every meta aspect of melee/P:M, the only people that would know would be competitive players. They obviously wouldn't complain about it and would love the game. Casuals would be all for it because it has the title "Super Smash Brothers".
So then why would he say somewhere in between the two? That's easy. Crowd Appeal. Sakurai realizes the community is divided partially due to his and Nintendo's actions, so the most logical thing to do to get the community back together is to make a game which has what both want. Competitive players want meta, casual players want easily approachable smash. He can provide both and undue the damage done to this split community. On top of that, if it becomes MLG viable, everybody wins. Nintendo gets money and publicity, the community gets popularity and recognition.
TL;DR
I guess what I'm trying to say is he could be lying to casuals just to make it seem like he's catering to both when in actuality he might just be catering to competitive players. Of course I could be wrong.
At it's core I think smash meta includes Hitstun, speed, DI, SHFFing and Wave landing/dashing.
What do you think?
Thanks for the read. I apologize for the length.
We know sakurai said he wanted to make the game somewhere between melee and brawl in terms of speed,
but is this completely true?
If smash 4 were the exact same thing as melee not many casual players would know. Casual brawl players usually will argue that brawl is better because x, y and z but in all honesty the reason they promote brawl is because it's newer. I know this because I was casual and my only argument against melee players was "because brawl is more balanced (which was bs because I knew nothing of balancing)."
I'm not promoting one game over the other, I'm just pointing things out that I've noticed. If you stick with me it'll all make sense.
On the other hand, melee casuals understand that they're casual because they can't perform on the level competitive players do, or because they get a better sense of gratification when chaining hits together a.k.a comboing. I would say melee casuals on average are more familiar with meta than brawl casuals.
Now why does this matter?
Because if Sakurai rehashed every meta aspect of melee/P:M, the only people that would know would be competitive players. They obviously wouldn't complain about it and would love the game. Casuals would be all for it because it has the title "Super Smash Brothers".
So then why would he say somewhere in between the two? That's easy. Crowd Appeal. Sakurai realizes the community is divided partially due to his and Nintendo's actions, so the most logical thing to do to get the community back together is to make a game which has what both want. Competitive players want meta, casual players want easily approachable smash. He can provide both and undue the damage done to this split community. On top of that, if it becomes MLG viable, everybody wins. Nintendo gets money and publicity, the community gets popularity and recognition.
TL;DR
I guess what I'm trying to say is he could be lying to casuals just to make it seem like he's catering to both when in actuality he might just be catering to competitive players. Of course I could be wrong.
At it's core I think smash meta includes Hitstun, speed, DI, SHFFing and Wave landing/dashing.
What do you think?
Thanks for the read. I apologize for the length.