kaak
Smash Journeyman
Of course you know the situation in which you're standing right next to your opponent and both of you are shielding. It usually ends up in a guess game involving grab, spotdodge and aerial OoS.
Now, I just found out it's actually possible to hit grounded folks with FH Bite, it only requires you to be standing super close to your opponent. Like, really really close, much closer than a regular Bite would require you to.
Why is this important:
FH Bite in those kind of situations is really, really low-risk (low-reward too). It beats shield and, unlike a regular shielddrop bite, it doesn't get ***** by people rolling. If you cancel the Bite asap (which you would if it were to miss) you can still double jump away and be fairly safe.
This also works when you and your opponent's backs are facing, simply by turning the Bite around (why no **** Sherlock).
It's a tad hard to perform (at least, if you are garbage at tech skill like me). You have to buffer the Bite during your jump and if you want to reverse it it's not hard to end up using Bike or reverse upBing OoS. Bike isn't that bad (at least you're out of there), but upB on shield is not something you'd consider 'safe'.
This stuff is most likely one of the most situational things I've ever come up with, but I figured it was worth sharing. I've only really tested it on Snake and Falco (against whom getting into that kind of situation is really annoying) and it worked on both, I guess MK and other smaller characters don't get hit by it, but I didn't have that much time to spend testing.
~Chair shamelessly posting on kaak's account
Now, I just found out it's actually possible to hit grounded folks with FH Bite, it only requires you to be standing super close to your opponent. Like, really really close, much closer than a regular Bite would require you to.
Why is this important:
FH Bite in those kind of situations is really, really low-risk (low-reward too). It beats shield and, unlike a regular shielddrop bite, it doesn't get ***** by people rolling. If you cancel the Bite asap (which you would if it were to miss) you can still double jump away and be fairly safe.
This also works when you and your opponent's backs are facing, simply by turning the Bite around (why no **** Sherlock).
It's a tad hard to perform (at least, if you are garbage at tech skill like me). You have to buffer the Bite during your jump and if you want to reverse it it's not hard to end up using Bike or reverse upBing OoS. Bike isn't that bad (at least you're out of there), but upB on shield is not something you'd consider 'safe'.
This stuff is most likely one of the most situational things I've ever come up with, but I figured it was worth sharing. I've only really tested it on Snake and Falco (against whom getting into that kind of situation is really annoying) and it worked on both, I guess MK and other smaller characters don't get hit by it, but I didn't have that much time to spend testing.
~Chair shamelessly posting on kaak's account