Okay, so I thought I would take some time to try and solve a mystery that's been bugging me for awhile. Sometimes when you try and wavedash on a slope, Nana doesn't cooperate and instead chooses to spaz out and jump into the air.
I do not know what strange magical code makes her do this, but I know more or less *when* it happens. Any time you try and wavedash UP a slope there is a risk of Nana deciding just to jump instead. It doesn't happen if you try and wavedash down a slope, only up.
It appears to be mitigated somewhat depending on the angle of your wavedash and the timing of your airdodge; delaying the airdodge almost always keeps her from going crazy. Certain slopes are worse than others. Typically, the more steep the slope, the less leeway you get when it comes to this.
Sloped areas include:
--The many hills and ramps of the PS transformations.
--The sides of Yoshi's Story; these are fairly lenient but they still get in your way.
--Half of Brinstar :/
--The third distinct segment of Rainbow Cruise's circuit, and the left part of the ship. When the ship starts sinking you can't WD going left OR right because the angle is so steep, but usually you're off the ship by then.
--The two ramps on DK64 (these are AWFUL, you practically can't WD on this stage at all unless you're going towards the center of the level)
--The stationary segments of Mute City are actually tilted slightly; for the first two I believe they're tilted to the right, so you can WD right without a problem but if you go left Nana starts jumping. For the third, it's the opposite.
--Pretty much all of Corneria.
*
Slopes, part 2: As it turns out, sloping upwards is not always your enemy. In the rare situation that you grab on a slope, facing DOWNWARDS, and try to have Nana run forward to do something like reverse d-throw d-air, she will NOT execute the aerial. The moment she jumps, you will lose control and cannot input any attacks for her. So if you were facing downwards on one of DK64's slopes and tried to do reverse d-throw d-air, it wouldn't work; she'd just jump in the air and do nothing. Happens in a lot of areas.
I'm pretty sure the counterpick stage info isn't useful to most of you since I'm the only IC too dumb to change characters on those levels, but it's worth keeping in mind especially on PS and YS.
I do not know what strange magical code makes her do this, but I know more or less *when* it happens. Any time you try and wavedash UP a slope there is a risk of Nana deciding just to jump instead. It doesn't happen if you try and wavedash down a slope, only up.
It appears to be mitigated somewhat depending on the angle of your wavedash and the timing of your airdodge; delaying the airdodge almost always keeps her from going crazy. Certain slopes are worse than others. Typically, the more steep the slope, the less leeway you get when it comes to this.
Sloped areas include:
--The many hills and ramps of the PS transformations.
--The sides of Yoshi's Story; these are fairly lenient but they still get in your way.
--Half of Brinstar :/
--The third distinct segment of Rainbow Cruise's circuit, and the left part of the ship. When the ship starts sinking you can't WD going left OR right because the angle is so steep, but usually you're off the ship by then.
--The two ramps on DK64 (these are AWFUL, you practically can't WD on this stage at all unless you're going towards the center of the level)
--The stationary segments of Mute City are actually tilted slightly; for the first two I believe they're tilted to the right, so you can WD right without a problem but if you go left Nana starts jumping. For the third, it's the opposite.
--Pretty much all of Corneria.
*
Slopes, part 2: As it turns out, sloping upwards is not always your enemy. In the rare situation that you grab on a slope, facing DOWNWARDS, and try to have Nana run forward to do something like reverse d-throw d-air, she will NOT execute the aerial. The moment she jumps, you will lose control and cannot input any attacks for her. So if you were facing downwards on one of DK64's slopes and tried to do reverse d-throw d-air, it wouldn't work; she'd just jump in the air and do nothing. Happens in a lot of areas.
I'm pretty sure the counterpick stage info isn't useful to most of you since I'm the only IC too dumb to change characters on those levels, but it's worth keeping in mind especially on PS and YS.