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Of course I don't mind.
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If Slippy gets in over Krystal, I want to see the butthurt.if we get a 4th Starfox rep it should be slippy and he would be so fun imagine beating people with slippy and watching them rage
He's better than Krystal at least.
This, anything but another blue furry.
He's better than Krystal at least.
The support drone idea kind of reminds me of a special that Dillon (Dillon's Rolling Western) could have. By setting up mini gun towers to shoot at your opponents at a far distance or close range. But except a timer you could just attack them until they're destroyed. I don't think there were any support drones in the Star Fox games as far as I can remember, and it may seem a little out of place with the rest of his move set, or what could be his move set. Then again it's not like original moves for characters hasn't been done before.As long as he doesn't have a Landmaster I'm for him LOL!
I can see him playing like how Ratchet does from (Brace your eyes i'm going to type it) ...PASBR.
By that I mean, I picture him fighting with the gadgets he has been tinkering with.
Maybe he can have a support drone that fires at near by opponents. The Drone lifespan would be both timer and HP based. So if the drone's timer is up or if it takes too much damage it will explode for added damage... or simply disappear if that sounds too broken.
This, anything but another blue furry.
It's pretty much what Krystal and Slippy have in common. But Krystal's fan base is a lot more vocal and bigger compared to Slippy. And her appearance is arguably more likable than Slippy's due to being the b-beautiful fox, the only playable female and love interest of the main character of the series. Also white knights keep her strong.Very unfair argument. A character being labelled as having no chance of being included Smash Bros. by speculators purely due to their fan-base is kinda ridiculous. But if yer just joking, then forget I ever typed anything.
That's my reasoning to allow such a moveset, because I don't think Fox ever did Firefox or Fox illusion in the Starfox games either; i see no reason why Sakurai couldn't take creative license again for Slippy.The support drone idea kind of reminds me of a special that Dillon (Dillon's Rolling Western) could have. By setting up mini gun towers to shoot at your opponents at a far distance or close range. But except a timer you could just attack them until they're destroyed. I don't think there were any support drones in the Star Fox games as far as I can remember, and it may seem a little out of place with the rest of his move set, or what could be his move set. Then again it's not like original moves for characters hasn't been done before.
Unless they looked like tiny arwings floating by him....that would would be freaking awesome to see! Peppy for Smash 4 with tiny arwing drones doing barrel rolls,somersaults, and the boost for possibly a spacing tool? We just might be onto something here.
paletena was in smash..... as a model for a cutscene in the sse in brawl....... so they are kinda rightSlippy was always my character choice in Star Fox 64.
I made him hop instead of walking 'cause he's a frog
I wish more people had this point of view.
You can't use a character for an argument unless they are a confirmed character. Even if they are a popular choice, they aren't IN the game
I know a lot of people hate slippy, but to be honest when I first played star fox 64 I hated falco way more then I hated slippy.
I think him and peppy would both be great additions to the game!
Slippy has brilliant move-set potential. Krystal has a staff.
Krystal has brilliant move-set potential. Slippy has inventions
What's wrong with PSABR?As long as he doesn't have a Landmaster I'm for him LOL!
I can see him playing like how Ratchet does from (Brace your eyes i'm going to type it) ...PASBR.
By that I mean, I picture him fighting with the gadgets he may have been tinkering with, being the mechanic as he is.
Maybe he can have a support drone that fires at near by opponents. The Drone lifespan would be both timer and HP based. So if the drone's timer is up or if it takes too much damage it will explode for added damage... or simply disappear if that sounds too broken.
To me personally? Nothing. I just know most people groan whenever PSABR is mentioned.What's wrong with PSABR?
I enjoyed it thoroughly and I still have it, which is rare for PS3 games. I think people were disappointed that it wasn't a Smash clone, even though they would've been disappointed otherwise.To me personally? Nothing. I just know most people groan whenever PSABR is mentioned.
It's a good game, I think the super meter approach stagnates the game's depth, because characters with nice level 1 specials tends to dominate. But I liked what they tried to do.I enjoyed it thoroughly and I still have it, which is rare for PS3 games. I think people were disappointed that it wasn't a Smash clone, even though they would've been disappointed otherwise.
As someone who followed the game before pre-release and for about a year post-release, this always amused me. As soon as the game was announced, 90% of the buzz about it had to do with people complaining it would just be an uncreative, cheap Smash knock-off instead of a fun and original fighting game. Then, as soon as the game released, it flopped (partly because everyone expected a cheap Smash clone and didn't give it a chance), and 90% of the complaints about the game became "It's not enough like Smash. It should've just copied the same exact formula and it would've been better." The game just had a negative stigma attached to it as soon as it was announced, and people were never going to be happy with it, no matter what direction it was taken in (not that I'm disagreeing that it has a large amount of faults). I think it highlights some of the extreme negativity that can be brought about by brand loyalty and bias. But that's a discussion for another thread.I enjoyed it thoroughly and I still have it, which is rare for PS3 games. I think people were disappointed that it wasn't a Smash clone, even though they would've been disappointed otherwise.
That style would really fit Slippy, and maybe add a mix of Ratchet and he'd be all right.As someone who followed the game before pre-release and for about a year post-release, this always amused me. As soon as the game was announced, 90% of the buzz about it had to do with people complaining it would just be an uncreative, cheap Smash knock-off instead of a fun and original fighting game. Then, as soon as the game released, it flopped (partly because everyone expected a cheap Smash clone and didn't give it a chance), and 90% of the complaints about the game became "It's not enough like Smash. It should've just copied the same exact formula and it would've been better." The game just had a negative stigma attached to it as soon as it was announced, and people were never going to be happy with it, no matter what direction it was taken in (not that I'm disagreeing that it has a large amount of faults). I think it highlights some of the extreme negativity that can be brought about by brand loyalty and bias. But that's a discussion for another thread.
On the subject of Smash, though, months ago, I suggested a stance-based playstyle for Slippy using various weapons. We can easily compare this to Emmett Graves' playstyle in PSASBR. He has, in my opinion, one of the more fun and interesting movesets in the game. He's slow and clunky with poor melee options, and has a heavy focus on camping and using personally-spawned infrastructure to protect him while he switches weapons and fires from afar. I can see a playstyle similar to that fitting Slippy like a glove.
I get the feeling that the PM team doesn't take Slippy seriously. I did see their april fools video and thought it was funny, but then you realize all that effort they put into with his aminations and his model was just meant for a joke. And unfortunately that's how most people will continue to see this character.Apologies for the necro-bump, but today's Project M turbo video raises some...perplexing questions for Slippy fans, if any of us are still alive. Does anyone have any thoughts or opinions on the hopeful but admittedly shaky possibility of Slippy becoming playable in Project M? I'd be interested in seeing what anyone else thinks, mostly in regard to moveset possibilities through the mod's Clone Engine. In the video, Slippy had unique idle, walking, running, and falling animations, at least, I believe, but otherwise, he was a straight skin of Fox.