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Skid stop to shield up times

Red Shirt KRT

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basically I'm looking for a skid stop (from full run) to pull up shield frame data for all the characters.

It isn't dependent on traction or run speed because chars with bad traction can still have a quick skid to stop time.

Anyone know of a list like this or could someone look into it?
 

Rokk Hero

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I don't know of any list like that, but can't you just hold shield while dashing to avoid skidding?
 

Red Shirt KRT

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You can do that but the skid must happen before you put up shield
 

Masonomace

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So like, you want a full list of skid lengths dependent on the first frame shield comes up? Here's the thing though, when I'm testing Villager & Shulk's skid lengths, it doesn't seem to matter whether I have them do a full run, or just pass the dash length because they put up shield after a dash length anyway. And when you slow run, you act even more quickly during a skid than a standard run. This thread has some pretty helpful info about it.

So for the two characters I just tested:

Skid Length (FAF)
Villager 15
Shulk 25
Speed Shulk 29
Shield Shulk 15
 

Red Shirt KRT

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Exactly. Skid lengths (in frames not distance). From initial letting go of the stick initiating the skid to shield up, faf
 

Remzi

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I think people are confused because shielding out of skid is pointless when you can just shield directly out of run.

But I believe OP is just talking about using shield to test IASA frames after skid. I'd like to see that list as well.
 

Masonomace

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Exactly. Skid lengths (in frames not distance). From initial letting go of the stick initiating the skid to shield up, faf
I guess in that case, here ya go:
Updated as of 1.1.5

Skid Length (in FAF)
:4mario:: 27
:4luigi:: 38
:4peach:: 15
:4bowser:: 10
:4yoshi:: 21
:rosalina:: 17
:4bowserjr:: 23
:4wario:: 14
:4dk:: 23
:4diddy:: 26
:4gaw:: 19
:4littlemac:: 22
:4link:: 15
:4zelda:: 18
:4sheik:: 20
:4ganondorf:: 13
:4tlink:: 20
:4samus:: 19
:4zss:: 17
:4pit::4darkpit:: 22
:4palutena:: 17
:4marth::4lucina:: 20
:4myfriends:: 25
:4robinm:: 15
:4duckhunt:: 26
:4kirby:: 23
:4dedede:: 21
:4metaknight:: 24
:4fox:: 27
:4falco:: 16
:4pikachu:: 23
:4charizard:: 13
:4lucario:: 15
:4jigglypuff:: 12
:4greninja:: 25
:4rob:: 16
:4ness:: 18
:4falcon:: 23
:4villager:: 15
:4olimar:: 18
:4wiifit:: 18
:4shulk:: 25

DISCLAIMER NOTE: Dr. Mario is really weird sometimes. I was getting a result of 15, sometimes 23, usually got 21 when I thought I wasn't crazy. Something's up with Dr. Mario's skid length & I have no idea why. Perhaps Dr. Mario mains know more than I do.
:4drmario:: 21(?)
:4pacman:: 25
:4megaman:: 18
:4sonic:: 11
:4mewtwo:: 23
:4lucas:: 21
:4feroy:: 16
:4ryu:: 19
:4cloud:: 24
:4corrin:: 15
:4bayonetta:: 21
Light (0/0):4miibrawl:: 36
Light (0/0):4miisword:: 20
Light (0/0):4miigun:: 29
Default (50/50):4miibrawl:: 27
Default (50/50):4miisword:: 15
Default (50/50):4miigun:: 21
Heavy (100/100):4miibrawl:: 18
Heavy (100/100):4miisword:: 10
Heavy (100/100):4miigun:: 14
Giga:4bowser:: 21
Giga:4littlemac:: 20
Mega:4lucario:: 15
LimitBreak:4cloud:: 23
Lightweight:4palutena:: 23
DecisiveSpeed:4shulk:: 29
HyperSpeed:4shulk:: 28
DecisiveShield:4shulk:: 15
HyperShield:4shulk:: 12

EDIT: Oh, ****. I forgot about Grass affects ground friction aka traction. LOL I guess I can make a separate spoiler list for that too.

EDIT #2: Also, I won't do Slow Run because precise john reasons.

EDIT #3: Tip, Bowser's skid is the best, Luigi's skid is the worst, & Light 0/0 Mii Brawler has the second worst skid.

EDIT #4: Here's the skid lengths for Grass:

Skid Lengths on Grass (Done on Ω Mushroom Kingdom U with character FAFs):
:4mario:: 18
:4luigi:: 26
:4peach:: 10
:4bowser:: 7
:4yoshi:: 14
:rosalina:: 11
:4bowserjr:: 16
:4wario:: 9
:4dk:: 15
:4diddy:: 18
:4gaw:: 13
:4littlemac:: 15
:4link:: 10
:4zelda:: 12
:4sheik:: 14
:4ganondorf:: 9
:4tlink:: 14
:4samus:: 13
:4zss:: 12
:4pit::4darkpit:: 15
:4palutena:: 11
:4marth::4lucina:: 13
:4myfriends:: 17
:4robinm:: 10
:4duckhunt:: 17
:4kirby:: 15
:4dedede:: 14
:4metaknight:: 16
:4fox:: 18
:4falco:: 11
:4pikachu:: 15
:4charizard:: 9
:4lucario:: 10
:4jigglypuff:: 8
:4greninja:: 17
:4rob:: 11
:4ness:: 12
:4falcon:: 15
:4villager:: 10
:4olimar:: 12
:4wiifit:: 12
:4shulk:: 17

DISCLAIMER NOTE: I hate Dr. Mario testing lmao
:4drmario:: Inconsistent
:4pacman:: 17
:4megaman:: 12
:4sonic:: 7
:4mewtwo:: 15
:4lucas:: 14
:4feroy:: 11
:4ryu:: 13
:4cloud:: 16
:4corrin::Inconsistent (10? 13?)
:4bayonetta:: 14
Light (0/0):4miibrawl:: Inconsistent (24?)
Light (0/0):4miisword:: 14
Light (0/0):4miigun:: 19
Default (50/50):4miibrawl:: Inconsistent (18? 17?)
Default (50/50):4miisword:: 10
Default (50/50):4miigun:: 14
Heavy (100/100):4miibrawl:: Inconsistent (12?)
Heavy (100/100):4miisword:: 7
Heavy (100/100):4miigun:: 10
Giga:4bowser:: 14
Giga:4littlemac:: 13
Mega:4lucario:: 10
LimitBreak:4cloud:: 16
Lightweight:4palutena::16
DecisiveSpeed:4shulk:: 19
HyperSpeed:4shulk:: 19
DecisiveShield:4shulk:: 10
HyperShield:4shulk:: 8
 
Last edited:

Red Shirt KRT

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I feel like Megas is worse than that. Whenever I try to run up and power shield it seems so slow compared to other characters. Luigis doesn't seem that bad. I think it might be different length of frames when you hold shield. Because luigi stops sooner if he shields out of run then if he stops and does nothing .

Or am I missing something here?
 

Masonomace

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I feel like Megas is worse than that. Whenever I try to run up and power shield it seems so slow compared to other characters. Luigis doesn't seem that bad. I think it might be different length of frames when you hold shield. Because luigi stops sooner if he shields out of run then if he stops and does nothing .

Or am I missing something here?
?? I thought you wanted Skid Length times. Mega Lucario's Dash Length & Skid Length are identical to Lucario. Giga Bowser's Dash Length is identical to Bowser, but his Skid Length isn't, since GigaBowser is a FAF of 21 & Bowser's is a FAF of 10.

Luigi's Dash Length is a FAF of 11 found here, but his Skid Length being a FAF of 38 is indeed that bad I promise you.
 

Empyrean

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Minimum shield hold time, bar dodge and jump OoS, is 11 frames, correct? If we then add 7 frames to drop shield, that means using shield to stop a run takes 18 frames before you can act again. Characters with sub-18 frames skid animations (:4bowser::4peach::rosalina::4wario::4link::4ganondorf::4zss::4palutena::4robinm::4falco::4charizard::4lucario::4jigglypuff::4rob::4villager::4sonic::4feroy::4corrin:, + default swordfighter, heavy swordfighter and gunner, and Shield Shulk) act quicker from their skid animation than they do using shield from a run. You can even buffer attacks while your character is still skiding, though the control stick must have returned to neutral otherwise you might get a delayed dash attack.

Thanks alot Masonomace Masonomace for the list. I was getting 14-17F for Corrin's skid with 30FPS gfys, so finally getting the accurate number is nice. I noticed it was quite fast and figured it would be a decent alternative to Melee's/PM's crouch cancelling a run. You'd think there would be a correlation between slow run speed and fast skids, and characters like Peach, Link, Ganon, Robin, Falco, Jiggs, Villager and Corrin certainly support that. But then you've got stuff like Bowser, Zard, Sonic (!!!) and Roy, that make me question a logical pattern being involved here.
 
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Red Shirt KRT

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So running to shield up time is different than skid to shield time. I guess what I'm looking for is the characters full run to shield up time. I thought they have to do the skid animation in there.
 

Masonomace

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So running to shield up time is different than skid to shield time. I guess what I'm looking for is the characters full run to shield up time. I thought they have to do the skid animation in there.
Correct, well for the most part.The skid animation doesn't play a role in full run-to-skid. Run to skid and dash to skid are no different, so you just have to know the right time to reset your joystick for the character to stop into a skid animation. If you try to reset the joystick too early, you just get a plain foxtrot without anything, so you have to meet the character's dash length first.

To answer what you were looking for, there really isn't a "full run to shield up time", because you only need to know dash lengths since they're no difference between dash to shield & run to shield.
 
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