Menace13
Smash Rookie
- Joined
- Aug 24, 2013
- Messages
- 6
Last night I stumbled upon Single-Button Mode, perhaps the most forgotten Special Melee mode. In Single-Button Mode, only four controls work: the two joysticks, the A button, and the Start button. What does this mean for gameplay and controlling your character?
You cannot:
Now, for that list of good characters, and why I think they are good (I'll list my top 10, in no specific order after the first one):
Anyways, the real point I'm making this thread is to ask this: Does this have the potential to be a fun side event at a tournament? I know I'd love to watch this on a stream someday, although Jigglypuff might have to be banned to prevent an all-puffball top 8. I'd love to hear your opinions on this, as I'm sure I'm not the only one who forgot this mode even existed.
Thanks for reading!
- Menace
You cannot:
- Use X or Y to jump
- Wavedash
- Dodge
- Shield
- Wavedash
- Recover with Up-B (you better save that double jump and hope you sweetspot the ledge)
- Grab
- Wavedash
- L-Cancel
- Tech
- Wavedash
- Taunt
Now, for that list of good characters, and why I think they are good (I'll list my top 10, in no specific order after the first one):
- Jigglypuff - I'm pretty sure Jigglypuff is by far the best character in this mode, and I don't think anyone else is even close. She loses very little of the important parts of her moveset and still has 5 aerial jumps with which to wreck opponents after she knocks them offstage. Her jumps also allow her to recover where no other character can. She plays pretty much the same as always, and her best "counters" are all terrible in this mode (Young Link has no projectiles, Fox has no up-throw, etc.). She isn't even fair in this mode.
- Ness - With a ridiculous double jump, good aerials for keeping opponents offstage, and an amazing dash attack which murders recovering opponents who fail to sweetspot the ledge, Ness is definitely a character to watch out for. He has a lot of viable moves and characters can't really go offstage to gimp him without risking their own death due to lack of Up-Bs. He does lose PK Fire and his Up-B recovery along with his amazing grabs, but he has better recovery than most of the cast, which earns him a spot on this list.
- Marth - Even though Marth is known to have amazing grab combos with his great grab range, he doesn't lose much by losing his grab. Marth's aerial game, range, and easy edge guarding makes it really easy for him to get kills at low percents. If he fails to get the gimps and edge guards, however, he has trouble killing his opponents, especially when he is much easier to kill without his usual recovery. It is also much harder to tipper some moves without wavedashing, but he is still more than strong enough to get the kills when he needs them, especially when he needs less strength due to the terrible recoveries of pretty much every member of the cast when you remove their Up-Bs.
- Ganondorf - Ganondorf has always been known for his strength, and his strength and weight are both extremely useful tools for winning in this mode. His quick and strong jab and F-Tilt can both push opponents off the stage and then kill them if they fail to sweetspot the ledge with their jump. He also has strong aerials which wreck opponents who carelessly use their double jump, as they will have no recovery afterwards. His weight also prevents opponents from sending him as far offstage, which makes it easier to recover even with his terrible double jump.
- Sheik - I don't think I really need to explain why Sheik is still great, but I will anyways. Sheik, while losing her teleporting edge shenanigans, still has amazing aerials, a good combo game, fairly good tilts, and good smashes for getting opponents offstage, all of which makes it easy to rack up the damage and proceed to edge guard the opponent. Her losses are more than offset by the losses of her opponents in this mode, and she remains a threat to watch out for. Keep in mind, however, that she cannot change into Zelda in this mode. If you forget to hold down A, you're screwed, because Zelda is not particularly good in this mode.
- Peach - Peach remains one of the hardest to kill characters in the game with a float with which to recover which no other character has. While she cannot ground-float due to her only way to jump being holding up on the joystick, she still has its benefits while recovering. Her aerials are less viable without ground-floating, but they are still strong and can easily edge guard opponents after they use their second jump. Her D-Smash also has the potential to kill opponents on its own. She needs to be careful after using her float to recover, however, as she cannot use it more than once while in the air and she can't dodge to safely land.
- Fox/Falco/Captain Falcon - The fast-fallers have a lot more trouble recovering, and Fox and Falco lose their grab combos and shines and lasers while Falcon loses his grab combos. However, in a mode where everyone dies ridiculously easily, the ability to quickly combo the opponent and get them offstage easily makes these three completely viable. None of them can really afford to go offstage to follow their opponents, but it doesn't take much for them to get their opponents too far offstage to recover, so they are still viable in this mode, and the knee is as strong as ever. (YESZ!)
- Luigi - Luigi is really strong and floaty, which is a great combo in this mode. His aerials are also really good for edge guarding, and his smashes can ensure early kills. He isn't as good as some of the other characters I have listed, but he is one of my top 10 characters that I have tried regardless.
Anyways, the real point I'm making this thread is to ask this: Does this have the potential to be a fun side event at a tournament? I know I'd love to watch this on a stream someday, although Jigglypuff might have to be banned to prevent an all-puffball top 8. I'd love to hear your opinions on this, as I'm sure I'm not the only one who forgot this mode even existed.
Thanks for reading!
- Menace