I definitely support Silver's inclusion. I don't really think it'll happen though nor is he really my first choice after Sonic's inclusion
but I think he's one of the more unique characters moveset wise to add from the franchise and could definitely play bit differently from the other psy guys Ness/Lucas/Mewtwo.
In fact… How about I just share the moveset I've been working on right here?!
Silver
* Attacks
Neutral Attack; Throw psy waves that do damage and emanate the opponent green for a quick second when being hit.
Dash attack; Telekinetically dash forward midair, knocking back anyone in the way.
Up tilt; Faces his spines in the air.
Side tilt; Throws a forward punch.
Down tilt; Silver puts out his hands on both sides of him and releases telekinetic energy to anyone on the sides of him, doing slight damage and good knock-back. Laggy move.
Good horizontal KO move.
Up air; Holds his hand in the air and makes a telekinetic blast, catching anyone above him, with good knock-back. Good KO move.
Dair; Stops midair for a second then plummets downward fist first and slams the ground with psy energy around him upon landing. Can spike. Overall laggy but good knock-back. (similar to Ridley Dair)
Fair; Like Sonic's Fair.
Bair; Like Sonic's Bair but weaker and
not a KO move and combos instead. (like Pac-Man Fair)
Nair; Silver creates a small green psy blast around him, repelling anyone next to him.
Side smash; Glows green while charging and when released says, “Its no use!” levitating anyone caught right beside him where he's facing and launches them forward with great horizontal knock-back. Overall very laggy but good range.
Down smash; Glows green while charging and when released says, “C'mon!” levitating anyone caught on both sides of him, slamming them into the ground as they then bounce off. Has slight range below him to edge-guard but difficult to pull off. Has a lot of lag to execute and recover.
Up smash; Glows green while charging and when released says, “This will end it!” levitating anyone caught above him and launches them upward with great knock-back. Overall very laggy. (like Lucas Usmash)
Neutral special; Hold up hand (and glow green) and stop any surrounding objects from hitting you by holding them mid air. Also picks up objects on the ground. Can also move around and jump while holding on to neutral special but can't do anything else till releasing. Once released, all the objects you've gathered will be launched forward wherever you are facing. Momentum of an object is reset when caught.
Side special; A move that can be tapped or charged to throw an object forward. When tapped Silver will throw a small piece of rubble as he says “Take this!”. When charged for a full second throws a silver box (from sonic'06) saying “How bout this!” which shatters upon impact.
Down special; Enters a counter stance for close to 2 seconds (longer than average active frames) as Silver says “Its no use!” and any projectile or attack from the opponent activates the counter, creating a small telekinetic burst which catches anything or anyone nearby stuck in levitation and a second later are repelled back. repelled back. This increases the power of projectiles similar to a reflector and has set knock-back against caught opponents (opponent attacks not factored). Can KO offstage.
Up special; Bring out a box to lift him up for a fair distance but can be hit out of it if Silver himself is attacked. Can move left or right and jump when done. If box takes a couple decent hits and is destroyed then Silver in unable to use any moves and goes into free fall.
Forward throw; Levitate someone and throw them forward with great knock-back
saying, “Take this!”.
Back throw; Levitate someone and throw them backward with great knock-back
saying, “Get out of my way!”.
Up throw; Levitate someone and throw them up with great knock-back saying “This will end it!”.
Down throw; Levitate someone and throw them into the ground or abyss saying, “Get lost!”. Can combo at low percents.
Final Smash; Yells, “Its no use!” and releases a huge telekinetic burst, catching anyone nearby within it then continuing with a storm of objects slamming into the fighter/s until and explosion of debris ensues and the fighter/s go flying.
* Movement
Jumps; 2 jumps but can hold the second jump to stay midair for a few more seconds (and move left or right).
Rolls; Levitates himself and swiftly moves to the side.
Groundspeed; Slow and levitates off the ground when running.
Airspeed; Slow and floaty.
Weight; Light but not as susceptible to being knocked out of the map as you may think given his size. (between 96 (Pit weight) and 86 (Sonic weight)
* Animations/Functionality
Match-start animation; Levitates on to the platform.
Up taunt; Silver clenches fists “You'll pay for that!”
Side taunt; Angrily waves arms saying “I will destroy you!”
Down taunt; Levitates himself and objects around him while looking concentrated with arms folded and eyes closed.
Grabs; Has the unique characteristic compared to other grabs of having a very large grab range which instantly catches anyone caught inside but for balancing has a slightly longer start-up than any other existing grabs. Fighters are held a foot or two away from Silver. When landed Silver will shout “Its no use!”
Win-Screens;
1# Holds up fist triumphantly in front of him saying, “It all depends on me, I can't lose!”
2# Walks in front of the camera and bends down with hands on his knees, head tilted, saying, “Hmph! Is this a joke?!”
3# Silver swiftly levitates into view saying, “Don't you dare turn your back on me!”
* Analysis
Synopsis;
A fairly slow and laggy character but has good ranged and defensive tools to help control the pace of the match. Silver is at his best when by a ledge as he can spam projectiles whilst protecting against them too and can prepare a decent ranged attack if someone decides to approach him but this requires careful timing and prediction which can sometimes be his downfall when it comes to very quick characters that can get in fast. When he's racked up enough damage on the opponent he also has many moves for finishing the job but most can be hard to pull off as they tend to be his laggiest moves aside from his Up Air. While still risky, Silver's most effective way of finishing stocks is through his multiple powerful throws after landing his laggy but long ranged grab. His grab can also be effective for whiff punishing or reads with its long range. While he can be quite good at staying in and traveling in the air this can also be a major weakness as he has trouble getting back to the ground where he is at his best. You might find Silver most effective in multiple people modes with items turned.
Kill moves; Up air, Up smash, Side smash, Down smash, Forward throw, Back throw, Up-throw, Dair, Fair, Down throw.
Edge-Guarding tools; Down Smash, Side tilt, Down tilt, Side special, Down special, Neutral special (in situational instances).
Difficulty of use; Medium to Hard
Fighter Classification; Grappler/Zoner
Hope you like it! Could may use a few more "Its no use!" or "Take this!" but overall I think as a whole stays pretty true to the character while having new dynamic mechanics to mess with.