Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You may wanna re-check. D-air's hitboxes differ depending on whether the opponent is grounded or airborne. The 1st hit grounded will deal 7% & 5% if hitting in the air. The 2nd hit will deal 11% sweetspotted with the Blade sweetspot or 10% with the Beam sourspotDown air does 17% instead of 18%.
@MASTERLINKX posted this in the skype group:His frame data is still the same for smashes/tilts/aerials.
AS still frame 10, and I'll assume vision was left alone as well.
Lemme get a gif of backslash up.
An extra hit box? Hmmm interesting. I wonder how it will affect U air.
Also, apparently, dash attack has less cooldown. How true could it be?
Gif:
http://gfycat.com/WelloffSereneDiscus
I dunno as its 3ds and wii u comparison.
Dash attack's ending lag wasn't changed since 1.0.0Is the dash attack change legit? The post in community notes says the bottom is 1.0.0
Horizontal coverage was slightly increased according to the files. Knock back angle of the new hitbox is 96 degreesI still don't get the uair buff, looks the same to me
There weren't any mentions of d-throw in Dant's patch listCan someone else please verify downthrown knockback angle seems weird to me, like stronger.
i cant combo it into Dbuster ftilt anymore only fsmash.
thanks, must be placebo then.There weren't any mentions of d-throw in Dant's patch list
Oh, and the Monado art mechanics definitely didn't change at all. Double-confirmed by Dantarion's patch list
Finished taking a general look at all characters endlag on moves with side by side comparisons between pre and post-patch. Though many of these have been confirmed since I started work on it last night. I only checked the custom moves of specials that have been changed, not every single one. And my setup did not allow me to look at dash grabs and pivot grabs. And I didn't check DLC characters because I only had them on one version of the game, and can't input my codes for 3DS without updating the system. Now, the results are:
Shulk – Side B startup reduced, but total frames is unchanged. Custom Side Bs do not share this change.
Frame 22. With the jump it's basically a ranged smash attack that we can use in the air at this point.Shulk's Back Slash start-up reduced by 9 frames, from 31 -> 22
Shulk's Back Slash total frames (on level ground) reduced by 1 frame, from 73 -> 72
Zapp and Will: The Super Frame Bros.
Any other frame changes you think were made, let me know and I'll check. Gonna finish going through Sheik's frame data tomorrow.
I shared the same gif I found on the patch thread. However, based on the game data dump, they only listed U air and Back Slash, so perhaps the dash attack reduced cooldown is a hoax :<