ZorakBane
Smash Journeyman
I've tried to find if this was listed here and reddit and I didn't find it, so sorry if repost.
This time around it stands for:
Successful-Hit Fast-Fall Lag-Cancel
Different moves in the game have variable landing lag depending on whether or not they hit someone and you fast fall and hit the ground shortly after doing so.
Most prominent example I've found is Bowser Jr's Dair, but I've seen it on a few of the other spinning Dairs of others, like Fox. Still trying other aerials.
After you Dair, hit, then fast fall (I just spam it), you will have almost instant recovery. You can run, grab, smash, or anything immediately after this. This is based on time of hit to time of touching the ground. Rising dairs will not grant this lag cancel.
No custom items were used.
Example of variable landing lag
Example of shuffling
This time around it stands for:
Successful-Hit Fast-Fall Lag-Cancel
Different moves in the game have variable landing lag depending on whether or not they hit someone and you fast fall and hit the ground shortly after doing so.
Most prominent example I've found is Bowser Jr's Dair, but I've seen it on a few of the other spinning Dairs of others, like Fox. Still trying other aerials.
After you Dair, hit, then fast fall (I just spam it), you will have almost instant recovery. You can run, grab, smash, or anything immediately after this. This is based on time of hit to time of touching the ground. Rising dairs will not grant this lag cancel.
No custom items were used.
Example of variable landing lag
Example of shuffling