Diamond collecting mechanics:
> Each diamond adds 3% damage to any attack that involves using the backpack
> It also increases your attack speed and dodge speed by a certain amount of 15%
> Maximum limit for containing diamonds is at 3
> While having at least one diamond, you walk as fast as Brawl Peach and dash as fast as Brawl Kirby
> While having no diamonds, you walk as fast as Brawl ZSS and dash as fast as Brawl Sheik
> Whether or not he has diamonds, his air mobility is still great. His falling speed by default is heavy
> Each diamond also weighs his falling speed down
> Each diamond also adds to the move's base knockback
> Each diamond adds to Toad's weight. Toad's default weight is on par with Ness. Maximum it can go is on par with King Dedede
> Can only be gained through mining while GROUNDED
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SPECIALS
Neutral B: Mine
> Adds 1 diamond to Toad's backpack
> While grounded, it does NOT damage
> Animation lingers as long as Ike's eruption
> In air, it deals 10% damage. Potent meteor smash
Forward B: Throw away
> Throws one diamond away which deals 18% damage
> Arc can be manipulated (Diagonal up/down or straight)
> Can do moderate shield damage
> Fast start-up
Hold Forward B: Empty
> Holding down forward B will make C.Toad empty his backpack. The disposed items act as projectiles
> Can do moderate shield damage
> Arc can be manipulated (Diagonal up/down or straight)
> All the diamonds still deal the same damage
> Somewhat slow start-up
Downward B: Wall pop-up
> Acts as a barrier
> Absorbs 25% damage
> As tall as Mario
> Can only summon 1 at a time
Upward B: Windmill platform (The ones where in you blow on the mic for it to move in SM3D World)
> High vertical, mediocre horizontal
> Deals 8% damage in 4 hits
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ATTACKS
(A) Turnip throw
- Throws a turnip which deals 8% damage
- Fairly spammable
- This is also Toad's attack when pressing A while in air
- The turnips are a bit floaty so it can last longer on stage
(Dash A) Mine cart
- Akin to Wario's bike except it's uncontrollable and you can only go at one direction
- Deals 9% damage
- Can absorb 15% damage. If the cart blows up (losing all its "health"), Toad receives 10% damage
- While dashing, you can press A to throw turnips which deals 8% damage each
(Forward A) Bag smack
- Smacks the target with your bag dealing a base damage of 11%.
- Has long range and high priority. Quick attack.
- Negligible knockback. It's only meant for for starting combos
- Diamond feint: Frontward direction hit
(Upward A) Headlamp intensify
- Aims headlamp upwards. Somewhat slow start up. Quick ending lag
- Deals no damage but it automatically stuns the target for 2 seconds
- Affects both grounded and air borne foes
(Down A) Coin pluck
- Plucks a leaf which releases a bunch coins from the ground
- Deals 9% damage in 3 hits. Quick attack. Can be reflected
- Was made to pop enemies up into the air.
- High hitsun
- Despite the sound of how the move functions, it's not really that much of a good anti-air. The coins occupy as much area as... let's say Toad's model and it pops up
right in front of him
(F-smash) Bag whip
- Whips the target with your bag dealing 15-23% damage. Long ranged attack. Slow start up
- High knockback
- Diamond feint: Frontward direction hit
- If you have at least one diamond in your bag, it can reflect projectiles
- If you have at least two diamonds in your bag, it deals high shield damage
- If you have at least three diamonds in your bag, it has some super armor
(U-smash) Chuck up
- Throws bag upward dealing 13-21% damage. Bag has no priority. Medium start up
- High knockback
- Diamond feint: Upward direction hit
- If you have at least one diamond in your bag, it can reflect projectiles
- If you have at least two diamonds in your bag, it deals high shield damage
- If you have at least three diamonds in your bag, it has some super armor
(D-smash) Power star spin
- Ties a green star on a rope and spins around dealing 12-20% damage. Medium priority. Quick start up
- Above average knockback
- Reflects projectiles
(N-air) Turnip throw
- Throws a turnip which deals 8% damage
- Fairly spammable
- This is also Toad's attack when pressing A while in air
- The turnips are a bit floaty so it can last longer on stage
(F-air) Pack spike
- Spikes the target with the backpack dealing a base damage of 11%
- Meteor smash. Relatively quick start up
- If you have at least one diamond in your bag, it can reflect projectiles
- If you have at least two diamonds in your bag, it deals high shield damage
- If you have at least three diamonds in your bag, it has some super armor
(B-air) Backward swing
- Swings pick axe backwards dealing 12% damage
- Very quick attack overall
- Mainly used as a combo stringer
- Hitting the opponent with the base of your pick axe will knock them away
- Hitting them with only the tip or "axe" part of the pickaxe has non-existent knockback but very high hitsun
(U-air) Whip up
- Similar to Marth/Lucina's except with a whip w/ a green star
- Deals 10% damage. Very long range. Juggle with it
- Minimal landing lag
- Covers a HUGE arc. Can also reflect projectiles
(D-air) Meteor Toad
- Dives downward dealing 14% damage. Relatively quick start up
- Meteor smash
- Similar to Sonic's dive kick or something like that
(Grab/Tether) Power star grapple
- Deals the same damage and functions similarly to Link's hookshot
Blah. Bored. Bags suck. Too complicated
Edit: Updated