OlimarFan
Smash Ace
Has anyone mentioned an Olimar/Snake team?
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shape of ice dragon!ya... i am thinking that unfair is an understatement,
Wonder Twin Powers... Activate!!!!
OLI/MK - absolutely - considering you play with the competative standard this means that friendly fire is on. With bananas on the ground this means that olly must spend his time in the air or be a standstill player. By limiting olly's ability to hold his second jump - you reduce your ability to space and most importantly you are much easier to gimp - much easier. I'm not saying the diddy team WOULDN'T work...but I have chosen to play on a mk/olly team which is possibly the best team that olly matches up in.hmmmmmmmm, thanks for the answer... new question... my friend can play diddy and mk... he wants to do mk/oli team... but i keep telling him that the diddy/oli combo is way better.main reason... has anyone tried to banana spam with oli? its broken haha, also most oli's can keep track of bananas since oli's are used to keeping track of their pikmin. oli and diddy both have spikes, they are both very mobile... theres alot to say.... but what is everyone else's opinion?
alright - you showed you disagreement well - i can't wait to see your videos.hmmmmmmm, i am one of the few aggressive olimars.... so i'm in the air anyway.... and like... if diddy does nto trip o bannas, why should i? and olimar and diddy have the same dash atk, so picking them up is easy... do u have any friends that play a decent diddy that u could try the team with? o yea... also, the fact that diddy has "diddy hump" and a spike.. allows for mind games off the stage that ensure death when we do it correctly, like i'll go for a spike and if they air dodge, diddy will "diddy hump" them or spike depending on where they are.
monday or tuesday... i'll see if me and my friend can make vids of oli/mk and oli/diddy.. and you can tell me which seems to work best for our playstyle. and if you see any flaws with either playstyle
lols - btw, there is a tourney in omaha on the 25th, I can't go thoughMK+Olimar>Diddy+Olimar
true story
its math
This is the "easiest" teammate to pick up with olly - across the board, Marth has everything that olly wants in a teammate - combo ability - speed, ability to go off the stage - its all there. Olly also picks up the slack when it comes to marth's lack of killing ability.Me and my friend have put together a oli + marth team.
We decided that i should stay more grounded and he should be in the air.
Is that a good idea.
And can you post some good tactics for us.
Great points made here - moving this up to the first post.I personally prefer Snake, I know Falco prefers the air but lets leave him out of this.
Few reasons for Snake on a team.
Heavy, explosives, amazing strength and projectiles and mine games.
Some tactics I like is that Mortar Sliding allows for both Snake to get out of the gate fast and split up. But it also lets you force an opponent into a direction you want, i.e. snake slides and jumps toward them with a Back air and misses but you have an up smash waiting.
Grab game with Snake is ridiculous, grab down throw lets them choose their poison. They roll they are going be killed via tech chase.
Example
T
________O____V_S_____
V=Victim
T=Victim's Teammate
S is for Snake and O is for Oli Oli O!!!
So Snake sets them down from the grab.
1a) Attacks so Snake Regrabs and/or you Up Smash
1b) normal get up and gets grabbed, feed him to the pikmin its time to latch
2) V rolls away and Snake Tech chases and you attack the opponent.
3) Rolls toward you, Oli grabs and Snake RPGs
Assuming the teammate got knocked away or is recovering.
But one moment of loneliness is enough to score a kill. RPG is devastating and the Pikmin latch while some one is being held up with Snake is amazing. Because latching a white and one other and then setting them down is enough to make most people do a get up attack and you proceed to control the match.
C4 teammates! Hey it might seem stupid but it works really well, Especially if you catch some one and give them the C4. Getting some one stuck with C4 and Olimar's Up throw around 60% is about as good as Death, or just with Olimar doing an Up air.
Grenades and Mines are tough to follow but pay attention and you will be fine.
BTW fun combo from 0%
Oli grabs and up throws, Snake Short Hops Neutral Air, Olimar Up airs and Snake Charges up an Up smash. A seriously nasty comb I only got off once but great none the less.
Honestly I think that Wario is a nice teammate but I have no one around me that truly knows how to use him to his full potential and neither do I so I'm lacking the proper knowledge on how to use him.How's Wario/Olimar?
Me and my friend were playing it, but we had a lot of trouble with ranged attackers.
On another note though, we would have him Bike across the match while I followed behind and would try to grab someone, throw him up in the air-and have Wario jump off and play his aerial game on him for a while.
I personally prefer Snake, I know Falco prefers the air but lets leave him out of this.
Few reasons for Snake on a team.
Heavy, explosives, amazing strength and projectiles and mine games.
Some tactics I like is that Mortar Sliding allows for both Snake to get out of the gate fast and split up. But it also lets you force an opponent into a direction you want, i.e. snake slides and jumps toward them with a Back air and misses but you have an up smash waiting.
Grab game with Snake is ridiculous, grab down throw lets them choose their poison. They roll they are going be killed via tech chase.
Example
T
________O____V_S_____
V=Victim
T=Victim's Teammate
S is for Snake and O is for Oli Oli O!!!
So Snake sets them down from the grab.
1a) Attacks so Snake Regrabs and/or you Up Smash
1b) normal get up and gets grabbed, feed him to the pikmin its time to latch
2) V rolls away and Snake Tech chases and you attack the opponent.
3) Rolls toward you, Oli grabs and Snake RPGs
Assuming the teammate got knocked away or is recovering.
But one moment of loneliness is enough to score a kill. RPG is devastating and the Pikmin latch while some one is being held up with Snake is amazing. Because latching a white and one other and then setting them down is enough to make most people do a get up attack and you proceed to control the match.
C4 teammates! Hey it might seem stupid but it works really well, Especially if you catch some one and give them the C4. Getting some one stuck with C4 and Olimar's Up throw around 60% is about as good as Death, or just with Olimar doing an Up air.
Grenades and Mines are tough to follow but pay attention and you will be fine.
BTW fun combo from 0%
Oli grabs and up throws, Snake Short Hops Neutral Air, Olimar Up airs and Snake Charges up an Up smash. A seriously nasty comb I only got off once but great none the less.
I actually played Falco/Olimar today. We worked really well together.Honestly I think that Wario is a nice teammate but I have no one around me that truly knows how to use him to his full potential and neither do I so I'm lacking the proper knowledge on how to use him.
So I think I'm gonna team up with one of my friends who gives me headaches with his falco, since he beats me, I personally think its gay how easy he gets to play with the jab spam but w/e.
I think the matches might go well I just have to convince him to give aerial cover fire with the double lasers and I run underneath and grab or Up smash the unfortunate being that gets hit. I think that this team can be good. Falco has really good projectiles and holds his own really well when we aren't together. Personally I think that he has a good compliment to Olimar's smashes and tilts.
I'll post more on this match if it happens tomorrow.
This is one setup that my teammates and I bailed on immediately - but I'm curious how effective this has been - now the main damage dealer would be pit in this matchup? That's the one setup that worries me - b/c I don't trust the close range ability to pit to control a match and I've already stated my opinion on olly being the main damage dealer...and I'm not a fan of "splitting the stage" as you described above - I think that's a technique that will be punished ruthlessly by good doubles teams...I'm curious what you opinion is on this.In doubles I go with Pit. (speaking with Friendly Fire on)
Pit has great Smashses and racks up damage so very easily.
Working with Pit in doubles is all about the role of a strong supporter. Pit gets another characters damage up very fast so you just have to play your role. In the start of the match you should tilt, jab, and latch. Your smashes won't kill ye so if your using smashes it's just to rack up, which is key.
When the match starts to reach 100 and up %'s that is when your key role comes in effect. Your Kill mmoves come off way easier than a Pit's would in a doubles match. So your job is to take those kills. The Usmash as described by Shrink,the Purp, Yell, and Red U smashes especially when sweetspotted will get that job done. Even more efficient when Pit grabs and you get time to rearrange and USmash more efficiently.
Mind you the spacing is very important.
You want to be near your Partner but not near enough to hit them with an accidental latch or Smash something that looks like
______P__V___O____T__
P = Pit
O = Olimar
V = Opponent
T = Opponent
now as you know Olimar recovery IS NOT GOOD. and with Pit everything is so much easier. Pit will rarely ever need the ledge so if you both get knocked off stage
yes The amin damage dealer would be Pit and you are right in saying that his ground game is not as strong as his air game. but Pit has pretty solid gorund game, solid enough that I can cme in Latch, Jab, Tilt and Smash as I please. but this pair goes really well throwing in Crunch's throws. Pit can rack damage up at a fast rate as i stated before so it's alright to assist and come in for kills as you see fit. The Splitting the stage may not work for all doubles yes, but for this pair it's really ideal. because Pit is good in the air it allows him to focus his air game on people without me getting in the way. Usally as they do their ground game which i said with pit's tilts and smashes is pretty darned good, or he takes advantage of the air.This is one setup that my teammates and I bailed on immediately - but I'm curious how effective this has been - now the main damage dealer would be pit in this matchup? That's the one setup that worries me - b/c I don't trust the close range ability to pit to control a match and I've already stated my opinion on olly being the main damage dealer...and I'm not a fan of "splitting the stage" as you described above - I think that's a technique that will be punished ruthlessly by good doubles teams...I'm curious what you opinion is on this.
Hey, I still hate splitting the stage but that's my opinion and this forum is about the community's feelings - you made it to the front page :Dyes The amin damage dealer would be Pit and you are right in saying that his ground game is not as strong as his air game. but Pit has pretty solid gorund game, solid enough that I can cme in Latch, Jab, Tilt and Smash as I please. but this pair goes really well throwing in Crunch's throws. Pit can rack damage up at a fast rate as i stated before so it's alright to assist and come in for kills as you see fit. The Splitting the stage may not work for all doubles yes, but for this pair it's really ideal. because Pit is good in the air it allows him to focus his air game on people without me getting in the way. Usally as they do their ground game which i said with pit's tilts and smashes is pretty darned good, or he takes advantage of the air.
The split stage allows me to Smash, grab , and Latch as I see fit (usually focusing on the player with the higher damage) Without getting in his way or accidentaly latching him or ending up putting him in a grab (has happened before with hilarious results... we lost).
Maybe splitting the stage with you presents a risk because of a possible 2 on 1 since either you ro Pit is in the middle but it actually works really well. Usually enemy 1 or 2 is usually too tied up with their going ons to stop and try to 2 on 1, and if they do they would have to communicate which would then be averted. but with Pit and Crunch I can grab and throw down or towrds him. The Dthrow is usually followed by a short hopped Fmash towards Pit or just a regualr grab towards them with me chasing . This way we can initiate a short 2 on 1 beofre their partner intervenes.
hope this clarifys, I really want this to be on the front page lol.
That's a good start with this...get some more info and I'll drop it on page 1...Mhm, just teamed up with a Dedede. It was the first time ever we teamed up, but I had played him a lot in 1on1's already, so I kind of knew what he was capable off. Wi-Fi.
Went surprisingly good. DDD lacks a real killing move, I think, and Olimar has plenty. He can cover you while recovering easily and can let you footstool him in emergency. When the DDD recovers, you can keep the others busy so they don't attack him while he's in the air. He can rack up damage quickly and however he is big, he did not get "in my way" once. When we ended up 2vs1, I let him do the damaging and then he tossed the Diddy Kong over to me and I gently uSmash'd it.
I'll ask him to play some more 2vs2's tomorrow, so I get to know more of this team.
very interesting perspective...this is truly unique and I will examine it more in full this weekend when I go to my next tourney.Okay back to the worm. It seems that everytime i caught osmeone in the worm my partner could easily do a Smash move on them and it led to easy kills. But I thought this was too easy as we practiced this on computers. Some other frineds of mine came over and we teamed the(mainly because we're getting ready for a tourney.) But when someone had a fresh stock he would use any of his moves with igh knockback on the character who just campe back's PARTNER. In the process of this I wormed(continous dtilt) them and they couldn't figgure out what I was doing. My partner came in(Snake)Did a Utilt over me and it was like butter smooth.
We laughed and giggled and tried it wih other characters:
Wolf Bair.
Pit Bair.
Gannon Fair. He also Dair'd and I upsmashed for a great combo.
Ice Climber Fair
Mario fair
Falco F Smash( took some readjusting because he hit me once in the process.
So deducing this I figure most characters havea move with some pretty good knock back, or with some knockback that you could cocmbo into.
Either way you look at it. Worming is a practical technique to pull off once or twice in doubles matches.
HOWEVER...there is stuntime with the foostool that sometimes puts olly too low below the stage for the up b to reach.Welll, instead of a partner jumping off and hitting oli to help him recover, you can footstool allies remember.