KosukeKGA
Smash Champion
Also, -when- should you take them out? I already know how to use them and such. It's just, sometimes I fear my opponents taking advantage of my bananas. D=
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At the same level though, bananas are useful against Fox, Falco and Wolf because they limit the advantage they gain from speed. Just be careful throwing bananas directly at characters with reflect. Though all players have the option to pick up a thrown banana that is about to hit them, and a person with that skill limits the usefulness of your bananas.
I would disagree with this. When you have a banana in your hand, the only A attack you can do is throw. I don't think the option to throw banana (5% damage) on command is worth giving up all of Diddy's A moves.I like to keep one in my hand just for mindgames, throw it only if its not expected.
If a person is trying to recover back to the stage, and they have at least 40% damage, I would rather spend my time trying to spike or edge guard. Though in some situations banana pull is the best option (when they are really high and over the ledge).The best time to take out the bananas, is when your opponent is trying to recover back to the stage or as soon as you get back to the stage once you've died. You have time to take them out, and a couple of invincibility frames too. Its also good to throw em while in the air....
neutral z to drop banana, quick cstick air. good chances of catching the banana and performing the move, sometimes your DI will make you miss catching it with your attack, but if so, then theres a banana on the stage that your opponent didn't plan for, and you're closer to it than them in case you'd feel more comfortable with naner in handI would disagree with this. When you have a banana in your hand, the only A attack you can do is throw. I don't think the option to throw banana (5% damage) on command is worth giving up all of Diddy's A moves.