MythTrainerInfinity
Smash Champion
Please disregard I was wrong.
I was looking at the formula (x/1.75) + 2 frames, which always had to round up to 3 for the shieldlock to work in the past and well if dataminers found it I got to thinking, perhaps we just needed to figure out an unknown variable.
TL;DR version, the angle you are pushed changed, the shield stun appears to be the same. The reason why people are falling out is because the Sphere was too small.
So here's my understanding on how this works:
Frame Your Shield is hit by Aura Sphere Charge
Shield Hitstun Frame 1
Shield Hitstun Frame 2
Shield Hitstun Frame 3
Frame your shield is hit by ASC again
Shield Hitstun Frame 1 and so forth
So remember that they changed the angle of Aura Sphere Charge, right? We need to really space this like right at the ledge where they get up then. I've noticed it is harder to Shield DI the opposing Lucario away. And I've been a Lucario main to always preach Shield DI, even in Brawl http://smashboards.com/threads/its-...the-future-when-he-preached-shield-di.297009/ so I hope I know what I'm talking about.
If you're a Lucario main on my Friends List check your replays.
I practiced different percents in Training Mode and tried it at the very edge at different percents... I was still getting shieldlocked regardless of whatever percent I was at if the Aura Sphere was big enough. I tried it even at 0% and Shield DIed towards the opposing Lucario and let go of the shield button when my shield was hit at 1/4 speed. Then while I was DIing towards the other Lucario I mashed all buttons and my shield still broke.
It is harder to push the opposing Lucario away with shield DI. It is because of the new angle Aura Sphere charge pushes the victim.
So...Aura Sphere has to be big enough for the opponent to not be pushed out of Aura Sphere charge's range. So realistically speaking this should start working if you perfectly space it (depending on the character) at around 80-100% ish. Probably even 60-70 if they panic and suck at Shield DI.
I did test this in Vs. Mode too just in case training mode had different properties other than no stale move negation (just in case) and the shieldlock always worked as long as the shield was in range of the Aura Sphere charge hitbox. Feel free to ask me for a replay.
I was looking at the formula (x/1.75) + 2 frames, which always had to round up to 3 for the shieldlock to work in the past and well if dataminers found it I got to thinking, perhaps we just needed to figure out an unknown variable.
TL;DR version, the angle you are pushed changed, the shield stun appears to be the same. The reason why people are falling out is because the Sphere was too small.
So here's my understanding on how this works:
Frame Your Shield is hit by Aura Sphere Charge
Shield Hitstun Frame 1
Shield Hitstun Frame 2
Shield Hitstun Frame 3
Frame your shield is hit by ASC again
Shield Hitstun Frame 1 and so forth
So remember that they changed the angle of Aura Sphere Charge, right? We need to really space this like right at the ledge where they get up then. I've noticed it is harder to Shield DI the opposing Lucario away. And I've been a Lucario main to always preach Shield DI, even in Brawl http://smashboards.com/threads/its-...the-future-when-he-preached-shield-di.297009/ so I hope I know what I'm talking about.
If you're a Lucario main on my Friends List check your replays.
I practiced different percents in Training Mode and tried it at the very edge at different percents... I was still getting shieldlocked regardless of whatever percent I was at if the Aura Sphere was big enough. I tried it even at 0% and Shield DIed towards the opposing Lucario and let go of the shield button when my shield was hit at 1/4 speed. Then while I was DIing towards the other Lucario I mashed all buttons and my shield still broke.
It is harder to push the opposing Lucario away with shield DI. It is because of the new angle Aura Sphere charge pushes the victim.
So...Aura Sphere has to be big enough for the opponent to not be pushed out of Aura Sphere charge's range. So realistically speaking this should start working if you perfectly space it (depending on the character) at around 80-100% ish. Probably even 60-70 if they panic and suck at Shield DI.
I did test this in Vs. Mode too just in case training mode had different properties other than no stale move negation (just in case) and the shieldlock always worked as long as the shield was in range of the Aura Sphere charge hitbox. Feel free to ask me for a replay.
Last edited: