General Heinz
Smash Journeyman
I can generally shffl any of Falcon's aerials without too much trouble, but there are two aerials in particular that I think could use some work on my part. First is the dair, and second is the uair.
From my perspective (maybe I'm blind or maybe I'm watching Falcon gameplay wrong), it seems like most Falcons don't actually shffl stomps in the traditional sense--that is, they short hop and l-cancel it, but unless my eyes deceive me I see very few Falcons fast-falling short-hopped stomps. I've been working this into my own Falcon play with some success, but I just want to make sure I'm right--is it best not to fast-fall stomps because the animation needs more time to finish or something?
Secondly, my uair game needs work, but I think I know the problem with it. I haven't historically used the c-stick for anything, but I'm guessing that's a bad idea just from my experience with uairs, because while I've probably gotten as good at shffling them with A+joystick as is possible, I still sometimes inadvertently jump, which of course defeats the purpose if I'm trying to combo someone across the stage and they're close to the ground.
Also any suggestions on extra utilities of these two moves would be appreciated as well. Thanks.
From my perspective (maybe I'm blind or maybe I'm watching Falcon gameplay wrong), it seems like most Falcons don't actually shffl stomps in the traditional sense--that is, they short hop and l-cancel it, but unless my eyes deceive me I see very few Falcons fast-falling short-hopped stomps. I've been working this into my own Falcon play with some success, but I just want to make sure I'm right--is it best not to fast-fall stomps because the animation needs more time to finish or something?
Secondly, my uair game needs work, but I think I know the problem with it. I haven't historically used the c-stick for anything, but I'm guessing that's a bad idea just from my experience with uairs, because while I've probably gotten as good at shffling them with A+joystick as is possible, I still sometimes inadvertently jump, which of course defeats the purpose if I'm trying to combo someone across the stage and they're close to the ground.
Also any suggestions on extra utilities of these two moves would be appreciated as well. Thanks.