knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
discuss if you will. I almost always just do the fair off the ground then fastfall and l cancell afterwards as opposed to a normal sh fair fastfall L -cancel..with the fair coming out going down instead of up.
anyways, i'm wondering if one is better for comboing than the other or if i need to incorporate teh other. The thing is, when i say dthrow or dtilt them, they pop up, and it grates on me to wait till i hit the peak of the jump to fair..i guess i'm worried about the hit stun wearing off on them before my fair connects..anyways i guess logically i should have time, but i'm just curious if there is any advantage to comboing and such..i see a lot of shffls to grabs that i don't tend to do as much..i just follow up with another fair on the way down or switch to another aerial in general
edit; second question..in the mewtwo guide it says the bair's sweetspot is at the thick part of the tail and a little down...does it mean down on the screen, ie below the tail or down the tail? i would assume it means down the tail, but with all the hitboxes in the game that don't correspond to character motions i wouldn't be surprised either way
anyways, i'm wondering if one is better for comboing than the other or if i need to incorporate teh other. The thing is, when i say dthrow or dtilt them, they pop up, and it grates on me to wait till i hit the peak of the jump to fair..i guess i'm worried about the hit stun wearing off on them before my fair connects..anyways i guess logically i should have time, but i'm just curious if there is any advantage to comboing and such..i see a lot of shffls to grabs that i don't tend to do as much..i just follow up with another fair on the way down or switch to another aerial in general
edit; second question..in the mewtwo guide it says the bair's sweetspot is at the thick part of the tail and a little down...does it mean down on the screen, ie below the tail or down the tail? i would assume it means down the tail, but with all the hitboxes in the game that don't correspond to character motions i wouldn't be surprised either way