Card
Smash Lord
Hydroplaning it is! I think thats an awesome term. So awesome that P. Trainer gets a sick technique like this. Extremely nice find Tob!
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There is a pretty good explanation in one of the stickied faqs but a quick summary from what I understand is...Squirtle seems to be so much fun to play with, i still dont know how the stamina thing about PT works, but Squirtle just seems to be really versatile and fun.
Doesn't have to connect..... Using an attack that connects takes a second off of your time before fatigued.
Oh ok thanks for clearing that up. I couldn't figure out if it did or not and with diminishing returns only counting for attacks that connect I just decided to assume that model.Doesn't have to connect....
Oh... maybe I should have specified that >_>
no good, another guy with 5/6 mains on their sig.This tread made me add pokemon trainer to my sig, until now I was considering it boy now its for sure
This is my first post ever, and it is going to be a doozy(I've been a long time lurker). I think I've figured out why hydroplaning works. Here's the back story:
I decided I was going to practice it earlier today. I started trying and could not ever get it to work. I even went and made it 1/4 time and tried and tried again. I could not get it to work period. So anywho, after work I decided to try again and I could do it. I wondered why and exited training mode noticing I had not set my name this time. This means my control set up had the up jump when I was able to do it(and didnt when I couldnt). I decided to turn on my name and go back and try it again. Still couldnt do it, but when I jumped a split second before I USmashed, it worked.
What I think is going on is that the turn around can be jumped canceled, but does not jump right away(it tends to do it after the animation most of the time). I dont know why, but it keeps your momentum for that much longer when you jump cancel it into a move. What this may mean is that we can use more than just the USmash for hydroplaning, but I have yet to get any other moves working.
Another thing I've noticed is that it slides best while you are in your shell just after you reach back to dash speed. Getting out of the shell and doing it doesnt slide you very far. Its definitely right in the middle of the animation that it is best.
Hopefully someone can take the jump idea and run with it and we'll make this techinique better than it is now
I'm usin it and its great. theres so much variety with shellshifting as wellHas anyone played around with Hydroplaning much? I've gotten it to about 100% consistency and it is actually very useful in matches. Chillin says he's been finding good uses for it also. What about the rest of you guys?
Hydroplaning has its uses, but I can't say that I find it very useful. Squirtle's U-Smash can be punished fairly easily if blocked, which makes me hesitant to use it as often as I'd like (Atleast versus a MetaKnight... I end up eating a free D-Smash). I sort of wish I could cancel the charging of the U-Smash into a Grab.... that would be just epicHas anyone played around with Hydroplaning much? I've gotten it to about 100% consistency and it is actually very useful in matches. Chillin says he's been finding good uses for it also. What about the rest of you guys?
Yes you can.I dont think anyone checks this far back but hydroplaining does not work if you have the tap to jump off. if it does i havent found the timing.. if you have it on it works almost every time
Me too, I always do it with tap jump off, never had an issue.Yes you can.
I always have tap jump off and I've never had an issue doing this with the c-stick.
Yeah I agree with this statement. I haven't found hydroplaning that useful so far, but shell shifting has been working very well for me. It is a good mind game to use on opponentsHydroplaning has its uses, but I can't say that I find it very useful. Squirtle's U-Smash can be punished fairly easily if blocked, which makes me hesitant to use it as often as I'd like (Atleast versus a MetaKnight... I end up eating a free D-Smash). I sort of wish I could cancel the charging of the U-Smash into a Grab.... that would be just epic
I find shell shifting infinitely more useful than Hydroplaning though. Shell shift gives Squirtle's U-tilt so much sliding horizontal distance, it's a little crazy at times. Especially since U-Tilt is such an amazing combo starter and damage racking move to boot. It pretty much makes an immobile vertical ground attack have a ton of horizontal reach.
Seems interesting; I'll play with it today.As I worked on Hydroplaning the upsmash, I accidentally clicked the z button, and I did a what was basically a hydroplaned-grab, which went from one end of Final destination to about the middle, or just a bit past.
He sent me a video where he demonstrated the hyrdoplaned fsmash, but I can't get it off of my Wii. I'll send it to someone else who can, though. I was just talking to him about it and he said he found it while trying to use the fsmash for mindgames. To quote:alright i was playing with my bud paranormalsin just now on wifi and he went into the same movement as the super usmash but did a fsmash instead, anyone else have this happen?