Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Vanish to ledge isnt too risky if you have the timing down. Practice makes perfect.I would not condone jumping vanish to ledge, but it's always nice to know how many ways you can vanish glide
I didn't mean the tech's difficulty, I meant its usefulnessVanish to ledge isnt too risky if you have the timing down. Practice makes perfect.
I would say its pretty good in certain situations O_O, takes stocks and is safe if they dont punish the initial drop down.I didn't mean the tech's difficulty, I meant its usefulness
Technically the needle cancels > up b are fidgeting. But not much tbh.Imagine the possiblilities if you were to add c-bouncing and needle fidgets to some of these options...
You can actually waveland (crouch slide) backwards into a vanish glide near the ledge if you don't think you can get back out fast enough, which is also super stylishBackwards crawl also leads into a vanish glide
Yeah, Jump Cancel one is aight ^^Backwards crawl also leads into a vanish glide.
Jump cancelling the UpB with a normal vanish glide makes it go further and is easier. Also lets you do a turnaround vanish glide which is shorter.
I'm surprised you didn't include bf to the stage (the roll landing animation thing, idk what it's called) as it's a pretty good option as unlike the walljump breverse needles you can control how far you go.
Fidgeting at the ledge seems like a cheat version of ledge cancelling
Great vid :D