teluoborg
Smash Otter
One argument that I've been reading a lot in the various ruleset/stagelist discussion is that Brawl (and smash in general) is a game that is too different from regular fighters (such as Street Fighter) for them to be used in analogies.
So I guess we should have a ruleset that makes the game closer to regular fighters.
Here's the deal :
-3 Stock
-9 minutes
-regular 9 stagelist with 3/5 starters
And the twist is
We consider stocks as rounds, which means :
Player A vs Player B
-match begins
-A kill B, he wins one point and the round is over
-A commits suicide while B waits on respawn platform
-When both players are on the respawn platform they get off simultaneously and both get to a different end of the stage
-the invincibility wears off, the second round begins
-If A wins the second round then he wins the match, if not round 3 is played
-end of the match, CP procedure is applied, etc
The obvious advantage of this ruleset is that since the momentum will be reset after each kill the game will be much more dynamic and many matchups will be less polarized.
This system will also make punctual mistakes cost much more, which is very insteresting in a competitive point of view.
Matches will be shorter too, even with a 9 minutes timer.
I don't find any disadvantage, except of course that it's not the usual way Brawl is played.
That' it, I'd like to have some feedback if you see that this ruleset can be abused in some way.
So I guess we should have a ruleset that makes the game closer to regular fighters.
Here's the deal :
-3 Stock
-9 minutes
-regular 9 stagelist with 3/5 starters
And the twist is
We consider stocks as rounds, which means :
- each time one player loses a stock the round is over and the player that didn't die (or died last) gets 1 point.
- Once the round is over the stock count is evened and the players use the respawn invincibility to get to a neutral position.
- The second round begins when the invincibility wears off.
- The first player who gets 2 points wins the match. Sets are best of 3 matches.
Player A vs Player B
-match begins
-A kill B, he wins one point and the round is over
-A commits suicide while B waits on respawn platform
-When both players are on the respawn platform they get off simultaneously and both get to a different end of the stage
-the invincibility wears off, the second round begins
-If A wins the second round then he wins the match, if not round 3 is played
-end of the match, CP procedure is applied, etc
The obvious advantage of this ruleset is that since the momentum will be reset after each kill the game will be much more dynamic and many matchups will be less polarized.
This system will also make punctual mistakes cost much more, which is very insteresting in a competitive point of view.
Matches will be shorter too, even with a 9 minutes timer.
I don't find any disadvantage, except of course that it's not the usual way Brawl is played.
That' it, I'd like to have some feedback if you see that this ruleset can be abused in some way.