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Samus's "Trip"-Inducing Jab-Cancel: An Investigation

n00b

BRoomer
BRoomer
Joined
Apr 19, 2002
Messages
1,829
Location
Miami Beach, FL
NNID
peasantstat.us
3DS FC
1693-1292-7210
I noticed after watching my vid and Xyro's vid Samus can jab an opponent once and it will cause them to land flat on their ***, vulnerable for a slight moment at or near KO percents.

We should really look into this as Samus needs any option to KO. Here are some video examples:

http://www.youtube.com/watch?v=m7vYjefwM4A 0:57 in, Olimar is at like 80+%
http://www.youtube.com/watch?v=Fdmwf1rmDms 3:09 in, Marth is 125+%

This might not be as important as I think it could be, but it couldn't help to research. I don't know much about this game other than what's on the Samus boards so maybe another character board or the tactical discussion has already discussed this.

Any thoughts or experience on this?
 

Jasona

Smash Ace
Joined
Nov 7, 2003
Messages
975
Location
northest MD (21001)
i've been noticing that too. jab to dtilt is awesome to watch at high %. its got a "there is nothing you can do" feel to it. i've actually been using jab-dtilt and charge-dtilt as a kill setup whenever the first hit can pop them in the air
 

xXTACXx

Smash Journeyman
Joined
Oct 29, 2008
Messages
240
Location
Newfoundland, Canada
yeah this is not as useful as it could be :\ only thing i can do out of it is tech chase to grab or super missile, unless he rolls towards me.
 

Crackle

Smash Journeyman
Joined
Nov 8, 2007
Messages
497
Location
UCLA
NNID
ZZZobac
Utilt and Dtilt seem like the safest kill moves, which is pretty sad.

As long as camping on the ledge isn't banned, gimpy d-airs will be fine? :[
 
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