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Samus has the best grab range in the game.

Kitamerby

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She is tied with Zero Suit Samus for the best grab range in the game. It's much longer than Olimar's or Link's.

I just thought it'd be nice to know, as I haven't seen it posted anywhere.
 

0RLY

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Olimar has the best grab. Zamus has the most end lag. Range doesn't matter to me if it's super punishable. But uh yeah, mindgames can come from long grab reach... right?
 

Kitamerby

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Olimar has the best grab. Zamus has the most end lag. Range doesn't matter to me if it's super punishable. But uh yeah, mindgames can come from long grab reach... right?
Untrue. Samus and Zamus completely outrange Olimar by a noticeable margin.
 

BurtonEarny

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It's a weakness to have the longest grab range in the game?
The grab is VERY laggy, so its not very good, plus she doesn't throw far. It would be a little different if she had ness' bthrow or something. Its far more useful in the air than on the ground.
 

Ragnar0k

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The grapple beam should come out quick like it did in Super Metroid. Not some slow rope like thing she has to throw at the enemy. There's too much lag before and after for it to be really useful. Sure the range is great but it's also really slow.
 

Quez256

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It's a weakness to have the longest grab range in the game?
Yes, since a whiffed grab, even a dash-grab, contains enough end-lag to get punished for it. That, and that lack of throw distance which was stated makes it a liability over any kind of advantage given from it's range.

Ergo, her grab sucks.
 

n00b

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She has decent setups for grabs though, shield grab or standing grab are no good, though. Dash grab and pivot grabs are the way to go :]
 

Ragnar0k

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Zair->dash grab is also good. As is missile cancel (enemy shields missile like always) -> dash grab.
 

Kitamerby

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Yes, since a whiffed grab, even a dash-grab, contains enough end-lag to get punished for it. That, and that lack of throw distance which was stated makes it a liability over any kind of advantage given from it's range.

Ergo, her grab sucks.
I'm sorry, but that still doesn't tell me anything why range is a bad thing. O,o

Also, it seems like the dash-grab has pretty much the exact same tether distance as the standing grab, but is just a ton faster. The more you know, I guess.
 

Julz

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I only see this working with the 4% zair. I don't know, maybe you could use it as a taunt and time it right so that the ending lag finishes as your opponent is charging at you.
 

Kitamerby

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I only see this working with the 4% zair. I don't know, maybe you could use it as a taunt and time it right so that the ending lag finishes as your opponent is charging at you.
...What would work when now? Huh?
 

Julz

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The hit stun from zair can combo into a buffered grab on the ground. However, the grab is shorter than zair so you'll have to hit with the dull zair rather than the sweetspotted zair in order to get in close enough for the grab.
 

Kitamerby

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The hit stun from zair can combo into a buffered grab on the ground. However, the grab is shorter than zair so you'll have to hit with the dull zair rather than the sweetspotted zair in order to get in close enough for the grab.
How is this relevant?

This was a notification that Samus' standing and dash grabs have the longest tether grab range in the entire game, not setups for grabs. <.<
 

Julz

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How is this relevant?

This was a notification that Samus' standing and dash grabs have the longest tether grab range in the entire game, not setups for grabs. <.<
Relevance: because the grab is long it can be used to grab opponents after Zair hits and sends them further away from you. This is one application for the grabs long range. Other than that I don't see much point in using the grab despite it's range.
 

★J.G WentWorth★

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I'm sorry, but that still doesn't tell me anything why range is a bad thing. O,o

Also, it seems like the dash-grab has pretty much the exact same tether distance as the standing grab, but is just a ton faster. The more you know, I guess.

I don't think he's saying that range is a bad thing. I believe he's just saying that if you miss a grab you can get severely punished which, and when your grab misses what's the point of having the range?
 

0RLY

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I don't think he's saying that range is a bad thing. I believe he's just saying that if you miss a grab you can get severely punished which, and when your grab misses what's the point of having the range?
This. Range isn't important. It's speed. No point in having Ike's giant fsmash if it comes out too slow. Samus' grapple is just too slow on the ground.

Ever wonder why Samus' zair is twice as long as her grapple?
 

OmegaXF

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Olimars grab is so good because it's quick with a lot of range. You can spam Olimars grabs but you can't do that with Samus.
 
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