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same roster=bad idea

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Critzilean

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modes are nice but the characters make the game, heck I barley touch the extra modes except to unlock characters.
Well yeah, that's why they wanna keep the roster the same for both versions, so you don't feel crummy for buying the 3DS version instead of the Wii U one

Basically, the "trade off" for the game being portable (and coming out earlier) should be less songs, stages, etc; rather than the characters which are such a huge part of the game.
 
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LightningVance

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and since when do nintendo fans give a sh$# about hd graphics?
Have you not seen the overwhelming reactions to Mario Kart 8?

Only reason the same roster=bad idea issue makes sense is if the transformations/multiple characters are being hindered by the 3ds's power. I know Sakurai says he's separating characters to make switching out void, but I'm still thinking the 3DS not being able to handle it was a huge factor in that decision
 
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DakotaBonez

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Only reason the same roster=bad idea issue makes sense is if the transformations/multiple characters are being hindered by the 3ds's power.
Yeah I also assumed that the 3DS limitations were why he got rid of transformations.
But, I don't really care that that Zelda/Shiek and Samus/ZSS are their own characters, everyone pretty much always sticks with one of the transformations for the duration of a match.
 

Critzilean

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Yeah I also assumed that the 3DS limitations were why he got rid of transformations.
But, I don't really care that that Zelda/Shiek and Samus/ZSS are their own characters, everyone pretty much always sticks with one of the transformations for the duration of a match.
It's funny, the 3DS would actually improve transformations because a cartridge loads faster than a disc
Transformation were (probably) removed because of what you said, people almost always stick with one form or the other, not to mention the forms had like no synergy
 

Zage

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It's funny, the 3DS would actually improve transformations because a cartridge loads faster than a disc.
Its not about how fast the 3DS can load something, its about how it loads. Which would be difficult, especially in the middle of gameplay.
 

Smash G

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Geeze am I the only one who honestly thinks the stated reason they got rid of transformations is legit and probably the REAL reason they got rid of them? I know Transformations are neat but really, they had their issues. I can see why they'd get rid of them WITHOUT it being because of technicalities which I'm 99% sure the 3DS could handle...
 

Zage

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Geeze am I the only one who honestly thinks the stated reason they got rid of transformations is legit and probably the REAL reason they got rid of them? I know Transformations are neat but really, they had their issues. I can see why they'd get rid of them WITHOUT it being because of technicalities which I'm 99% sure the 3DS could handle...
Because there are. You could do a simple Google search on how data is loaded off a cartridge vs a disc.
 
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Smash G

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The 3DS loads faster than the GameCube and loads more. GameCube pulled it off. Soo....

Comparing the numbers side by side isn't always the best way to do things. 3DBrew has some stuff on it somewhere out there.
 

JCDied4U

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And can you imagine the backlash that they get when someone datamines the already completed characters that are locked behind a connectivity window for no real reason other than to ensure people buy both versions?

That multiple month gap is most likely for the Wii U exclusive mode and enhance Wii U assets, an entirely new character in that short of a window near the end of development is unlikely.
Were not talking about locked DLC here, we are talking about DLC created after the fact.
 

DeathFox137

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To be honest, I am okay with the roster, no matter what size it is. I don't even mind what kind of characters we get on there. I don't know why, but that's just me.
 
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CosmicKirby

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Were not talking about locked DLC here, we are talking about DLC created after the fact.
And speaking from experience, if any content would be ready in such a short window then it would be content that was already planned or developed but for some reason cut. If any chararcter shows up on the Wii U that wasn't on the 3ds then it would be content that they held back for one reason or another. Best case scenario, it's a character that's not quite finished and they'll touch them up for the Wii U. Worse case scenario is it's on-disk locked DLC, the latter isn't a stranger to Fighting Games, and past experience is better to temper my expectations with than blind hope for benevolence.

We do not know what the exclusive modes on the Wii U are, but they're likely a major reason behind the staggered releases. A single character takes a very large amount of time and resources, (most likely the same resources being used by the development of the Wii U modes) and I doubt they would delay a whole version of their game just so they could add a few more characters.
 

LancerStaff

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You guys have to get the "SSBU update" idea out of your skulls. Nintendo believes in releasing complete games that don't require internet to get a complete experience.
 

Ryuutakeshi

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And speaking from experience, if any content would be ready in such a short window then it would be content that was already planned or developed but for some reason cut. If any chararcter shows up on the Wii U that wasn't on the 3ds then it would be content that they held back for one reason or another. Best case scenario, it's a character that's not quite finished and they'll touch them up for the Wii U. Worse case scenario is it's on-disk locked DLC, the latter isn't a stranger to Fighting Games, and past experience is better to temper my expectations with than blind hope for benevolence.

We do not know what the exclusive modes on the Wii U are, but they're likely a major reason behind the staggered releases. A single character takes a very large amount of time and resources, (most likely the same resources being used by the development of the Wii U modes) and I doubt they would delay a whole version of their game just so they could add a few more characters.
I don't see Nintendo being the kind to have day 1 DLC on the cart. Maybe if it was an afterthought or an unfinished project that couldn't make deadline, but not something done and locked away when the game went to manufacturing. They already proved they can do great DLC with Fire Emblem.
 

soviet prince

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You guys have to get the "SSBU update" idea out of your skulls. Nintendo believes in releasing complete games that don't require internet to get a complete experience.
thats why lugi u does not exist, oh wait
 
D

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thats why lugi u does not exist, oh wait
Except NSMBU is a complete game, you don't need anything extra to experience the entire game. Luigi U is just a bonus, DLC done right, in that you don't need it to get the full experience NSMBU offers.
 

Ryuutakeshi

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Fire Emblem Awakening is another example. Everything relevant to the game is there. All the DLC and spotpass additions are just fun accessories. If Nintendo does DLC for Smash, I have faith it will be done right.
 
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Mysteltainn

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Yep, same with Pikmin 3's DLC. It wasn't and isn't essential to get, but it was a welcome addition.
 

Dark Dude

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I know this is an old topic, but grave digging is preferred over duplicate threads, isn't it?

Anyway, I just wanted to say, that I do think that both versions of the game having the same roster was a bad idea. A prime example of this is the fact that the Ice Climbers were cut from both versions of the game because they were unable to work on the 3DS. So, the Wii U's roster is limited by what the 3DS can do. That sucks. The Wii U version should be able to push itself as much as it can, just like Melee did on the GameCube and Brawl on Wii.

The 3DS version could have focused more on characters from handheld games and the Wii U version on console games. They could both have the same core group of characters (Mario, Link, Fox, Falcon, etc.) but have some characters different, to individualize the games further. So you could have, say, Isaac in the 3DS version and Wii Fit Trainer in the Wii U version, just for an example.

I've seen some people here say that having a different roster for the two different versions of the game would be bad, but that's how it usually goes. Obviously, the n64, GameCube and Wii versions all have different rosters and nobody's complaining about that. More games should mean more rosters. How excited would you have been for Brawl if it had the exact same roster as Melee? Granted Melee's roster was pretty good, but still, we always want more characters, right?
 

Themandme

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I know this is an old topic, but grave digging is preferred over duplicate threads, isn't it?

Anyway, I just wanted to say, that I do think that both versions of the game having the same roster was a bad idea. A prime example of this is the fact that the Ice Climbers were cut from both versions of the game because they were unable to work on the 3DS. So, the Wii U's roster is limited by what the 3DS can do. That sucks. The Wii U version should be able to push itself as much as it can, just like Melee did on the GameCube and Brawl on Wii.

The 3DS version could have focused more on characters from handheld games and the Wii U version on console games. They could both have the same core group of characters (Mario, Link, Fox, Falcon, etc.) but have some characters different, to individualize the games further. So you could have, say, Isaac in the 3DS version and Wii Fit Trainer in the Wii U version, just for an example.

I've seen some people here say that having a different roster for the two different versions of the game would be bad, but that's how it usually goes. Obviously, the n64, GameCube and Wii versions all have different rosters and nobody's complaining about that. More games should mean more rosters. How excited would you have been for Brawl if it had the exact same roster as Melee? Granted Melee's roster was pretty good, but still, we always want more characters, right?
don't necropost
 

MagnesD3

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with the 3ds coming out first sharing the roster with the wii u version was a horrable idea. What will there be to maintain the hype for the game until winter? If there was some exclusive characters there be some incentive to hype the wii u versions launch. If they wanted the same roster they could fix it by offering those characters as dlc for the 3ds when the game console game releases so they at least have some cards left in the deck.

Yes it will have new modes and stages but is that really enough to hype this game, smash is centered around the characters for a lot of the players and to them the wii u version is pretty much the exact same game to them.
yeah the wii u version is going to do mediocre thanks to the 3ds version, nintendo ****ed themselves. Unless they have timed exclusive characters they screwed up (Just look at the Ice Climber catastrophe)
 

ferioku

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No one knows if it is really the same roster, Sakurai mentioned that anything in that Nintendo Direct could change.
 

Smashoperatingbuddy123

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Its is important for both version to have the same roster

But something is being ponder what if the warlock (sakurai) pulls another evil curve ball and do the same trick mario golf did to get the full roster, and thats require transfer from gameboy to 64 for the full roster.

(It still fits due to the fact that you can transfer)

But thank heavensi really doubt this will happen.
 

Archimedes

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In a sales perspective I can see Nintendo doing Wii U exclusives or being able to unlock characters on the 3DS via the Wii U.

Though I have no idea what they will do, I don't think Sakurai will do any "exclusives" but hey Nintendo could have forced more characters in.

I doubt any of that will happen, maybe regular DLC but not "exclusive" content. Either way is fine with me honestly.
 

Raijinken

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There's plenty left to hype over. Like being able to play on a TV without hardware mods.

People need to stop worrying about it. Sharing a roster is great, as it means the 3DS owners who can't get a U don't get screwed over.
 

SS-bros14

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Doubt it, it's been stated TWICE the rosters will be the same and they're both Smash 4 so they should have the same roster.
 

MagnesD3

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There's plenty left to hype over. Like being able to play on a TV without hardware mods.

People need to stop worrying about it. Sharing a roster is great, as it means the 3DS owners who can't get a U don't get screwed over.
Who cares about the 3ds users they get the game for 290 dollars less, they shouldn't get squat in comparison.
 
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Renji64

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Having the same roster is the only option for smash. What if someone doesn't want both or having to wait to try a certain character.
 

JLU51306

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I think this whole idea that "Nintendo has to do something really big, and special to hype up the Wii U version," is hopeless. Nintendo isn't a hive-mind of fanboys who know exactly what needs to happen. They're going to release the Wii U version, and it's going to have a few exclusive modes (stage builder, Boss hazards, and perhaps that's it), along with more stages, and exclusive stages. That's it, mark my words. Nintendo will think this is enough to sell the Wii U version, even though they could probably do more, it is most likely more than enough to get the average gamer excited with the chance to play it on a TV in 1080p with these new modes.
 

Raijinken

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It's a business, they're not going to cater to just your preference.
It's a business, and more importantly, it's Nintendo. They wouldn't even bother making two versions if they weren't both going to be worthwhile and somewhat comparable experiences. What if PKMN Red and Blue had different Mons with no trading?
 

MagnesD3

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I think this whole idea that "Nintendo has to do something really big, and special to hype up the Wii U version," is hopeless. Nintendo isn't a hive-mind of fanboys who know exactly what needs to happen. They're going to release the Wii U version, and it's going to have a few exclusive modes (stage builder, Boss hazards, and perhaps that's it), along with more stages, and exclusive stages. That's it, mark my words. Nintendo will think this is enough to sell the Wii U version, even though they could probably do more, it is most likely more than enough to get the average gamer excited with the chance to play it on a TV in 1080p with these new modes.
The average gamer will just buy the 3ds version and not buy a Wii u.

It's a business, and more importantly, it's Nintendo. They wouldn't even bother making two versions if they weren't both going to be worthwhile and somewhat comparable experiences. What if PKMN Red and Blue had different Mons with no trading?
What if red cost 290 dollars more than blue. It's gonna need big incentives for people to buy red over blue.
 
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Hayzie

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Nintendo also says things.
 

DarkShadow20

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There's plenty left to hype over. Like being able to play on a TV without hardware mods.

People need to stop worrying about it. Sharing a roster is great, as it means the 3DS owners who can't get a U don't get screwed over.
I get tired of seeing the "but then the 3DS owners would be screwed over" argument. This is a business, ffs. While the games sharing a roster does mean that the consumers don't get screwed over, it also means that Nintendo is screwing themselves over, as the Wii U is the system that needs all the help it can get, but a lot of people will just be getting the 3DS version since they have the same roster anyway. Thus further ensuring the failure of the Wii U.

And it's not like the Wii U costs that much anyway. Even if someone doesn't have a job, surely they have plenty of things they no longer care about that they could sell to pay for it. I made over $200 just selling like 10 action figures on ebay not too long ago. It's not hard.
 

JLU51306

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The average gamer will just buy the 3ds version and not buy a Wii u.


What if red cost 290 dollars more than blue. It's gonna need big incentives for people to buy red over blue.
I don't mean to sound pessimistic or cynical, but to be brutally honest, in my opinion, I wouldn't put too much stock in Nintendo to come through and include some big incentive to get the Wii U version, beyond getting the Wii U version.

And it's not like the Wii U costs that much anyway. Even if someone doesn't have a job, surely they have plenty of things they no longer care about that they could sell to pay for it. I made over $200 just selling like 10 action figures on ebay not too long ago. It's not hard.

I did the same thing recently to purchase my PS4, it worked out quite well, lol.
 
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MagnesD3

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I don't mean to sound pessimistic or cynical, but to be brutally honest, in my opinion, I wouldn't put too much stock in Nintendo to come through and include some big incentive to get the Wii U version, beyond getting the Wii U version.

I did the same thing recently to purchase my PS4, it worked out quite well, lol.
Oh I have no faith in nintendo to do the smart thing either. Im just saying it will be extremely stupid if they dont do something.
 
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