Flare233
Smash Journeyman
I doubt Sakurai's team knew about all the advanced techniques. They probably are about as good as many of us who played for years until discovering them.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lol I didn't think of that. They probably would look for people who could create the game first, THEN people who were good at Melee =P.But... well, I doubt that they first looked for people who played the game a lot, THEN checked whether they have game-making skills. It was probably the other way round... so those people are probably mediocre.
That's not true:I doubt Sakurai's team knew about all the advanced techniques. They probably are about as good as many of us who played for years until discovering them.
L-Cancelling was carried over from SSB64, as was teching (I believe). Things like the short hop, ledge hogging, edge-guarding...all of those were clearly intended, proven by the fact that you get bonuses in Melee for completing them. People use the WD (and sometimes DDing) as the example for unintended tactics. Even if this is true, the vast majority of adv. techs were intended to make the game deep. (See quote above.)The fact that there is a techniques tab in the How to Play section means Sakurai cares about adv. techs, and it means he is appealing to the competitive players. They only have a couple on there right now, but there are a couple new ones, which means they want to advance the game and give people more options for strategies.
nope. It was issue 195 I believe. Look it up.Joking?
Actually, I find pulling off constant shorthops way more difficult than wavedashing. I found about wavedashing two months ago, tops, and I can now pull it off rather reliably. In comparison, to this day I still have problems with unintentional high jumps in place of shorthops.WDing is easy. It is, however, more difficult than shorthopping and dodging. >_>
I've tried telling people this before but I just got flamed bad.Seriously, saying WD is difficult is pretty idiotic. Strange? Well, yes, the sliding thing looks a bit awkward to the unknowing eye. But difficult? Heck no.