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Sakurai's team are intense players, but is Sakurai?

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
I'd say Sakurai is definitely among the best Brawl players right now.


...

*crickets*




But... well, I doubt that they first looked for people who played the game a lot, THEN checked whether they have game-making skills. It was probably the other way round... so those people are probably mediocre.
 

Pyroloserkid

Smash Master
Joined
Jun 20, 2007
Messages
3,588
Location
Ontario
But... well, I doubt that they first looked for people who played the game a lot, THEN checked whether they have game-making skills. It was probably the other way round... so those people are probably mediocre.
Lol I didn't think of that. They probably would look for people who could create the game first, THEN people who were good at Melee =P.
 

Crooked Crow

drank from lakes of sorrow
Joined
Jun 11, 2007
Messages
2,247
I think you would have to be an "intense" player to be dedicated enough to make such a big and popular game.
Plus a lot of what we call Advanced Techniques were purposely coded into the game like L-Cancelling, teching, short hopping and all that stuff. Sakurai and his staff must've been at least decent at the game..
 

the grim lizard

Smash Master
Joined
Nov 26, 2004
Messages
3,130
I doubt Sakurai's team knew about all the advanced techniques. They probably are about as good as many of us who played for years until discovering them.
That's not true:

The fact that there is a techniques tab in the How to Play section means Sakurai cares about adv. techs, and it means he is appealing to the competitive players. They only have a couple on there right now, but there are a couple new ones, which means they want to advance the game and give people more options for strategies.
L-Cancelling was carried over from SSB64, as was teching (I believe). Things like the short hop, ledge hogging, edge-guarding...all of those were clearly intended, proven by the fact that you get bonuses in Melee for completing them. People use the WD (and sometimes DDing) as the example for unintended tactics. Even if this is true, the vast majority of adv. techs were intended to make the game deep. (See quote above.)
 

Drascin

Smash Journeyman
Joined
May 22, 2007
Messages
320
WDing is easy. It is, however, more difficult than shorthopping and dodging. >_>
Actually, I find pulling off constant shorthops way more difficult than wavedashing. I found about wavedashing two months ago, tops, and I can now pull it off rather reliably. In comparison, to this day I still have problems with unintentional high jumps in place of shorthops.

Seriously, saying WD is difficult is pretty idiotic. Strange? Well, yes, the sliding thing looks a bit awkward to the unknowing eye. But difficult? Heck no.

Anyway, as to the original topic. I personally doubt it. Not because of any disrespect, but actually from a mere objective standpoint. And that is because a person too accustomed to something (as you have to be to be seriously good in Melee) has a lot of trouble thinking outside the box, so to speak. As an example, see the oodles of SWFers who seem to believe Brawl should be Melee+more chars and stages, nothing more. Sakurai, however, is in charge of refreshing his franchise again, and for that he'll probably have to trash a few things from melee that most players take for granted and make quite a lot of new ones. And for that, actually being more familiar with the idea of SSB than its actual execution would be much better.

So, I think he, the one in charge of the crazy ideas, will most likely be not that good, as true innovation requires a bit of detachment, and the actual players would be the ones doing the tweaking to get it perfect thanks to their knowledge of the game.
 

Caleb Wolfbrand

Smash Master
Joined
Sep 6, 2005
Messages
3,443
Location
Ionia (Charleston, SC)
Love your sig Kashimaru. Takes me back to the time I watched the whole series in like three days for some reason.

I don't think Sakurai would be that good at competitive smash for some reason...just like I don't think Miyamoto beat Mario in 5 minutes like that one guy lol
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Seriously, saying WD is difficult is pretty idiotic. Strange? Well, yes, the sliding thing looks a bit awkward to the unknowing eye. But difficult? Heck no.
I've tried telling people this before but I just got flamed bad.

Point is : 11 year old girl in my crew can wavedash consitently and do most of the advanced techs. She plays peach and it took her way longer to create mindgames than to learn technical skill which we all found pretty easy...
 

Pegasus Knight

Smash Ace
Joined
Jun 1, 2007
Messages
708
I imagine Sakurai is, by tournament standards, Not Very Skilled. By casual standards he is probably decent. Consider that he has to split his attention several different ways: He must oversee the development of nearly the entire game. He doesn't have time to sit down and focus on truly mastering an aspect of it; he must settle for being passably knowledgeable about all aspects of Brawl. This is not a bad thing, it's basically the necessity of the matter. Sakurai has to create a good game, and thus has different priorities than a professional player does.

The pro player wants to make money off of Smash (or at least win some fame from being good at it), and thus will find the aspect of the game they're best at, and deeply master it. From there, they will devote time to learning the rest of the game so they know what their opponents can do.

I'll go ahead and say outright: I imagine Sakurai would get crushed by most people on this board. I also imagine he wouldn't lose much sleep over it, since he has very different goals and priorities than the pro player does.
 
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