Using "glaring" made the problem sound more important than it actually was. If you had just said that the problems were obvious and not glaring, I would know that you take issue with those problems. However, because you used "glaring", I thought that you took massive offense to these issues. It isn't a matter of negative connotation, but more of how strong the vocab you used was. Your word choice did not reflect how you were actually feeling, unless you actually DID take massive offense to these issues.
With the gifts I'm more talking about inherent "badness". New characters in Smash Bros. means that you will need to complete more Classic runs, get more custom items, and have a harder time with random. But that's with ALL characters added, not just clones. That's what you're complaining about. You can't really fix these inherent cons without drastically changing the game. And as for having to do those things with repeat characters, there are 3 clones in a total of 49 characters. That's a minor increase percentage wise, and the other 43 non-cloned characters should give you more than enough variety.
Yeah, I guess mastering was a bad term to use, but sometimes someone just wants to play a heavier Mario, or a heavier Pit, or a non-tipper Marth. Why should we deny these people their fun because we can't deal with something that comes with every character regardless?