Flaxr XIII
Smash Lord
- Joined
- Jun 27, 2013
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- FlaxrXIII
http://mynintendonews.com/2014/10/0...-zelda-were-developed-as-separate-characters/
3DS Limitations strike again?
Hold on, don't hit that Dislike button just yet. I honestly think this one was for the better. As a Zelda (and only Zelda) main, it sucked having on of her specials being tethered to a transforming move for a character that I never used. I suppose the same goes for Samus and Zero Suit.
All in all, this puts thing in a whole new perspective. Give some respect to Sakurai and the dev team for putting up with all the limitations and still trying to make them work. Yes, some sacrifices were made, but they still managed to give it their all and deliver a solid product. That should be worth mentioning.
“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS. However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”
3DS Limitations strike again?
Hold on, don't hit that Dislike button just yet. I honestly think this one was for the better. As a Zelda (and only Zelda) main, it sucked having on of her specials being tethered to a transforming move for a character that I never used. I suppose the same goes for Samus and Zero Suit.
All in all, this puts thing in a whole new perspective. Give some respect to Sakurai and the dev team for putting up with all the limitations and still trying to make them work. Yes, some sacrifices were made, but they still managed to give it their all and deliver a solid product. That should be worth mentioning.