Few points of interest.
-Smash is a party game, not a traditional fighting game, no matter how hard you make it to be something it is not.
-It will never match the technical prowess like that of Guilty Gear or Street Fighter.
-Sakurai has a different definition of competitive, as do you guys. His definition means just a fight between two people and the drive to win the match. You guys dwell on a completely different definition that shares that philosphy, but adds to it. That is not Sakurai's definition, and he will not change it to match the communities.
-To the few of you who call Sakurai "thick headed"-What a real douchebag thing to say. It is like you blame him for everything when it was you all along who tampered with his vision. Truth be told, the only thick headed people around here are the ones judging the guy for creating the game he always wanted to create. Go ahead and say what you want to in petty defense, it doesen't matter because you are not the victim in this scenario. Spare us your angst and swallow the bitter pill that is truth and realize who the real bad guy is.
-Sakurai wants typical one-dimensional competitive play. He doesen't want a tech heavy game because that creates unneccesary complications with his game and he strives for simplicity. It makes gaps so large that certain players have no chance in hell with standing up to a tech heavy player if their knowledge about it is completely hear-say. Instead of having those bridges, he decided to whittle out all those things and leave a bare metagame. Learn to accept it or continue to wallow in despair.
-Once a person's mind is made up, there is hardly anything to sway it. This alone will kill over 45% of the competitive brawl players already. Instead of working through the apparent limitations, they opt to just say "**** it," and go back to playing Melee. If you ask me, what will really kill the competitive scene for Brawl is disinterest at trying to better the competitive aspects of the game.