RODO
Smash Ace
Still easy money to be had friend.The other 99% don't hate competitive play they just don't care about it. Even if is higher then 1% it probably isn't by much at all.
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Still easy money to be had friend.The other 99% don't hate competitive play they just don't care about it. Even if is higher then 1% it probably isn't by much at all.
I think the best way to look at is it worth doing all the extra work and expenses to add all these things for a little extra sales worth it and we will probably never know that answer.Still easy money to be had friend.
the moment he does nitnendo would need to kill PM, on the spotSakurai acknowledging PM wonder how that would go the possibilities!!!
From what I have heard on the subject, Nintendo is aware that PM exists.the moment he does nitnendo would need to kill PM, on the spot
The average smasher doesn't care, a good portion hates competitive play/tiers/"techniques," and an incredibly small amount of casual players are in support of it. I have no way to determine that number, but most of them would probably be on Smashboards anyway.I'm sure if you factor in the amount of people who play competitively, the ones who eventually want to but haven't really dove in yet, the people who like to watch competitive play but don't participate, and the people who don't mind the game being competitive but still play casually, then you will probably get a percentage much higher than 1%. The way you put it just makes it seem as if the other 99% hate competitive play making it obsolete when that probably is nowhere near the case.
Most competitives are buying it anyway. Way more then half, I'd say. Should Sakurai either A: Attempt to please an unpleaseable crowd by rehauling the game and sinking even more time and money into it, or B: Make the game as planned and have all but .3%, at most, of people skip the game.Still easy money to be had friend.
Maybe I'm a bit naive, but big cash money wads comes from game sales and ticket sales for tournaments.Still easy money to be had friend.
Do you seriously believe Melee and Brawl are impeccably balanced at any level of play?Getting real sick of seeing the snide "Sakurai sucks at balancing" comments. He balances this game for FFA because that is the most popular mode. Why is that? Because this game's player base is 99% casual. That's not even arguable. It would be incredibly stupid to ask for pro players to help balance these games. He's been doing an impeccable job if you realize who he is catering to. I know it sucks for us, but it's the smart thing to do.
Do you seriously believe Melee and Brawl are impeccably balanced at any level of play?
Do you seriously think the vast majority of the fanbase sees balance the way we can?Do you seriously believe Melee and Brawl are impeccably balanced at any level of play?
This.I'm sure if you factor in the amount of people who play competitively, the ones who eventually want to but haven't really dove in yet, the people who like to watch competitive play but don't participate, and the people who don't mind the game being competitive but still play casually, then you will probably get a percentage much higher than 1%.
No, they can't. That's why Sakurai should balance the cast for competitive play, because the casuals will not know the difference one way or the other.Do you seriously think the vast majority of the fanbase sees balance the way we can?
I get the impression he doesn't care that much at all/hasn't put much thought into "competitive" "scene" from way he always talks about it in random interviews. His main focus being "I want everyone to stand a chance at any skill level" which makes no sense but he's Sakurai and he see's his own creation as more of a party game. So people will have to keep learning to work with they got like that competitive scene brawl got or something.This.
What sakuari is missing is that casual players dont care about anything, they will just play the game. Casual players will not go to tournies, they will instead enjoy the game with their friedns and families at reunions and thats it. Pretty much how it was with Melee, 64 and Brawl.
Sak is being just too overcautious with this whole "competitive-casual" thing.
If the game is good, EVERYONE will play it..... but competitive players will make their oturnies in the darkness and enjoy i anyways. The same with casuas.
Sakurai eneds to understand this.
I've never met anyone who hated competitive smash off the internet. My 12 year old brother watches Project M streams with me, all my classmates who played Smash loved Project M (in some of our classes where we had computers and time to goof off, we watched PM and Melee games). I've never once seen hate off of comment sections.The average smasher doesn't care, a good portion hates competitive play/tiers/"techniques," and an incredibly small amount of casual players are in support of it. I have no way to determine that number, but most of them would probably be on Smashboards anyway.
Like FFA with Items is balanced. Sonic is notorious in that mode because his blitzing dash speed combined with the vertical boost from his Spring allows him to go wherever he wants, when he wants. Sonic can hog every item to himself, which allows him to ignore his only glaring "1v1 no items" flaw; his lack of KO power as he can just rely on powerful items to defeat opponents. Then you factor in how Sonic has the near indisputably BEST Final Smash in the game (which he once again, can easily get before anyone else can even reach the Smash Ball) and we have ourselves an S tier character at a "casual" level.Getting real sick of seeing the snide "Sakurai sucks at balancing" comments. He balances this game for FFA because that is the most popular mode. Why is that? Because this game's player base is 99% casual. That's not even arguable. It would be incredibly stupid to ask for pro players to help balance these games. He's been doing an impeccable job if you realize who he is catering to. I know it sucks for us, but it's the smart thing to do.
You should of seen the faces of the Smash-Fest players when I brought up ZeRo's tier list. Like, the whole store went silent.I've never met anyone who hated competitive smash off the internet. My 12 year old brother watches Project M streams with me, all my classmates who played Smash loved Project M (in some of our classes where we had computers and time to goof off, we watched PM and Melee games). I've never once seen hate off of comment sections.
It'd be inaccurate to say that casuals can't tell the difference completely. If that were the case, they would't care about tripping, or Brawl's slow speed. Even they noticed those things, and several casuals have mentioned going back to Melee and noticing its high speed despite not even fighting a competitive player.No, they can't. That's why Sakurai should balance the cast for competitive play, because the casuals will not know the difference one way or the other.
Just put l-cancel in the how to play tutorial, together with all the other basic stuff like attacking, jumping, shielding, etc. I guess that would discourage most casual players.I wonder, beyond extreme changes to the game formula is it even possible to make this game only for competitive play? What would it take for smash to be only acceptable to competitive scene and not casual players?
Except doing that would make the game horrible even to us because we could never change things up in our downtime.
For goodness' sakes, the more I listen to you guys, the more embarrassed I am to be competitive...
Street Fighter 4 is honestly the only time I thought a fighter had solid balance.Do you seriously believe Melee and Brawl are impeccably balanced at any level of play?
I'll be the one to say it. That tournament was bull**** and boring to watch. The forced hype from prog and D1 was awkward and embarrassing to listen to.Nintendo is trying to get more into the competitive scene as shown through the tournament.
Yeah, those two were easily the worst things about it. Especially since they couldn't identify any of the assist trophies.I'll be the one to say it. That tournament was bull**** and boring to watch. The forced hype from prog and D1 was awkward and embarrassing to listen to.
I'm glad you look up to him as a god. He's perfectly capable of making mistakes as well. Patches cost money and a lot of times are not hotfixed. Both of which Nintendo barely has and never does. Take a guess how many updates Brawl got. I'll wait for the final version and I'm still going to buy it regardless of how it plays. It might just collect dust like my copy of brawl does.I believe everything I say but I feel like it goes right through most of you and it is sad. Oh, and Sakurai said he will patch the game for bg bugs and balance issues as long as he fnds a way to make sure it doesn't interfere with oline play.
Sad but true.I'm glad you look up to him as a god. He's perfectly capable of making mistakes as well. Patches cost money and a lot of times are not hotfixed. Both of which Nintendo barely has and never does. Take a guess how many updates Brawl got. I'll wait for the final version and I'm still going to buy it regardless of how it plays. It might just collect dust like my copy of brawl does.
You misunderstand me, I don't see Sakurai as a God. I just acknowledge what he does. And I never said he doesn't make mistakes. Brawl was not a good Smash for competitive play. I can't even play it without mods because it's so slow and boring. Even the single player modes are boring. Also, they never patch games? You need to get acquainted with Pokemon X and Y and Mario and Luigi Dream Team.I'm glad you look up to him as a god. He's perfectly capable of making mistakes as well. Patches cost money and a lot of times are not hotfixed. Both of which Nintendo barely has and never does. Take a guess how many updates Brawl got. I'll wait for the final version and I'm still going to buy it regardless of how it plays. It might just collect dust like my copy of brawl does.
The very nature of Super Smash Bros. makes it impossible for it to be a 100%, through-and-through competitive game. It is, and always has been, a party game. Sure competitive players play and enjoy it too (with some added rules and limitations), but the games have always been targeted at the casual player.I wonder, beyond extreme changes to the game formula is it even possible to make this game only for competitive play? What would it take for smash to be only acceptable to competitive scene and not casual players?
Brawl was a fantastic Smash. It was critically acclaimed across the board and was commercially very successful.You misunderstand me, I don't see Sakurai as a God. I just acknowledge what he does. And I never said he doesn't make mistakes. Brawl was not a good Smash. I can't even play it without mods because it's so slow and boring. Even the single player modes are boring. Also, they never patch games? You need to get acquainted with Pokemon X and Y and Mario and Luigi Dream Team.
I'm not good with words, so I fixed the past post.Brawl was a fantastic Smash. It was critically acclaimed across the board and was commercially very successful.
I thought so to, considering my friends brother and I all prefer to play 1 on 1. Sometimes FFA but we would play bigger stages where we could seperate into two 1v1 matches. Mostly if we had more then 4 people over. Nobody likes waitingEven when I was an active, extremist casual ("Damn the tiers! Damn the tourneytards! I'll win EVO using a Wii Zapper and show them they're not so tough! I'll make them all bow down to me!", said my younger self), I hated Free-for-all even then. There were way too many things going on the screen at once and it just generally wasn't enjoyable.
So I seriously doubt it's more popular than one-on-one.
Shouldn't have let him win. You should have awoken the competitive side in him. Should have destroyed him on every stage he picked with every item on just to show him you meant business.I thought so to, considering my friends brother and I all prefer to play 1 on 1. Sometimes FFA but we would play bigger stages where we could seperate into two 1v1 matches. Mostly if we had more then 4 people over. Nobody likes waiting
However I went to a small party yesterday and I was early and this other guy was setting up the wii and invited me to play. After playing few rounds of Mario Kart he insisted we play brawl. Now I haven't played brawl in a long time, love project M though. But he left the room to get some food and told me I could set the game up... So I change it to 4 stock turn off items(they only had pokeball assist trophies smash balls on low) and pick my character. He comes back picks his character and starts the game.
Now we hit random and get distant planet. I'm just kind of messing around doing some basic mario stuff. He kills me with the water stage hazard and he got excited. I came back did a little combo and got him etc.
After a minute he starts wondering where the items are and I tell him they're off, doesn't get mad just says some things about not being as fun. I'm entirely just messing around now, just doing some grabs and stuff. The bulborb ends up eating me with us both at 1 stock and he wins.
This is when I get confused. He starts asking why it was 1v1? He says he doesn't like that and it's more fun with more people. So he turns on Computers a level 3 and 4. Turns items back on and we play some more. Now I play some dedede and I'm trying to be nice and just killing computers and letting him camp and save his lives.
So he ends up finishing me. Then we go to the score screen and he's freaking out about how I got so many kills(9) compared to everyone's 2-3. I switch to Ike and same thing. He's winning though and I'm not bullying him or anything. So he says we should just play time so that we can see who is really better... Time. So I say uh ok. But I don't want to be mean so I start playing lightweights and just doing damage while letting him finish the kos. He keeps winning and gets happier.
Anyways I didn't think ANYONE would want to play FFA with 2 computers...it was interesting, let alone timed matches. When other people showed up it was the same thing. I was confused.