DungeonMaster
Smash Lord
I'm really enjoying Samus in this game. The single thing I miss is a threatening DAIR. Right now the D-AIR is beaten by WAY too many moves. All the spikes changed to these kind of weird hit-boxes, and you know I'm ok with that - it sucks because it forces very careful play but I'm ok with saying "you have to be good to land this".
What I'm NOT OK with is when you ARE good and the move DOES land well timed, and other moves go RIGHT THROUGH it and nail Samus.
Please, I don't speak for all the Samus players of the world, but at the same time I know I do: Please please please if we line up this move correctly, let us win the exchange. We are floaty and quite slow give us victory.
What I'm NOT OK with is when you ARE good and the move DOES land well timed, and other moves go RIGHT THROUGH it and nail Samus.
Please, I don't speak for all the Samus players of the world, but at the same time I know I do: Please please please if we line up this move correctly, let us win the exchange. We are floaty and quite slow give us victory.