TommoPuppy
Smash Lord
Well, kinda, but kinda not.Ummm I really don't know because last I checked fractions cannot be expressed in hex. Maybe I'm wrong?
Basically, there are two main types of numbers a computer uses. Integers, which are whole numbers, and floating points, which are stuff like fractions (it can be used for incredibly large numbers too). If you're dealing with integers, you will most likely NOT be able to use fractions, unfortunately, and I'm assuming that damage is expressed as an integer. Even if you could set the damage to 0.5, I'm not entirely sure Brawl stores damage as a floating point either[citation needed], so everything after the decimal point might be truncated and you'd be left with 0 damage.
Probably easier and safer to leave it at 1. At least that way players know they're doing SOMETHING, too.