zApollo
Smash Ace
- Joined
- Oct 2, 2009
- Messages
- 839
Valhalla Smash Tournaments: Next event Valhalla VI October 1st
Valhalla has now returned! Valhalla will run every 3 months leading up to Reloaded 9 next July.
General Information
SA Brawl Power Rankings
SA Melee Power Rankings
Streetgeek LAN parties
Tournament Organisers (TOs)
LAN Organiser: The Wookie
Smash Tournament Organiser: Nova
Brawl Tournament Organiser: Apollo
Melee Tournament Organiser: Grim Tuesday
Super Smash Bros. Brawl Rules
STARTER STAGES:
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 1
Pokemon Stadium 2
Lylat Cruise
COUNTER-PICK:
Delfino Plaza
Frigate Orpheon
Rainbow Ride
Brinstar
Halberd
Castle Siege
GENERAL RULES
• 3 stock.
• 8 minutes.
• Items set to "off" and ratio set to "none".
• If time runs out, the winner is determined by stock, and then by percentage.
• If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 should be played out for Winners, Loser &, Grand "final" matches. i.e. the finals' matches).
• All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
• Extending Meta Knight's Dimensional Cape is banned.
• Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.)
• Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
• Extending an infinite lock/combo/chain above 300% is considered stalling.
• Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
• Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalise on this in a timely manner; a failure to do so is considered stalling.
• Any stage is selectable at any time if BOTH players agree. This means if both players wish to skip the stage striking procedure and play on Final Destination or Hyrule Temple, they may. Don't expect many serious players to go along with this, however.
DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• Controller ports are determined in a 1221.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. A player who has been eliminated has 0 stocks and 0%.
• Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.
SET FORMAT
1. Both players choose their characters (as well as their sub-character and costume) for the first game. A double-blind pick may be requested by either player.
2. Players start the stage-striking procedure in order to select the first stage. The optimal procedure for striking stages is 1-2-2-1 assuming "1" is player 1 and "2" is player 2.
3. Each player may ban a stage from the counterpick list for the match.
4. The first game is played using the stage chosen by step 2.
5. The loser of the previous game chooses a stage from the starter or counterpick list. No player may choose a stage they have already won on unless the other player agrees.
6. The winner of the previous game chooses their character.
7. The loser of the previous game chooses their character.
8. Steps 5-7 are repeated as necessary.
OTHER RULES
• On a player's counterpick, that player may choose to redo the port selection process, with that player/team picking their port first.
• In team games, it may be requested that certain characters be assigned a specific team colour in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team.
• In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
• After a match has been called, if a player is 3 minutes late without informing a TO beforehand, he/she will receive a warning. At 6 minutes late he/she will forfeit the entire set.. If you require more time (timing clashes with another tournament, etc) let the Tournament Organisers know (for Brawl: Apollo or Nova). Do not expect to always be allocated additional time, however.
•You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Previous results
Valhalla I: Raymond
Valhalla II: Hybrid
Valhalla III: Apollo
Valhalla IV: Ghostbone
Super Smash Bros. Melee Rules
STARTER STAGES
Starter Stages:
Fountain of Dreams*
Dream Land
Final Destination
Battlefield
Yoshi's Story
COUNTER-PICK STAGES
Pokemon Stadium**
Kongo Jungle
Rainbow Cruise
Brinstar
* Stage is banned in doubles.
**Stage moves to STARTER in doubles
GENERAL RULES
• 4 stock.
• 8 minutes.
• Items are set to off.
• Stock and Time are set to 4 stock and 8 minutes respectively.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 should be played out for Winners, Loser &, Grand "final" matches. i.e. the finals' matches).
• Blind Picks: The first characters selection of a set must be without prior knowledge of the opponent's character selection for both players.
• No player may choose the stage they last won on unless agreed upon by both players.
• Any stage may be played on so long as both players and the tournament host agree to it, including banned stages.
• Ties will be broken by lives, then percentage. In the event of a percentage tie, a 1 stock, 4 minute match will be played.
• Master Hand is banned.
DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. A player who has been eliminated has 0 stocks and 0%.
SET FORMAT
1. Blind picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1221 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage from being picked for the rest of the set.
5. The losing player of the preceding match picks a Starter or Counter-Pick Stage for the next match.
6. The winning player of the preceding match picks a character.
7. The losing player of the preceding match picks a character.
8. The next match is played.
• Repeat 4-8 for all consecutive matches as necessary until the set is complete.
OTHER RULES
• Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
• In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
• Using Jigglypuff's "Sing" on an opponent while they are already sleeping more than 3 times in a row (this does not apply to doubles); using Jigglypuff's rising pound to make it impossible/next to impossible (soley defined by the TO at the event) for the other player to hit you; and, extending a "infinite combo/lock/chain grab" above 300% are all considered stalling and are banned.
• After a match has been called, if a player is 3 minutes late without informing a TO beforehand, he/she will receive a warning. At 6 minutes late he/she will forfeit the entire set.. If you require more time (timing clashes with another tournament, etc) let the Tournament Organisers know (for Melee: GrimFandango or Nova). Do not expect to always be allocated additional time, however.
•You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Previous results
Valhalla I: Nova
Valhalla II: N/A
Valhalla III: Hybrid
Valhalla IV: N/A
Valhalla V: Apollo
Valhalla has now returned! Valhalla will run every 3 months leading up to Reloaded 9 next July.
General Information
SA Brawl Power Rankings
SA Melee Power Rankings
Streetgeek LAN parties
Tournament Organisers (TOs)
LAN Organiser: The Wookie
Smash Tournament Organiser: Nova
Brawl Tournament Organiser: Apollo
Melee Tournament Organiser: Grim Tuesday
Super Smash Bros. Brawl Rules
STARTER STAGES:
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 1
Pokemon Stadium 2
Lylat Cruise
COUNTER-PICK:
Delfino Plaza
Frigate Orpheon
Rainbow Ride
Brinstar
Halberd
Castle Siege
GENERAL RULES
• 3 stock.
• 8 minutes.
• Items set to "off" and ratio set to "none".
• If time runs out, the winner is determined by stock, and then by percentage.
• If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 should be played out for Winners, Loser &, Grand "final" matches. i.e. the finals' matches).
• All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
• Extending Meta Knight's Dimensional Cape is banned.
• Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.)
• Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
• Extending an infinite lock/combo/chain above 300% is considered stalling.
• Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
• Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalise on this in a timely manner; a failure to do so is considered stalling.
• Any stage is selectable at any time if BOTH players agree. This means if both players wish to skip the stage striking procedure and play on Final Destination or Hyrule Temple, they may. Don't expect many serious players to go along with this, however.
DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• Controller ports are determined in a 1221.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. A player who has been eliminated has 0 stocks and 0%.
• Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.
SET FORMAT
1. Both players choose their characters (as well as their sub-character and costume) for the first game. A double-blind pick may be requested by either player.
2. Players start the stage-striking procedure in order to select the first stage. The optimal procedure for striking stages is 1-2-2-1 assuming "1" is player 1 and "2" is player 2.
3. Each player may ban a stage from the counterpick list for the match.
4. The first game is played using the stage chosen by step 2.
5. The loser of the previous game chooses a stage from the starter or counterpick list. No player may choose a stage they have already won on unless the other player agrees.
6. The winner of the previous game chooses their character.
7. The loser of the previous game chooses their character.
8. Steps 5-7 are repeated as necessary.
OTHER RULES
• On a player's counterpick, that player may choose to redo the port selection process, with that player/team picking their port first.
• In team games, it may be requested that certain characters be assigned a specific team colour in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team.
• In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
• After a match has been called, if a player is 3 minutes late without informing a TO beforehand, he/she will receive a warning. At 6 minutes late he/she will forfeit the entire set.. If you require more time (timing clashes with another tournament, etc) let the Tournament Organisers know (for Brawl: Apollo or Nova). Do not expect to always be allocated additional time, however.
•You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Previous results
Valhalla I: Raymond
Valhalla II: Hybrid
Valhalla III: Apollo
Valhalla IV: Ghostbone
Super Smash Bros. Melee Rules
STARTER STAGES
Starter Stages:
Fountain of Dreams*
Dream Land
Final Destination
Battlefield
Yoshi's Story
COUNTER-PICK STAGES
Pokemon Stadium**
Kongo Jungle
Rainbow Cruise
Brinstar
* Stage is banned in doubles.
**Stage moves to STARTER in doubles
GENERAL RULES
• 4 stock.
• 8 minutes.
• Items are set to off.
• Stock and Time are set to 4 stock and 8 minutes respectively.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 should be played out for Winners, Loser &, Grand "final" matches. i.e. the finals' matches).
• Blind Picks: The first characters selection of a set must be without prior knowledge of the opponent's character selection for both players.
• No player may choose the stage they last won on unless agreed upon by both players.
• Any stage may be played on so long as both players and the tournament host agree to it, including banned stages.
• Ties will be broken by lives, then percentage. In the event of a percentage tie, a 1 stock, 4 minute match will be played.
• Master Hand is banned.
DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. A player who has been eliminated has 0 stocks and 0%.
SET FORMAT
1. Blind picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1221 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage from being picked for the rest of the set.
5. The losing player of the preceding match picks a Starter or Counter-Pick Stage for the next match.
6. The winning player of the preceding match picks a character.
7. The losing player of the preceding match picks a character.
8. The next match is played.
• Repeat 4-8 for all consecutive matches as necessary until the set is complete.
OTHER RULES
• Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
• In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
• Using Jigglypuff's "Sing" on an opponent while they are already sleeping more than 3 times in a row (this does not apply to doubles); using Jigglypuff's rising pound to make it impossible/next to impossible (soley defined by the TO at the event) for the other player to hit you; and, extending a "infinite combo/lock/chain grab" above 300% are all considered stalling and are banned.
• After a match has been called, if a player is 3 minutes late without informing a TO beforehand, he/she will receive a warning. At 6 minutes late he/she will forfeit the entire set.. If you require more time (timing clashes with another tournament, etc) let the Tournament Organisers know (for Melee: GrimFandango or Nova). Do not expect to always be allocated additional time, however.
•You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Previous results
Valhalla I: Nova
Valhalla II: N/A
Valhalla III: Hybrid
Valhalla IV: N/A
Valhalla V: Apollo