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The stats table at the top of the page has all known (currently) values for movements.@ KuroganeHammer Ah, okay! I haven't tested that claim, I only said he had low air speed because his jumps are so weird.
Quick question. What is the difference between soft and hard ending lag?
soft is just landingQuick question. What is the difference between soft and hard ending lag?
Edit: Also I thought Ryu only had Two hadokens, Tapped and held. But you have light, which is tap, Medium an Hard, held im assuming. Same for his other specials. Is there a way to get a "medium" Tatsu,SRK, and hado? I it tap longer then tap but less then held?
Damn, I had no idea he had medium moves. Gotta start messing with that. Thanks mansoft is just landing
hard is fast falling or autocancelling something
also no, he has medium versions of each special move aside from Focus Attack.
I believe Medium Shoryuken gets him onto the BF platforms where Light won't. Give it a try. They look pretty much identical.
I will have to manually find out for Shoryuken.If this is from a data dump, is there any chance you have intangibility flags?
I'd like to know what frames they're active if at all possible.
That's probably a myth holding over from versions of Street Fighter where this is true, re: Tatsumaki Senpukyaku and lower body attributes? I've been regularly nailed out of it in Smash 4 by things like Mario's d-smash.I will have to manually find out for Shoryuken.
Tatsumaki supposedly has lower body intangibility during it but there are no flags at all setting or removing bone intangibility.
The thing Is I had some weird clashing issue with this and made a thread. Some attacks, that were 9% stronger, we were able to clash with, not get hit/put into recoil, and continue the attack and hit them. So In the OP i made this assumption.That's probably a myth holding over from versions of Street Fighter where this is true, re: Tatsumaki Senpukyaku and lower body attributes? I've been regularly nailed out of it in Smash 4 by things like Mario's d-smash.
Read more about this guide...
Out of curiosity, how does Ryu's airdodge (in terms of intangiability) compare against the rest of the cast? Is it relatively good?KuroganeHammer submitted a new guide:
Ryu's Frame Data - Hitbox & Frame Compendium
Read more about this guide...
It's ****.Out of curiosity, how does Ryu's airdodge (in terms of intangiability) compare against the rest of the cast? Is it relatively good?
...Damn ;~;It's ****.
Yeah That was probably done because in the SF games you are at your unsafest in the air but at your strongest, due to jump in combos. This seems to be reflected in all of his aerials doing decent-great damage/combo starting....Damn ;~;
yeah TSRK and FA are really good in the sense we have super armor until the move comes out, if done right, and FA gives us the option to attack in front or behind an Dash Cancel beyond frame 26 or on hit. Whereas counters force you to attack and you are committed to a large recovery time. Not to mention the whole crumple state.yeah ryu's defensive moves are kinda.. garbage
but focus attack being intangible frame 1 means you can downB at the end of little mac's rapid jab and tank the last hit and punish him for it... do any counters have frame 1 intangibility? it gives him sort of a unique edge in breaking out of combos.
i suppose true shoryuken should work there too but i haven't tried that.
Good pick up on the FAF, thanks.hi there
with the recent data dump i've found some possible errors, specifically with FAF. e.g. nair is FAF 28
having difficulties finding tilts and such. ryu's data dump is weird.
edit: not sure if you've had the time to look at ryu's but there's a lot of stuff missing in his data dump. i'd appreciate any tips you can give on where it might be, like, dsmash only shows the lowest dmg of 12
happy to help.Good pick up on the FAF, thanks.
I haven't looked at the data dump for Ryu, I used files given to me by someone.
Would be appreciated. Thank you.happy to help.
i'm planning on doing my best to figure it all out, i also found dash attack is FAF 38 and might have some intangibility? i'm assuming the bone=0x0 flag usually means no intangibility and if it differs from 0x0 it means it's in there somewhere. i'm not sure how it works though.
it's so weird because his dash attack is in subaction 218 (i believe)
anyways i'll keep digging and just edit this post with whatever i find
ah okay so increase the vulnerability frames by 1 when looking at parameters? that'll affect the grounded/tech data too for sure@ icraq , worth mentioning that Fair was definitely FAF 38 last patch.
Also these params are what frame you can be hit on:
Changed fighter_param_vl_ryu.bin[0]sub[04B][4] from 19 to 18
Changed fighter_param_vl_ryu.bin[0]sub[04C][4] from 19 to 18
Changed fighter_param_vl_ryu.bin[0]sub[04D][4] from 19 to 18
So his roll and spotdodge are both 4-17 now, not 4-18. That changes a lot in your post btw.
this is just fun for me, it's like a puzzle.Thanks for your hard work. It's good to see that my pages have pretty much a 99% accuracy rate.
k ty just making sureTatsu and shoryuken are 100% right lol
so okay i found 7172A764 is the flag for all frame speed multipliers and fair is the only move that has a FSM for ryu. i'm not sure how to get from 35 to 38 using 1.149999976158142 yet, i know higher FSM means slower frames. probably best to just say i dunno and move onoh i forgot about frame speeds
let me check the data i have
Edit:
[collapse=fair]
[/collapse]
- async timer 2.0
- bit set 2100000d
- async timer 6.0
- special hitbox
- id=0
- gid=0
- bone=0
- dmg=15.0
- angle=61
- kbg=49
- bkb=80
- size=4.300000190734863
- y=5.5
- x=10.600000381469727
- hitlag=1.7999999523162842
- ?16?=1
- ?17?=1
- ?19?=2
- ?20?=54
- ?22?=1
- ?23?=6
- ?24?=63
- ?25?=0
- ?26?=15
- ?27?=0
- ?29?=0
- ?30?=0
- ?32?=0
- ?33?=0
- ?35?=0
- ?36?=0
- ?37?=0
- ?38?=0
- ?39?=0
- ?40?=0
- special hitbox
- id=1
- gid=0
- bone=0
- dmg=9.0
- angle=70
- kbg=25
- bkb=65
- size=3.799999952316284
- y=5.5
- x=2.5
- hitlag=1.7999999523162842
- ?16?=1
- ?17?=1
- shieldDamage=15
- ?19?=1
- ?20?=54
- ?22?=1
- ?23?=6
- ?24?=63
- ?25?=0
- ?26?=15
- ?27?=0
- ?29?=0
- ?30?=0
- ?32?=0
- ?33?=0
- ?35?=0
- ?36?=0
- ?37?=0
- ?38?=0
- ?39?=0
- ?40?=0
- async timer 8.0
- special hitbox
- id=0
- gid=0
- bone=0
- dmg=13.0
- angle=61
- kbg=49
- bkb=80
- size=4.0
- y=5.5
- x=10.600000381469727
- hitlag=1.7999999523162842
- ?16?=1
- ?17?=1
- ?19?=2
- ?20?=54
- ?22?=1
- ?23?=6
- ?24?=63
- ?25?=0
- ?26?=15
- ?27?=0
- ?29?=0
- ?30?=0
- ?32?=0
- ?33?=0
- ?35?=0
- ?36?=0
- ?37?=0
- ?38?=0
- ?39?=0
- ?40?=0
- special hitbox
- id=1
- gid=0
- bone=0
- dmg=8.0
- angle=70
- kbg=25
- bkb=65
- size=4.599999904632568
- y=5.5
- x=2.5
- hitlag=1.7999999523162842
- ?16?=1
- ?17?=1
- shieldDamage=15
- ?19?=1
- ?20?=54
- ?22?=1
- ?23?=6
- ?24?=63
- ?25?=0
- ?26?=15
- ?27?=0
- ?29?=0
- ?30?=0
- ?32?=0
- ?33?=0
- ?35?=0
- ?36?=0
- ?37?=0
- ?38?=0
- ?39?=0
- ?40?=0
- async timer 15.0
- remove hitboxes
- frame speed multiplier 1.149999976158142
- async timer 43.0
- bit unset 2100000d
- end