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Run off ledge --> Double Laser Edgeguard

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
I don't know if I've seen any videos of Falco players using this, but I haven't really watched many vids in a while...

Basically, when the opponent is away from the stage recovering, you run off the edge (toward them), double jump, and double laser to interrupt his recovery while DI'ing back onto the stage. You can repeat this as much as you need and also adjust the height of the lasers based on the timing of the double jump.

I find it to be pretty good against Fox in particular since it makes him drop below the stage and forces him to use his Up-B. You can just SH Dair at the edge of the stage - if he goes high and attempts to fall to the edge, just jab him as he falls to make him Up-B again. If he ledge techs the Dair, I don't really know what to do, but I'm sure someone does...:)
 

Falcinho

Smash Ace
Joined
Nov 5, 2006
Messages
831
Location
Austria
If the Fox WJtechs the dair, do another dair to spike him if he does his illusion
2. if he WJ techs and does upB you can run off --> rejump dair

3. If he techs (without WJ) and does upB again you either repeat the shffl'd dair or if he falls very deep you better ledgehog and do rejump dair or shine to rejump d/bair.

4. If he techs --> instant Illusion you can't do much =/

To come back to the original question, yes those lasers are cool, but if the opponent flies very high you better first do FJ-3Lasers or IDJ-2Lasers
 

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
run off-->double jump-->Up+B is better.
...hmmm....How so? I honestly can't imagine when Up-B should ever be used as an edgeguard.

To come back to the original question, yes those lasers are cool, but if the opponent flies very high you better first do FJ-3Lasers or IDJ-2Lasers
Yeah, I generally do high lasers if they are very high and far away. Also, it's important to not do this against Captain Falcon during his Up-B since that actually helps his recovery.
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
Happy Feet 3 (2:10)

It's great for edgeguarding spacies. However, full jump triple lasers or instant double jump fast fall double lasers cover a lot of options. Hell, you can just spam SHL when they're at low enough.

Ledge hop double laser does hit somewhere where the other three don't, so I guess you can use it. But for the previous reasons, most Falco's don't use it.
 

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
Happy Feet 3 (2:10)

It's great for edgeguarding spacies. However, full jump triple lasers or instant double jump fast fall double lasers cover a lot of options. Hell, you can just spam SHL when they're at low enough.

Ledge hop double laser does hit somewhere where the other three don't, so I guess you can use it. But for the previous reasons, most Falco's don't use it.
Yeah, that's basically what I'm talking about. I find that the advantage of the double lasers compared to other methods is that the two lasers are very close together horizontally, basically forming one very long laser. This make it less likely that the opponent will slip through unscathed.
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
Horizontally or vertically? Horizontal distance between lasers should nearly be fixed, as that's determined by the rate at which you fire.

Vertically, yes. The ledge hop double lasers lacks a large gap, unlike the others.
 

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
Horizontally or vertically? Horizontal distance between lasers should nearly be fixed, as that's determined by the rate at which you fire.

Vertically, yes. The ledge hop double lasers lacks a large gap, unlike the others.
I meant horizontally. If you compare double lasers to two consecutive SHL, you should be able to see exactly what I meant. You can fire two lasers closer together time wise (and hence horizontally closer) using the double lasers than you can with back to back SHL.
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
False. SHL is the fastest way to shoot lasers done properly.

SDM's frame data:
--Air--
Total (single shot): 42
Shot comes out: 13
Repeated shots, every: 16 frames
Auto cancels upon landing

Falco's quickest short up > fast fall takes 14 frames. Within that time, you're able to shoot a laser and fastfall. Doing two SHL frame perfect, it should take 28 frames...

---

There's something very wrong with that number. I still think SHL is the fastest way to shoot lasers, but I don't think I'm reading the data correctly..
 
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