RuNNing Riot
Smash Lord
Seeing as how the Crew Battle challenging has started (or not yet, at least, it's only a matter of time), I decided to get this out of the way and post up my so far only team on Shoddy for you guys to critique, just so I can uphold my end of the deal in the crew. I'm not very knowledgable about... any metagame right now, so in particular I'm looking for how you suggest I change my EVs around to deal with certain threats if necessary. Other recommendations about movesets and Pokemon are still welcome, though, if just changing the EVs a bit isn't enough to best improve the team's synergy.
As a forenote, this is an Ubers Baton Pass team, if it makes any difference. Here goes...
Forretress w/ Leftovers
Sassy / Sturdy
252 HP / 4 Def. / 252 Sp. Def.
Stealth Rock
Spikes Toxic Spikes
Rapid Spin
Explosion
Forrey is for Rapid Spinning away entry hazards, unsurprisingly, but I send him out at the beginning of matches to set up Spikes and SR, so I can guarantee more OHKOs on certain Pokemon for later. If my opponent decides to bring in a Spinner to get rid of those, or just uses it then and there, that's not much of a problem, since Forretress can simply Explode anyway, and the hazards aren't mandatory. If I think they might set up entry hazards later, then I can switch him out instead of Exploding.
Uxie w/ Light Clay
Jolly / Levitate
128 Def. / 128 Sp. Def. / 252 Spe.
Reflect
Light Screen
Memento
U-turn
Uxie is an important team member here, mainly designed to get up dual screens and Memento the opponent both to provide a safe switch-in for Mew after Uxie faints and give him a free turn to do whatever he wants, since -2 in both attacking stats is very likely to cause a switch. If the opposing Pokemon isn't exactly one who cares about the attacking drop (eg. Forretress and Lugia) then I can also U-turn to preserve Uxie for later.
My gripe here is his defensive EVs - I'm not very satisfied with them. Since the Ubers metagame is so specially lopsided, would it be better if I poured more EVs into Sp. Def.?
Mew w/ Leftovers
Jolly / Synchronize
128 Def. / 128 Sp. Def. / 252 Spe.
Baton Pass
Rock Polish
Swords Dance
Taunt
The crux of the team, obviously. I always have Mew Rock Polish first, so he can Baton Pass out before the opponent KOs him if I see that I can't fit in Swords Dance as well. Taunt is for stopping the chain from being ruined by, say, a phazer such as Skarmory or Lugia, and the dual screens Uxie (hopefully) set up earlier will generally keep him safe from being KO'd too fast.
Like Uxie, I'm suspicious about the EVs I'm using. Light Screen and Reflect make it less of an issue, but still, I'm worried that I'm forgetting something there.
Dialga w/Adamant Orb Expert Belt
Adamant / Pressure
252 Atk. / 4 Def. / 252 Spe.
Dragon Claw
Stone Edge
Earthquake
Overheat
This is who Mew is going to Baton Pass to. Just your standard sweeper here - Dragon Claw for general STAB, Overheat for Skarmory, Forretress and especially Scizor, and the other two just for coverage.
My gripe here is instead the item choice. Should I be running another item in place of the Adamant Orb, especially since I'm not using the Steel half of its benefit?
Rayquaza w/ Life Orb
Adamant / Air Lock
252 Atk. / 4 Sp. Def. / 252 Spe.
Dragon Claw
ExtremeSpeed
Earthquake
Waterfall
Rayquaza is my general cleanup sweeper. He's supposed to come in after Dialga has been switched or knocked out and finish off anything that still moves. Alternatively, if I don't want Dialga to be the recipient of Mew's Baton Pass for some reason, he works well enough instead, though obviously with less coverage and worse defences (though with priority, which can be very useful killingl Deoxys-A, and Waterfall/Air Lock, which can deal with Groudon).
Giratina-O* w/ Platinum Orb
Modest / Levitate
198 Spe. / 216 Sp. Atk. / 96 Sp. Def.
Calm Mind
Dragon Pulse
Shadow Ball
Hidden Power Fire
This is more filler than anything, but Giratina-O can act as a Spin blocker if necessary. I'm sure he can also function as a speed boost recipient in case Mew didn't manage to get in his Swords Dance, as with Giratina's bulk he can surely afford a few Calm Minds. Dragon Pulse and Shadow Ball cover nearly everything in Ubers except for certain Steels, which HP Fire kills off.
Mewtwo w/ Leftovers
Timid / Pressure
204 HP / 52 Sp. Atk. / 252 Spe.
Substitute
Ice Beam
Aura Sphere
Calm Mind
A defensive Calm Mind sweeper. With Toxic Spikes set up by Forretress on the opposing side of the field limiting any wall's ability to stop Mewtwo, and stopping other sweepers simply boosting up in his face, he is free to Subtitute and Calm Mind up to acceptable levels. Ice Beam and Aura Sphere obviously cover everything that Toxic Spikes can't (fliers and Steels) and the EVs allow for a 101 HP Sub so Blissey's Seismic Toss cannot break them in one shot.
... and that's it. It's my first team, so go easy on me, okay?
As a forenote, this is an Ubers Baton Pass team, if it makes any difference. Here goes...

Forretress w/ Leftovers
Sassy / Sturdy
252 HP / 4 Def. / 252 Sp. Def.
Stealth Rock
Rapid Spin
Explosion
Forrey is for Rapid Spinning away entry hazards, unsurprisingly, but I send him out at the beginning of matches to set up Spikes and SR, so I can guarantee more OHKOs on certain Pokemon for later. If my opponent decides to bring in a Spinner to get rid of those, or just uses it then and there, that's not much of a problem, since Forretress can simply Explode anyway, and the hazards aren't mandatory. If I think they might set up entry hazards later, then I can switch him out instead of Exploding.

Uxie w/ Light Clay
Jolly / Levitate
128 Def. / 128 Sp. Def. / 252 Spe.
Reflect
Light Screen
Memento
U-turn
Uxie is an important team member here, mainly designed to get up dual screens and Memento the opponent both to provide a safe switch-in for Mew after Uxie faints and give him a free turn to do whatever he wants, since -2 in both attacking stats is very likely to cause a switch. If the opposing Pokemon isn't exactly one who cares about the attacking drop (eg. Forretress and Lugia) then I can also U-turn to preserve Uxie for later.
My gripe here is his defensive EVs - I'm not very satisfied with them. Since the Ubers metagame is so specially lopsided, would it be better if I poured more EVs into Sp. Def.?

Mew w/ Leftovers
Jolly / Synchronize
128 Def. / 128 Sp. Def. / 252 Spe.
Baton Pass
Rock Polish
Swords Dance
Taunt
The crux of the team, obviously. I always have Mew Rock Polish first, so he can Baton Pass out before the opponent KOs him if I see that I can't fit in Swords Dance as well. Taunt is for stopping the chain from being ruined by, say, a phazer such as Skarmory or Lugia, and the dual screens Uxie (hopefully) set up earlier will generally keep him safe from being KO'd too fast.
Like Uxie, I'm suspicious about the EVs I'm using. Light Screen and Reflect make it less of an issue, but still, I'm worried that I'm forgetting something there.

Dialga w/
Adamant / Pressure
252 Atk. / 4 Def. / 252 Spe.
Dragon Claw
Stone Edge
Earthquake
Overheat
This is who Mew is going to Baton Pass to. Just your standard sweeper here - Dragon Claw for general STAB, Overheat for Skarmory, Forretress and especially Scizor, and the other two just for coverage.
My gripe here is instead the item choice. Should I be running another item in place of the Adamant Orb, especially since I'm not using the Steel half of its benefit?

Rayquaza w/ Life Orb
Adamant / Air Lock
252 Atk. / 4 Sp. Def. / 252 Spe.
Dragon Claw
ExtremeSpeed
Earthquake
Waterfall
Rayquaza is my general cleanup sweeper. He's supposed to come in after Dialga has been switched or knocked out and finish off anything that still moves. Alternatively, if I don't want Dialga to be the recipient of Mew's Baton Pass for some reason, he works well enough instead, though obviously with less coverage and worse defences (though with priority, which can be very useful killingl Deoxys-A, and Waterfall/Air Lock, which can deal with Groudon).

Modest / Levitate
198 Spe. / 216 Sp. Atk. / 96 Sp. Def.
Calm Mind
Dragon Pulse
Shadow Ball
Hidden Power Fire
This is more filler than anything, but Giratina-O can act as a Spin blocker if necessary. I'm sure he can also function as a speed boost recipient in case Mew didn't manage to get in his Swords Dance, as with Giratina's bulk he can surely afford a few Calm Minds. Dragon Pulse and Shadow Ball cover nearly everything in Ubers except for certain Steels, which HP Fire kills off.

Mewtwo w/ Leftovers
Timid / Pressure
204 HP / 52 Sp. Atk. / 252 Spe.
Substitute
Ice Beam
Aura Sphere
Calm Mind
A defensive Calm Mind sweeper. With Toxic Spikes set up by Forretress on the opposing side of the field limiting any wall's ability to stop Mewtwo, and stopping other sweepers simply boosting up in his face, he is free to Subtitute and Calm Mind up to acceptable levels. Ice Beam and Aura Sphere obviously cover everything that Toxic Spikes can't (fliers and Steels) and the EVs allow for a 101 HP Sub so Blissey's Seismic Toss cannot break them in one shot.
... and that's it. It's my first team, so go easy on me, okay?