Sukai
Smash Champion
Roy's damage output for everything except specials (someone else could do them).
I'll organize it better tomorrow, sleepy.
*"Stales to" refers to the lowest possible damage this move can do if fully stale*
JAB
3-4% Tipped-fresh
Stales to 1.
--------------
5-6% Centered-fresh
Stales to 2.
FORWARD TILT
7% Tipped-fresh
Stales to 3.
--------------
10-12% Centered-fresh
Stales to 6.
UP TILT
6% Tipped-fresh
Stales to 3.
--------------
8% Centered-fresh
Stales to 4.
DOWN TILT
6% Tipped-fresh
Stales to 3.
--------------
10% Centered-fresh
Stales to 5-6.
NEUTRAL AIR
4% First Hit, 5% Second Hit Tipped-fresh
Stales to 2 first hit, 3 second hit.
--------------
4% First Hit, 8% Second Hit Centered-fresh
Stales to 2 first hit, 4 second hit.
FORWARD AIR
5% Tipped-fresh
Stales to 2.
--------------
8% Centered-fresh
Stales to 4.
BACK AIR
6% Tipped-fresh
Stales to 3.
--------------
9% Centered-fresh
Stales to 4.
UP AIR
6% Tipped-fresh
Stales to 3.
--------------
9% Centered-fresh
Stales to 5.
DOWN AIR
6% Tipped-fresh
Stales to 3.
--------------
9% Centered-fresh
Stales to 4.
--------------
9% Spiking Sweetspot-fresh
Stales to 5.
FORWARD SMASH
12% Uncharged Tipped-fresh
Stales to 6.
*16% Full Charge*
--------------
20% Uncharged Centered-fresh
Stales to 11.
*27% Full Charge*
DOWN SMASH
14% Uncharged Tipped-fresh
Stales to 7.
*19% Full Charge*
--------------
21% Uncharged Centered-fresh
Stales to 11.
*28% Full Charge*
UP SMASH
12% Total Damage Tipped-fresh
Stales to 6? (pure assumption, all hits may not connect)
*15% Full Charge*
--------------
16% Total Damage Centered-fresh
Stales to 9.
*22% Full Charge*
PUMMEL
3%, Stales to 1.
ALL THROWS EXCEPT FOR DOWN THROW
5%, stales to 2-3.
DOWN THROW
6%, Stales to 3.
I'll organize it better tomorrow, sleepy.
*"Stales to" refers to the lowest possible damage this move can do if fully stale*
JAB
3-4% Tipped-fresh
Stales to 1.
5-6% Centered-fresh
Stales to 2.
FORWARD TILT
7% Tipped-fresh
Stales to 3.
10-12% Centered-fresh
Stales to 6.
UP TILT
6% Tipped-fresh
Stales to 3.
8% Centered-fresh
Stales to 4.
DOWN TILT
6% Tipped-fresh
Stales to 3.
10% Centered-fresh
Stales to 5-6.
NEUTRAL AIR
4% First Hit, 5% Second Hit Tipped-fresh
Stales to 2 first hit, 3 second hit.
4% First Hit, 8% Second Hit Centered-fresh
Stales to 2 first hit, 4 second hit.
FORWARD AIR
5% Tipped-fresh
Stales to 2.
8% Centered-fresh
Stales to 4.
BACK AIR
6% Tipped-fresh
Stales to 3.
9% Centered-fresh
Stales to 4.
UP AIR
6% Tipped-fresh
Stales to 3.
9% Centered-fresh
Stales to 5.
DOWN AIR
6% Tipped-fresh
Stales to 3.
9% Centered-fresh
Stales to 4.
9% Spiking Sweetspot-fresh
Stales to 5.
FORWARD SMASH
12% Uncharged Tipped-fresh
Stales to 6.
*16% Full Charge*
20% Uncharged Centered-fresh
Stales to 11.
*27% Full Charge*
DOWN SMASH
14% Uncharged Tipped-fresh
Stales to 7.
*19% Full Charge*
21% Uncharged Centered-fresh
Stales to 11.
*28% Full Charge*
UP SMASH
12% Total Damage Tipped-fresh
Stales to 6? (pure assumption, all hits may not connect)
*15% Full Charge*
16% Total Damage Centered-fresh
Stales to 9.
*22% Full Charge*
PUMMEL
3%, Stales to 1.
ALL THROWS EXCEPT FOR DOWN THROW
5%, stales to 2-3.
DOWN THROW
6%, Stales to 3.